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#pragma once
#include <memory>
#include <Containers/SmallVector.h>
#include <Containers/StringView.h>
using namespace Death::Containers;
namespace nCine
{
class IAudioReader;
class IAudioLoader;
/// OpenAL audio stream
class AudioStream
{
friend class AudioStreamPlayer;
public:
~AudioStream();
/// Returns the OpenAL id of the currently playing buffer, or 0 if not
inline std::uint32_t bufferId() const {
return currentBufferId_;
}
/// Returns the number of bytes per sample
inline std::int32_t bytesPerSample() const {
return bytesPerSample_;
}
/// Returns the number of audio channels
inline std::int32_t numChannels() const {
return numChannels_;
}
/// Returns the samples frequency
inline std::int32_t frequency() const {
return frequency_;
}
/// Returns number of samples
inline std::int32_t numSamples() const {
return numSamples_;
}
/// Returns the duration in seconds
inline float duration() const {
return duration_;
}
/// Returns the size of the loaded buffer in bytes
inline std::int32_t bufferSize() const {
return (numSamples_ == -1 ? -1 : (numSamples_ * numChannels_ * bytesPerSample_));
}
/// Returns the number of samples in the streaming buffer
std::int32_t numStreamSamples() const;
/// Returns the size of the streaming buffer in bytes
inline std::int32_t streamBufferSize() const {
return BufferSize;
}
/// Enqueues new buffers and unqueues processed ones
bool enqueue(std::uint32_t source, bool looping);
/// Unqueues any left buffer and rewinds the loader
void stop(std::uint32_t source);
/// Queries the looping property of the stream
inline bool isLooping() const {
return isLooping_;
}
/// Sets stream looping property
void setLooping(bool value);
private:
/// Number of buffers for streaming
static const std::int32_t NumBuffers = 3;
/// OpenAL buffer queue for streaming
SmallVector<std::uint32_t, NumBuffers> buffersIds_;
/// Index of the next available OpenAL buffer
std::int32_t nextAvailableBufferIndex_;
/// Size in bytes of each streaming buffer
static const std::int32_t BufferSize = 16 * 1024;
/// Memory buffer to feed OpenAL ones
std::unique_ptr<char[]> memBuffer_;
/// OpenAL id of the currently playing buffer, or 0 if not
std::uint32_t currentBufferId_;
/// Number of bytes per sample
std::int32_t bytesPerSample_;
/// Number of channels
std::int32_t numChannels_;
/// Samples frequency
std::int32_t frequency_;
/// Number of samples
std::int32_t numSamples_;
/// Duration in seconds
float duration_;
bool isLooping_;
/// OpenAL channel format enumeration
std::int32_t format_;
/// The associated reader to continuosly stream decoded data
std::unique_ptr<IAudioReader> audioReader_;
/// Default constructor
AudioStream();
/// Constructor creating an audio stream from an audio file
explicit AudioStream(StringView filename);
AudioStream(AudioStream&&);
AudioStream& operator=(AudioStream&&);
AudioStream(const AudioStream&) = delete;
AudioStream& operator=(const AudioStream&) = delete;
bool loadFromFile(StringView filename);
void createReader(IAudioLoader& audioLoader);
};
}
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