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#if defined(WITH_SDL)
#include "SdlInputManager.h"
#include "SdlGfxDevice.h"
#include "../Base/Algorithms.h"
#include "../Input/IInputEventHandler.h"
#include "../Input/JoyMapping.h"
#include "../Application.h"
#if defined(__HAS_LOCAL_SDL)
# include "SDL2/SDL.h"
#else
# include <SDL.h>
#endif
#include <cstring>
#if defined(WITH_IMGUI)
# include "ImGuiSdlInput.h"
#endif
namespace nCine
{
const std::int32_t IInputManager::MaxNumJoysticks = 16;
}
namespace nCine::Backends
{
TouchEvent SdlInputManager::touchEvent_;
SdlMouseState SdlInputManager::mouseState_;
MouseEvent SdlInputManager::mouseEvent_;
SdlScrollEvent SdlInputManager::scrollEvent_;
SdlKeyboardState SdlInputManager::keyboardState_;
KeyboardEvent SdlInputManager::keyboardEvent_;
TextInputEvent SdlInputManager::textInputEvent_;
SDL_Joystick* SdlInputManager::sdlJoysticks_[SdlInputManager::MaxNumJoysticks];
SmallVector<SdlJoystickState, SdlInputManager::MaxNumJoysticks> SdlInputManager::joystickStates_(SdlInputManager::MaxNumJoysticks);
JoyButtonEvent SdlInputManager::joyButtonEvent_;
JoyHatEvent SdlInputManager::joyHatEvent_;
JoyAxisEvent SdlInputManager::joyAxisEvent_;
JoyConnectionEvent SdlInputManager::joyConnectionEvent_;
char SdlInputManager::joyGuidString_[33];
namespace {
MouseButton sdlToNcineMouseButton(int button)
{
if (button == SDL_BUTTON_LEFT)
return MouseButton::Left;
else if (button == SDL_BUTTON_RIGHT)
return MouseButton::Right;
else if (button == SDL_BUTTON_MIDDLE)
return MouseButton::Middle;
else if (button == SDL_BUTTON_X1)
return MouseButton::Fourth;
else if (button == SDL_BUTTON_X2)
return MouseButton::Fifth;
else
return MouseButton::Left;
}
int ncineToSdlMouseButtonMask(MouseButton button)
{
switch (button) {
case MouseButton::Left: return SDL_BUTTON_LMASK;
case MouseButton::Right: return SDL_BUTTON_RMASK;
case MouseButton::Middle: return SDL_BUTTON_MMASK;
case MouseButton::Fourth: return SDL_BUTTON_X1MASK;
case MouseButton::Fifth: return SDL_BUTTON_X2MASK;
default: return SDL_BUTTON_LMASK;
}
}
}
SdlMouseState::SdlMouseState()
: buttons_(0)
{
}
bool SdlMouseState::isButtonDown(MouseButton button) const
{
const int sdlButtonMask = ncineToSdlMouseButtonMask(button);
return (buttons_ & sdlButtonMask) != 0;
}
SdlInputManager::SdlInputManager()
{
const std::uint32_t ret = SDL_WasInit(SDL_INIT_VIDEO);
FATAL_ASSERT_MSG(ret != 0, "SDL video subsystem is not initialized");
// Initializing the joystick subsystem
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
// Enabling joystick event processing
SDL_JoystickEventState(SDL_ENABLE);
std::memset(sdlJoysticks_, 0, sizeof(SDL_Joystick*) * MaxNumJoysticks);
// Opening attached joysticks
const std::int32_t numJoysticks = SDL_NumJoysticks();
for (std::int32_t i = 0; i < numJoysticks; i++) {
sdlJoysticks_[i] = SDL_JoystickOpen(i);
#if defined(DEATH_TRACE) && !defined(DEATH_TARGET_EMSCRIPTEN)
if (sdlJoysticks_[i] != nullptr) {
SDL_Joystick* joy = sdlJoysticks_[i];
std::int32_t playerIndex = SDL_JoystickGetPlayerIndex(joy);
const SDL_JoystickGUID joystickGuid = SDL_JoystickGetGUID(joy);
SDL_JoystickGetGUIDString(joystickGuid, joyGuidString_, 33);
LOGI("Gamepad {} [{}] \"{}\" [{}] has been connected - {} hats, {} axes, {} buttons, {} balls",
i, playerIndex, SDL_JoystickName(joy), joyGuidString_, SDL_JoystickNumHats(joy),
SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumBalls(joy));
}
#endif
}
joyMapping_.Init(this);
#if defined(WITH_IMGUI)
ImGuiSdlInput::init(SdlGfxDevice::windowHandle(), SdlGfxDevice::glContextHandle());
#endif
}
SdlInputManager::~SdlInputManager()
{
#if defined(WITH_IMGUI)
ImGuiSdlInput::shutdown();
#endif
// Close a joystick if opened
for (std::int32_t i = 0; i < MaxNumJoysticks; i++) {
if (isJoyPresent(i)) {
SDL_JoystickClose(sdlJoysticks_[i]);
sdlJoysticks_[i] = nullptr;
}
}
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
}
bool SdlJoystickState::isButtonPressed(int buttonId) const
{
return (sdlJoystick_ != nullptr && SDL_JoystickGetButton(sdlJoystick_, buttonId) != 0);
}
unsigned char SdlJoystickState::hatState(int hatId) const
{
return (sdlJoystick_ != nullptr ? SDL_JoystickGetHat(sdlJoystick_, hatId) : 0);
}
float SdlJoystickState::axisValue(int axisId) const
{
// If the joystick is not present the returned value is zero
short int rawValue = (sdlJoystick_ != nullptr ? SDL_JoystickGetAxis(sdlJoystick_, axisId) : 0);
return rawValue / float(MaxAxisValue);
}
bool SdlInputManager::shouldQuitOnRequest()
{
return (inputEventHandler_ != nullptr && inputEventHandler_->OnQuitRequest());
}
void SdlInputManager::parseEvent(const SDL_Event& event)
{
#if defined(WITH_IMGUI)
ImGuiSdlInput::processEvent(&event);
#endif
if (inputEventHandler_ == nullptr) {
return;
}
if (event.type == SDL_JOYDEVICEADDED || event.type == SDL_JOYDEVICEREMOVED) {
handleJoyDeviceEvent(event);
return;
}
// Filling static event structures
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
if (!SdlGfxDevice::isMainWindow(event.key.windowID)) {
return;
}
keyboardEvent_.scancode = event.key.keysym.scancode;
keyboardEvent_.sym = SdlKeys::keySymValueToEnum(event.key.keysym.sym);
keyboardEvent_.mod = SdlKeys::keyModMaskToEnumMask(event.key.keysym.mod);
break;
case SDL_TEXTINPUT: {
if (!SdlGfxDevice::isMainWindow(event.text.windowID)) {
return;
}
textInputEvent_.length = copyStringFirst(textInputEvent_.text, event.text.text, 4);
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
if (!SdlGfxDevice::isMainWindow(event.button.windowID)) {
return;
}
mouseEvent_.x = event.button.x;
mouseEvent_.y = event.button.y;
mouseEvent_.button = sdlToNcineMouseButton(event.button.button);
break;
case SDL_MOUSEMOTION:
if (!SdlGfxDevice::isMainWindow(event.motion.windowID)) {
return;
}
if (cursor_ != Cursor::HiddenLocked) {
mouseState_.x = event.motion.x;
mouseState_.y = event.motion.y;
} else {
mouseState_.x += event.motion.xrel;
mouseState_.y -= event.motion.yrel;
}
mouseState_.buttons_ = event.motion.state;
break;
case SDL_MOUSEWHEEL:
if (!SdlGfxDevice::isMainWindow(event.wheel.windowID)) {
return;
}
scrollEvent_.x = static_cast<float>(event.wheel.x);
scrollEvent_.y = static_cast<float>(event.wheel.y);
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
joyButtonEvent_.joyId = joyInstanceIdToDeviceIndex(event.jbutton.which);
joyButtonEvent_.buttonId = event.jbutton.button;
break;
case SDL_JOYAXISMOTION:
joyAxisEvent_.joyId = joyInstanceIdToDeviceIndex(event.jaxis.which);
joyAxisEvent_.axisId = event.jaxis.axis;
joyAxisEvent_.value = event.jaxis.value / float(SdlJoystickState::MaxAxisValue);
break;
case SDL_JOYHATMOTION:
joyHatEvent_.joyId = joyInstanceIdToDeviceIndex(event.jhat.which);
joyHatEvent_.hatId = event.jhat.hat;
joyHatEvent_.hatState = event.jhat.value;
break;
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
case SDL_FINGERUP:
if (!SdlGfxDevice::isMainWindow(event.tfinger.windowID)) {
return;
}
touchEvent_.count = SDL_GetNumTouchFingers(event.tfinger.touchId);
touchEvent_.actionIndex = (std::int32_t)event.tfinger.fingerId;
switch (event.type) {
case SDL_FINGERDOWN: touchEvent_.type = (touchEvent_.count == 1 ? TouchEventType::Down : TouchEventType::PointerDown); break;
case SDL_FINGERMOTION: touchEvent_.type = TouchEventType::Move; break;
case SDL_FINGERUP: touchEvent_.type = (touchEvent_.count == 0 ? TouchEventType::Up : TouchEventType::PointerUp); break;
}
for (unsigned int i = 0; i < touchEvent_.count; i++) {
SDL_Finger* finger = SDL_GetTouchFinger(event.tfinger.touchId, i);
TouchEvent::Pointer& pointer = touchEvent_.pointers[i];
pointer.id = static_cast<std::int32_t>(finger->id);
pointer.x = finger->x;
pointer.y = finger->y;
pointer.pressure = finger->pressure;
}
break;
}
// Calling the event handler method
switch (event.type) {
case SDL_KEYDOWN:
inputEventHandler_->OnKeyPressed(keyboardEvent_);
break;
case SDL_KEYUP:
inputEventHandler_->OnKeyReleased(keyboardEvent_);
break;
case SDL_TEXTINPUT:
inputEventHandler_->OnTextInput(textInputEvent_);
break;
case SDL_MOUSEBUTTONDOWN:
inputEventHandler_->OnMouseDown(mouseEvent_);
break;
case SDL_MOUSEBUTTONUP:
inputEventHandler_->OnMouseUp(mouseEvent_);
break;
case SDL_MOUSEMOTION:
inputEventHandler_->OnMouseMove(mouseState_);
break;
case SDL_MOUSEWHEEL:
inputEventHandler_->OnMouseWheel(scrollEvent_);
break;
case SDL_JOYBUTTONDOWN:
joyMapping_.OnJoyButtonPressed(joyButtonEvent_);
inputEventHandler_->OnJoyButtonPressed(joyButtonEvent_);
break;
case SDL_JOYBUTTONUP:
joyMapping_.OnJoyButtonReleased(joyButtonEvent_);
inputEventHandler_->OnJoyButtonReleased(joyButtonEvent_);
break;
case SDL_JOYAXISMOTION:
joyMapping_.OnJoyAxisMoved(joyAxisEvent_);
inputEventHandler_->OnJoyAxisMoved(joyAxisEvent_);
break;
case SDL_JOYHATMOTION:
joyMapping_.OnJoyHatMoved(joyHatEvent_);
inputEventHandler_->OnJoyHatMoved(joyHatEvent_);
break;
case SDL_FINGERDOWN:
case SDL_FINGERMOTION:
case SDL_FINGERUP:
inputEventHandler_->OnTouchEvent(touchEvent_);
break;
default:
break;
}
}
String SdlInputManager::getClipboardText() const
{
char* clipboardText = SDL_GetClipboardText();
String result(clipboardText);
SDL_free(clipboardText);
return result;
}
bool SdlInputManager::setClipboardText(StringView text)
{
return SDL_SetClipboardText(String::nullTerminatedView(text).data()) == 0;
}
StringView SdlInputManager::getKeyName(Keys key) const
{
// TODO
//return SDL_GetKeyName(SdlKeys::enumToKeysValue(key));
return IInputManager::getKeyName(key);
}
bool SdlInputManager::isJoyPresent(int joyId) const
{
DEATH_ASSERT(joyId >= 0);
return (joyId < MaxNumJoysticks && sdlJoysticks_[joyId] && SDL_JoystickGetAttached(sdlJoysticks_[joyId]));
}
const char* SdlInputManager::joyName(int joyId) const
{
if (isJoyPresent(joyId)) {
return SDL_JoystickName(sdlJoysticks_[joyId]);
} else {
return nullptr;
}
}
const JoystickGuid SdlInputManager::joyGuid(int joyId) const
{
if (isJoyPresent(joyId)) {
#if defined(DEATH_TARGET_EMSCRIPTEN)
return JoystickGuidType::Default;
#else
const SDL_JoystickGUID joystickGuid = SDL_JoystickGetGUID(sdlJoysticks_[joyId]);
SDL_JoystickGetGUIDString(joystickGuid, joyGuidString_, 33);
return StringView(joyGuidString_);
#endif
} else {
return JoystickGuidType::Unknown;
}
}
int SdlInputManager::joyNumButtons(int joyId) const
{
int numButtons = -1;
if (isJoyPresent(joyId))
numButtons = SDL_JoystickNumButtons(sdlJoysticks_[joyId]);
return numButtons;
}
int SdlInputManager::joyNumHats(int joyId) const
{
int numHats = -1;
if (isJoyPresent(joyId))
numHats = SDL_JoystickNumHats(sdlJoysticks_[joyId]);
return numHats;
}
int SdlInputManager::joyNumAxes(int joyId) const
{
int numAxes = -1;
if (isJoyPresent(joyId))
numAxes = SDL_JoystickNumAxes(sdlJoysticks_[joyId]);
return numAxes;
}
const JoystickState& SdlInputManager::joystickState(int joyId) const
{
joystickStates_[joyId].sdlJoystick_ = nullptr;
if (isJoyPresent(joyId))
joystickStates_[joyId].sdlJoystick_ = sdlJoysticks_[joyId];
return joystickStates_[joyId];
}
bool SdlInputManager::joystickRumble(int joyId, float lowFreqIntensity, float highFreqIntensity, uint32_t durationMs)
{
if (!isJoyPresent(joyId))
return false;
return SDL_JoystickRumble(sdlJoysticks_[joyId],
(std::uint16_t)(std::clamp(lowFreqIntensity, 0.0f, 1.0f) * UINT16_MAX),
(std::uint16_t)(std::clamp(highFreqIntensity, 0.0f, 1.0f) * UINT16_MAX),
durationMs) == 0;
}
bool SdlInputManager::joystickRumbleTriggers(int joyId, float left, float right, uint32_t durationMs)
{
#if SDL_VERSION_ATLEAST(2, 0, 14)
if (!isJoyPresent(joyId))
return false;
return SDL_JoystickRumbleTriggers(sdlJoysticks_[joyId],
(std::uint16_t)(std::clamp(left, 0.0f, 1.0f) * UINT16_MAX),
(std::uint16_t)(std::clamp(right, 0.0f, 1.0f) * UINT16_MAX),
durationMs) == 0;
#else
return false;
#endif
}
void SdlInputManager::setCursor(Cursor cursor)
{
if (cursor != cursor_) {
bool isChanged = true;
switch (cursor) {
case Cursor::Arrow:
SDL_ShowCursor(SDL_ENABLE);
SDL_SetRelativeMouseMode(SDL_FALSE);
break;
case Cursor::Hidden:
SDL_ShowCursor(SDL_DISABLE);
SDL_SetRelativeMouseMode(SDL_FALSE);
break;
case Cursor::HiddenLocked:
std::int32_t supported = SDL_SetRelativeMouseMode(SDL_TRUE);
isChanged = (supported == 0);
break;
}
if (isChanged) {
// Handling ImGui cursor changes
IInputManager::setCursor(cursor);
cursor_ = cursor;
}
}
}
void SdlInputManager::handleJoyDeviceEvent(const SDL_Event& event)
{
if (event.type == SDL_JOYDEVICEADDED) {
const std::int32_t deviceIndex = event.jdevice.which;
joyConnectionEvent_.joyId = deviceIndex;
auto* prevInstance = sdlJoysticks_[deviceIndex];
sdlJoysticks_[deviceIndex] = SDL_JoystickOpen(deviceIndex);
if (prevInstance != nullptr) {
SDL_JoystickClose(prevInstance);
}
#if defined(DEATH_TRACE) && !defined(DEATH_TARGET_EMSCRIPTEN)
SDL_Joystick* joy = sdlJoysticks_[deviceIndex];
std::int32_t playerIndex = SDL_JoystickGetPlayerIndex(joy);
const SDL_JoystickGUID joystickGuid = SDL_JoystickGetGUID(joy);
SDL_JoystickGetGUIDString(joystickGuid, joyGuidString_, 33);
LOGI("Gamepad {} [{}] \"{}\" [{}] has been {} - {} hats, {} axes, {} buttons, {} balls",
deviceIndex, playerIndex, SDL_JoystickName(joy), joyGuidString_, prevInstance != nullptr ? "reattached" : "connected",
SDL_JoystickNumHats(joy), SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy), SDL_JoystickNumBalls(joy));
#endif
joyMapping_.OnJoyConnected(joyConnectionEvent_);
inputEventHandler_->OnJoyConnected(joyConnectionEvent_);
} else if (event.type == SDL_JOYDEVICEREMOVED) {
const std::int32_t deviceIndex = joyInstanceIdToDeviceIndex(event.jdevice.which);
if (deviceIndex == -1) {
return;
}
joyConnectionEvent_.joyId = deviceIndex;
SDL_JoystickClose(sdlJoysticks_[deviceIndex]);
sdlJoysticks_[deviceIndex] = nullptr;
// Compacting the array of SDL joystick pointers
for (std::int32_t i = deviceIndex; i < MaxNumJoysticks - 1; i++) {
sdlJoysticks_[i] = sdlJoysticks_[i + 1];
}
sdlJoysticks_[MaxNumJoysticks - 1] = nullptr;
LOGI("Gamepad {} has been disconnected", deviceIndex);
inputEventHandler_->OnJoyDisconnected(joyConnectionEvent_);
joyMapping_.OnJoyDisconnected(joyConnectionEvent_);
}
}
int SdlInputManager::joyInstanceIdToDeviceIndex(SDL_JoystickID instanceId)
{
std::int32_t deviceIndex = -1;
for (std::int32_t i = 0; i < MaxNumJoysticks; i++) {
SDL_JoystickID id = SDL_JoystickInstanceID(sdlJoysticks_[i]);
if (instanceId == id) {
deviceIndex = i;
break;
}
}
return deviceIndex;
}
}
#endif
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