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#pragma once
#ifndef DOXYGEN_GENERATING_OUTPUT
#define NCINE_INCLUDE_OPENGL
#include "../../CommonHeaders.h"
#endif
#include "../../../Main.h"
namespace nCine
{
/// Stores information about an active OpenGL shader attribute
class GLAttribute
{
public:
GLAttribute();
GLAttribute(GLuint program, GLuint index);
inline GLint GetLocation() const {
return location_;
}
inline GLint GetSize() const {
return size_;
}
inline GLenum GetType() const {
return type_;
}
inline const char* GetName() const {
return name_;
}
GLenum GetBasicType() const;
std::int32_t GetComponentCount() const;
/// Returns true if the attribute name starts with `gl_`
bool HasReservedPrefix() const;
private:
GLint location_;
GLint size_;
GLenum type_;
static constexpr std::int32_t MaxNameLength = 32;
char name_[MaxNameLength];
};
}
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