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#include "GLVertexArrayObject.h"
#include "GLDebug.h"
namespace nCine
{
unsigned int GLVertexArrayObject::boundVAO_ = 0;
GLVertexArrayObject::GLVertexArrayObject()
: glHandle_(0)
{
glGenVertexArrays(1, &glHandle_);
GL_LOG_ERRORS();
}
GLVertexArrayObject::~GLVertexArrayObject()
{
if (boundVAO_ == glHandle_) {
Unbind();
}
glDeleteVertexArrays(1, &glHandle_);
GL_LOG_ERRORS();
}
bool GLVertexArrayObject::Bind() const
{
if (boundVAO_ != glHandle_) {
glBindVertexArray(glHandle_);
GL_LOG_ERRORS();
boundVAO_ = glHandle_;
return true;
}
return false;
}
bool GLVertexArrayObject::Unbind()
{
if (boundVAO_ != 0) {
glBindVertexArray(0);
GL_LOG_ERRORS();
boundVAO_ = 0;
return true;
}
return false;
}
void GLVertexArrayObject::SetObjectLabel(StringView label)
{
GLDebug::SetObjectLabel(GLDebug::LabelTypes::VertexArray, glHandle_, label);
}
}
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