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#pragma once
#include "../Base/TimeStamp.h"
#include "GL/GLVertexArrayObject.h"
#include "GL/GLVertexFormat.h"
#include <memory>
#include <Containers/SmallVector.h>
using namespace Death::Containers;
namespace nCine
{
class GLVertexArrayObject;
/// Creates and handles the pool of VAOs
class RenderVaoPool
{
public:
explicit RenderVaoPool(std::uint32_t vaoPoolSize);
void BindVao(const GLVertexFormat& vertexFormat);
private:
#ifndef DOXYGEN_GENERATING_OUTPUT
// Doxygen 1.12.0 outputs also private structs/unions even if it shouldn't
struct VaoBinding
{
std::unique_ptr<GLVertexArrayObject> object;
GLVertexFormat format;
TimeStamp lastBindTime;
};
#endif
SmallVector<VaoBinding, 0> vaoPool_;
void InsertGLDebugMessage(const VaoBinding& binding);
};
}
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