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#include "Colorf.h"
#include "Color.h"
#include "../Base/Algorithms.h"
namespace nCine
{
inline namespace Primitives
{
const Colorf Colorf::Black(0.0f, 0.0f, 0.0f, 1.0f);
const Colorf Colorf::White(1.0f, 1.0f, 1.0f, 1.0f);
const Colorf Colorf::Red(1.0f, 0.0f, 0.0f, 1.0f);
const Colorf Colorf::Green(0.0f, 1.0f, 0.0f, 1.0f);
const Colorf Colorf::Blue(0.0f, 0.0f, 1.0f, 1.0f);
const Colorf Colorf::Yellow(1.0f, 1.0f, 0.0f, 1.0f);
const Colorf Colorf::Magenta(1.0f, 0.0f, 1.0f, 1.0f);
const Colorf Colorf::Cyan(0.0f, 1.0f, 1.0f, 1.0f);
Colorf::Colorf(const float channels[NumChannels]) noexcept
{
SetVec(channels);
}
Colorf::Colorf(const Color& color) noexcept
{
constexpr float inv = 1.0f / 255.0f;
R = float(color.R * inv);
G = float(color.G * inv);
B = float(color.B * inv);
A = float(color.A * inv);
}
void Colorf::Set(float red, float green, float blue)
{
R = red;
G = green;
B = blue;
}
void Colorf::SetVec(const float channels[NumChannels])
{
Set(channels[0], channels[1], channels[2], channels[3]);
}
void Colorf::SetAlpha(float alpha)
{
A = std::clamp(alpha, 0.0f, 1.0f);
}
Colorf& Colorf::operator=(const Color& color)
{
constexpr float inv = 1.0f / 255.0f;
R = float(color.R * inv);
G = float(color.G * inv);
B = float(color.B * inv);
A = float(color.A * inv);
return *this;
}
bool Colorf::operator==(const Colorf& color) const
{
return (R == color.R && G == color.G &&
B == color.B && A == color.A);
}
bool Colorf::operator!=(const Colorf& color) const
{
return (R != color.R || G != color.G ||
B != color.B || A != color.A);
}
Colorf& Colorf::operator+=(const Colorf& color)
{
for (std::int32_t i = 0; i < NumChannels; i++) {
Data()[i] = Data()[i] + color.Data()[i];
}
return *this;
}
Colorf& Colorf::operator-=(const Colorf& color)
{
for (std::int32_t i = 0; i < NumChannels; i++) {
Data()[i] = Data()[i] - color.Data()[i];
}
return *this;
}
Colorf& Colorf::operator*=(const Colorf& color)
{
for (std::int32_t i = 0; i < NumChannels; i++) {
Data()[i] = Data()[i] * color.Data()[i];
}
return *this;
}
Colorf& Colorf::operator*=(float scalar)
{
for (std::int32_t i = 0; i < NumChannels; i++) {
Data()[i] = Data()[i] * scalar;
}
return *this;
}
Colorf Colorf::operator+(const Colorf& color) const
{
Colorf result;
for (std::int32_t i = 0; i < NumChannels; i++) {
result.Data()[i] = Data()[i] + color.Data()[i];
}
return result;
}
Colorf Colorf::operator-(const Colorf& color) const
{
Colorf result;
for (std::int32_t i = 0; i < NumChannels; i++) {
result.Data()[i] = Data()[i] - color.Data()[i];
}
return result;
}
Colorf Colorf::operator*(const Colorf& color) const
{
Colorf result;
for (std::int32_t i = 0; i < NumChannels; i++) {
result.Data()[i] = Data()[i] * color.Data()[i];
}
return result;
}
Colorf Colorf::operator*(float scalar) const
{
Colorf result;
for (std::int32_t i = 0; i < NumChannels; i++) {
result.Data()[i] = Data()[i] * scalar;
}
return result;
}
}
}
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