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// MIT License
//
// Copyright (c) 2019 Erin Catto
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "DynamicTree.h"
namespace Jazz2::Collisions
{
/** @brief Collided pair of objects found by collision detection */
struct CollisionPair {
/** @brief Proxy ID of the first node */
std::int32_t ProxyIdA;
/** @brief Proxy ID of the second node */
std::int32_t ProxyIdB;
};
/**
@brief Broad-phase for collision detection
The broad-phase is used for computing pairs and performing volume queries and ray casts.
This broad-phase does not persist pairs. Instead, this reports potentially new pairs.
It is up to the client to consume the new pairs and to track subsequent overlap.
*/
class DynamicTreeBroadPhase
{
friend class DynamicTree;
public:
DynamicTreeBroadPhase();
~DynamicTreeBroadPhase();
/**
* @brief Creates a proxy with an initial AABB
*
* Pairs are not reported until @ref UpdatePairs() is called
*/
std::int32_t CreateProxy(const AABBf& aabb, void* userData);
/** @brief Destroys a proxy */
void DestroyProxy(std::int32_t proxyId);
/**
* @brief Moves a proxy with a swepted AABB
*
* If the proxy has moved outside of its fattened AABB, then the proxy is removed from
* the tree and re-inserted. Otherwise the function returns immediately.
*
* @return `true` if the proxy was re-inserted.
*/
void MoveProxy(std::int32_t proxyId, const AABBf& aabb, Vector2f displacement);
/** @brief Triggers a re-processing of it's pairs on the next call to @ref UpdatePairs() */
void TouchProxy(std::int32_t proxyId);
/** @brief Returns the fat AABB for a proxy */
const AABBf& GetFatAABB(std::int32_t proxyId) const;
/** @brief Returns a user data from a proxy */
void* GetUserData(std::int32_t proxyId) const;
/** @brief Tests overlap of fat AABBs */
bool TestOverlap(std::int32_t proxyIdA, std::int32_t proxyIdB) const;
/** @brief Returns the number of proxies */
std::int32_t GetProxyCount() const;
/** @brief Updates the pairs */
template <typename T>
void UpdatePairs(T* callback);
/**
* @brief Queries an AABB for overlapping proxies
*
* The callback class is called for each proxy that overlaps the supplied AABB.
*/
template <typename T>
void Query(T* callback, const AABBf& aabb) const;
// Ray-cast against the proxies in the tree. This relies on the callback
// to perform a exact ray-cast in the case were the proxy contains a shape.
// The callback also performs the any collision filtering. This has performance
// roughly equal to k * log(n), where k is the number of collisions and n is the
// number of proxies in the tree.
// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
// @param callback a callback class that is called for each proxy that is hit by the ray.
//template <typename T>
//void RayCast(T* callback, const b2RayCastInput& input) const;
/** @brief Returns the height of the embedded tree */
std::int32_t GetTreeHeight() const;
/** @brief Returns the balance of the embedded tree */
std::int32_t GetTreeBalance() const;
/** @brief Returns the quality metric of the embedded tree */
float GetTreeQuality() const;
/**
* @brief Shifts the world origin
*
* Useful for large worlds. The shift formula is: `position -= newOrigin`
*
* @param newOrigin the new origin with respect to the old origin
*/
void ShiftOrigin(Vector2f newOrigin);
private:
static constexpr std::int32_t DefaultPairCapacity = 16;
static constexpr std::int32_t DefaultMoveCapacity = /*16*/64;
DynamicTree _tree;
std::int32_t _proxyCount;
std::int32_t* _moveBuffer;
std::int32_t _moveCapacity;
std::int32_t _moveCount;
CollisionPair* _pairBuffer;
std::int32_t _pairCapacity;
std::int32_t _pairCount;
std::int32_t _queryProxyId;
void BufferMove(std::int32_t proxyId);
void UnBufferMove(std::int32_t proxyId);
bool OnCollisionQuery(std::int32_t proxyId);
};
inline void* DynamicTreeBroadPhase::GetUserData(std::int32_t proxyId) const
{
return _tree.GetUserData(proxyId);
}
inline bool DynamicTreeBroadPhase::TestOverlap(std::int32_t proxyIdA, std::int32_t proxyIdB) const
{
const AABBf& aabbA = _tree.GetFatAABB(proxyIdA);
const AABBf& aabbB = _tree.GetFatAABB(proxyIdB);
return aabbA.Overlaps(aabbB);
}
inline const AABBf& DynamicTreeBroadPhase::GetFatAABB(std::int32_t proxyId) const
{
return _tree.GetFatAABB(proxyId);
}
inline std::int32_t DynamicTreeBroadPhase::GetProxyCount() const
{
return _proxyCount;
}
inline std::int32_t DynamicTreeBroadPhase::GetTreeHeight() const
{
return _tree.GetHeight();
}
inline std::int32_t DynamicTreeBroadPhase::GetTreeBalance() const
{
return _tree.GetMaxBalance();
}
inline float DynamicTreeBroadPhase::GetTreeQuality() const
{
return _tree.GetAreaRatio();
}
template <typename T>
void DynamicTreeBroadPhase::UpdatePairs(T* callback)
{
// Reset pair buffer
_pairCount = 0;
// Perform tree queries for all moving proxies.
for (std::int32_t i = 0; i < _moveCount; ++i) {
_queryProxyId = _moveBuffer[i];
if (_queryProxyId == NullNode) {
continue;
}
// We have to query the tree with the fat AABB so that
// we don't fail to create a pair that may touch later.
const AABBf& fatAABB = _tree.GetFatAABB(_queryProxyId);
// Query tree, create pairs and add them pair buffer.
_tree.Query(this, fatAABB);
}
// Send pairs to caller
for (std::int32_t i = 0; i < _pairCount; ++i) {
CollisionPair* primaryPair = &_pairBuffer[i];
void* userDataA = _tree.GetUserData(primaryPair->ProxyIdA);
void* userDataB = _tree.GetUserData(primaryPair->ProxyIdB);
callback->OnPairAdded(userDataA, userDataB);
}
// Clear move flags
for (std::int32_t i = 0; i < _moveCount; ++i) {
std::int32_t proxyId = _moveBuffer[i];
if (proxyId == NullNode) {
continue;
}
_tree.ClearMoved(proxyId);
}
// Reset move buffer
_moveCount = 0;
}
template <typename T>
inline void DynamicTreeBroadPhase::Query(T* callback, const AABBf& aabb) const
{
_tree.Query(callback, aabb);
}
/*template <typename T>
inline void DynamicTreeBroadPhase::RayCast(T* callback, const b2RayCastInput& input) const
{
_tree.RayCast(callback, input);
}*/
inline void DynamicTreeBroadPhase::ShiftOrigin(Vector2f newOrigin)
{
_tree.ShiftOrigin(newOrigin);
}
}
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