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#include "EventConverter.h"
#include "JJ2Level.h"
#include "../Direction.h"
#include "../Actors/Collectibles/FoodCollectible.h"
using FoodType = Jazz2::Actors::Collectibles::FoodType;
namespace Jazz2::Compatibility
{
EventConverter::EventConverter()
{
AddDefaultConverters();
}
ConversionResult EventConverter::TryConvert(JJ2Level* level, JJ2Event old, std::uint32_t eventParams)
{
auto it = _converters.find(old);
if (it != _converters.end()) {
return it->second(level, eventParams);
} else {
return { EventType::Empty };
}
}
void EventConverter::Add(JJ2Event originalEvent, ConversionFunction&& converter)
{
if (_converters.contains(originalEvent)) {
LOGW("Converter for event {} is already defined", originalEvent);
}
_converters[originalEvent] = std::move(converter);
}
void EventConverter::Override(JJ2Event originalEvent, ConversionFunction&& converter)
{
_converters[originalEvent] = std::move(converter);
}
EventConverter::ConversionFunction EventConverter::NoParamList(EventType ev)
{
return [ev](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
return { ev };
};
}
EventConverter::ConversionFunction EventConverter::ConstantParamList(EventType ev, const std::array<std::uint8_t, 16>& eventParams)
{
return [ev, eventParams](JJ2Level* level, std::uint32_t jj2Params) mutable -> ConversionResult {
ConversionResult result;
result.Type = ev;
std::int32_t i = 0;
for (auto& param : eventParams) {
result.Params[i++] = param;
}
return result;
};
}
EventConverter::ConversionFunction EventConverter::ParamIntToParamList(EventType ev, const std::array<Pair<std::int32_t, std::int32_t>, 6>& paramDefs)
{
return [ev, paramDefs](JJ2Level* level, std::uint32_t jj2Params) mutable -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, arrayView(paramDefs.data(), paramDefs.size()), eventParams);
ConversionResult result;
result.Type = ev;
std::memcpy(result.Params, eventParams, sizeof(result.Params));
return result;
};
}
void EventConverter::ConvertParamInt(uint32_t paramInt, const ArrayView<const Pair<std::int32_t, std::int32_t>>& paramTypes, std::uint8_t eventParams[16])
{
std::int32_t i = 0;
for (auto& param : paramTypes) {
if (param.second() == 0) {
continue;
}
switch (param.first()) {
case JJ2ParamBool: {
eventParams[i++] = (std::uint8_t)(paramInt & 1);
paramInt = paramInt >> 1;
break;
}
case JJ2ParamUInt: {
std::uint32_t value = (paramInt & ((1 << param.second()) - 1));
if (param.second() > 8) {
*(std::uint16_t*)&eventParams[i] = (std::uint16_t)value;
i += 2;
} else {
eventParams[i++] = (std::uint8_t)value;
}
paramInt = paramInt >> param.second();
break;
}
case JJ2ParamInt: {
std::uint32_t value = (paramInt & ((1 << param.second()) - 1));
// Complement of two, with variable bit length
std::int32_t highestBitValue = (1 << (param.second() - 1));
if (value >= highestBitValue) {
value = (uint32_t)(-highestBitValue + (value - highestBitValue));
}
if (param.second() > 8) {
*(std::uint16_t*)&eventParams[i] = (std::uint16_t)value;
i += 2;
} else {
eventParams[i++] = (std::uint8_t)value;
}
paramInt = paramInt >> param.second();
break;
}
default:
DEATH_ASSERT(false, "Unknown JJ2Param type specified", );
break;
}
}
}
void EventConverter::AddDefaultConverters()
{
Add(JJ2Event::EMPTY, NoParamList(EventType::Empty));
// Basic events
Add(JJ2Event::JAZZ_LEVEL_START, ConstantParamList(EventType::LevelStart, { 0x01 /*Jazz*/ }));
Add(JJ2Event::SPAZ_LEVEL_START, ConstantParamList(EventType::LevelStart, { 0x02 /*Spaz*/ }));
Add(JJ2Event::LORI_LEVEL_START, ConstantParamList(EventType::LevelStart, { 0x04 /*Lori*/ }));
Add(JJ2Event::MP_LEVEL_START, ParamIntToParamList(EventType::LevelStartMultiplayer, {{
{ JJ2ParamUInt, 2 } // Team (JJ2+)
}}));
Add(JJ2Event::SAVE_POINT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
// Green xmas-themed checkpoints for some levels
bool isXmas = (level->Tileset.find("xmas"_s) != nullptr);
std::uint8_t theme = (isXmas ? 1 : 0);
return { EventType::Checkpoint, { theme } };
});
// Scenery events
Add(JJ2Event::SCENERY_DESTRUCT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 10 }, // Empty
{ JJ2ParamUInt, 5 }, // Speed
{ JJ2ParamUInt, 4 } // Weapon
}, eventParams);
if (eventParams[2] > 0) {
return { EventType::SceneryDestructSpeed, { (std::uint8_t)(eventParams[2] + 4) } };
} else {
std::uint16_t weaponMask;
if (eventParams[3] == 0) {
// Allow all weapons except Freezer
weaponMask = UINT16_MAX & ~(1 << (std::uint16_t)WeaponType::Freezer);
} else {
weaponMask = (1 << ((std::uint16_t)eventParams[3] - 1));
// Fixed TNT blocks in `xmas3.j2l` (https://github.com/deathkiller/jazz2/issues/117)
if (eventParams[3] == 9 && level->LevelName == "xmas3"_s) {
weaponMask |= (1 << (std::uint16_t)WeaponType::TNT);
}
}
return { EventType::SceneryDestruct, { (std::uint8_t)(weaponMask & 0xff), (std::uint8_t)((weaponMask >> 8) & 0xff) } };
}
});
Add(JJ2Event::SCENERY_DESTR_BOMB, ConstantParamList(EventType::SceneryDestruct, { (std::uint8_t)(1 << (std::int32_t)WeaponType::TNT), 0 }));
Add(JJ2Event::SCENERY_BUTTSTOMP, NoParamList(EventType::SceneryDestructButtstomp));
Add(JJ2Event::SCENERY_COLLAPSE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 10}, // Wait Time
{ JJ2ParamUInt, 5 } // FPS
}, eventParams);
std::uint16_t waitTime = *(std::uint16_t*)&eventParams[0] * 25;
return { EventType::SceneryCollapse, { (std::uint8_t)(waitTime & 0xff), (std::uint8_t)((waitTime >> 8) & 0xff), eventParams[1] } };
});
// Modifier events
Add(JJ2Event::MODIFIER_HOOK, NoParamList(EventType::ModifierHook));
Add(JJ2Event::MODIFIER_ONE_WAY, NoParamList(EventType::ModifierOneWay));
Add(JJ2Event::MODIFIER_VINE, NoParamList(EventType::ModifierVine));
Add(JJ2Event::MODIFIER_HURT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamBool, 1 }, // Up (JJ2+)
{ JJ2ParamBool, 1 }, // Down (JJ2+)
{ JJ2ParamBool, 1 }, // Left (JJ2+)
{ JJ2ParamBool, 1 } // Right (JJ2+)
}, eventParams);
Direction dir = Direction::None;
if (eventParams[0]) dir |= Direction::Up;
if (eventParams[1]) dir |= Direction::Down;
if (eventParams[2]) dir |= Direction::Left;
if (eventParams[3]) dir |= Direction::Right;
if (dir == Direction::None) dir |= Direction::Up;
return { EventType::ModifierHurt, { (std::uint8_t)dir } };
});
Add(JJ2Event::MODIFIER_RICOCHET, NoParamList(EventType::ModifierRicochet));
Add(JJ2Event::MODIFIER_H_POLE, NoParamList(EventType::ModifierHPole));
Add(JJ2Event::MODIFIER_V_POLE, NoParamList(EventType::ModifierVPole));
Add(JJ2Event::MODIFIER_TUBE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamInt, 7 }, // X Speed
{ JJ2ParamInt, 7 }, // Y Speed
{ JJ2ParamUInt, 1 }, // Trig Sample
{ JJ2ParamBool, 1 }, // BecomeNoclip (JJ2+)
{ JJ2ParamBool, 1 }, // Noclip Only (JJ2+)
{ JJ2ParamUInt, 3 } // Wait Time (JJ2+)
}, eventParams);
return { EventType::ModifierTube, { eventParams[0], eventParams[1], eventParams[5], eventParams[2], eventParams[3], eventParams[4] } };
});
Add(JJ2Event::MODIFIER_SLIDE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 2 }
}, eventParams); // Strength
return { EventType::ModifierSlide, { eventParams[0] } };
});
Add(JJ2Event::MODIFIER_BELT_LEFT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
// TODO: Use single variable
std::uint8_t left, right;
if (jj2Params == 0) {
left = 3;
right = 0;
} else if (jj2Params > 127) {
left = 0;
right = (std::uint8_t)(256 - jj2Params);
} else {
left = (std::uint8_t)jj2Params;
right = 0;
}
return { EventType::AreaHForce, { left, right } };
});
Add(JJ2Event::MODIFIER_BELT_RIGHT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
// TODO: Use single variable
std::uint8_t left, right;
if (jj2Params == 0) {
left = 0;
right = 3;
} else if (jj2Params > 127) {
left = (std::uint8_t)(256 - jj2Params);
right = 0;
} else {
left = 0;
right = (std::uint8_t)jj2Params;
}
return { EventType::AreaHForce, { left, right } };
});
Add(JJ2Event::MODIFIER_ACC_BELT_LEFT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
if (jj2Params == 0) {
jj2Params = 3;
}
return { EventType::AreaHForce, { 0, 0, (std::uint8_t)jj2Params } };
});
Add(JJ2Event::MODIFIER_ACC_BELT_RIGHT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
if (jj2Params == 0) {
jj2Params = 3;
}
return { EventType::AreaHForce, { 0, 0, 0, (std::uint8_t)jj2Params } };
});
Add(JJ2Event::MODIFIER_WIND_LEFT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
// TODO: Use single variable
std::uint8_t left, right;
if (jj2Params > 127) {
left = (std::uint8_t)(256 - jj2Params);
right = 0;
} else {
left = 0;
right = (std::uint8_t)jj2Params;
}
return { EventType::AreaHForce, { 0, 0, 0, 0, left, right } };
});
Add(JJ2Event::MODIFIER_WIND_RIGHT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
return { EventType::AreaHForce, { 0, 0, 0, 0, 0, (uint8_t)jj2Params } };
});
Add(JJ2Event::MODIFIER_SET_WATER, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // Height (Tiles)
{ JJ2ParamBool, 1 }, // Instant [TODO]
{ JJ2ParamUInt, 2 } // Lighting [TODO]
}, eventParams);
uint16_t waterLevel = eventParams[0] * 32;
return { EventType::ModifierSetWater, { (std::uint8_t)(waterLevel & 0xff), (std::uint8_t)((waterLevel >> 8) & 0xff), eventParams[1], eventParams[2] } };
});
Add(JJ2Event::AREA_LIMIT_X_SCROLL, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 10 }, // Left (Tiles)
{ JJ2ParamUInt, 10 } // Width (Tiles)
}, eventParams);
std::uint16_t left = *(std::uint16_t*)&eventParams[0];
std::uint16_t width = *(std::uint16_t*)&eventParams[2];
return { EventType::ModifierLimitCameraView, { (std::uint8_t)(left & 0xff), (std::uint8_t)((left >> 8) & 0xff), (std::uint8_t)(width & 0xff), (std::uint8_t)((width >> 8) & 0xff) } };
});
// Area events
Add(JJ2Event::AREA_STOP_ENEMY, NoParamList(EventType::AreaStopEnemy));
Add(JJ2Event::AREA_FLOAT_UP, NoParamList(EventType::AreaFloatUp));
Add(JJ2Event::AREA_ACTIVATE_BOSS, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 1 } // Music
}, eventParams);
return { EventType::AreaActivateBoss, { 'b', 'o', 's', 's', (std::uint8_t)('1' + eventParams[0]), '.', 'j', '2', 'b', '\0' } };
});
Add(JJ2Event::AREA_EOL, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamBool, 1 }, // Secret
{ JJ2ParamBool, 1 }, // Fast (JJ2+)
{ JJ2ParamUInt, 4 }, // TextID (JJ2+)
{ JJ2ParamUInt, 4 } // Offset (JJ2+)
}, eventParams);
if (eventParams[2] != 0) {
level->AddLevelTokenTextID(eventParams[2]);
}
return { EventType::AreaEndOfLevel, { (std::uint8_t)(eventParams[0] == 1 ? 4 : 1), eventParams[1], eventParams[2], eventParams[3] } };
});
Add(JJ2Event::AREA_EOL_WARP, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamBool, 1 }, // Empty (JJ2+)
{ JJ2ParamBool, 1 }, // Fast (JJ2+)
{ JJ2ParamUInt, 4 }, // TextID (JJ2+)
{ JJ2ParamUInt, 4 } // Offset (JJ2+)
}, eventParams);
if (eventParams[2] != 0) {
level->AddLevelTokenTextID(eventParams[2]);
}
return { EventType::AreaEndOfLevel, { 2, eventParams[1], eventParams[2], eventParams[3] } };
});
Add(JJ2Event::AREA_SECRET_WARP, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 10 }, // Coins
{ JJ2ParamUInt, 4 }, // TextID (JJ2+)
{ JJ2ParamUInt, 4 } // Offset (JJ2+)
}, eventParams);
if (eventParams[1] != 0) {
level->AddLevelTokenTextID(eventParams[2]);
}
std::uint16_t coins = *(std::uint16_t*)&eventParams[0];
return { EventType::AreaEndOfLevel, { 3, 0, eventParams[2], eventParams[3], (std::uint8_t)(coins & 0xff), (std::uint8_t)((coins >> 8) & 0xff) } };
});
Add(JJ2Event::EOL_SIGN, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamBool, 1 } // Secret
}, eventParams);
return { EventType::SignEOL, { (std::uint8_t)(eventParams[0] == 1 ? 4 : 1) } };
});
Add(JJ2Event::BONUS_SIGN, ConstantParamList(EventType::AreaEndOfLevel, { 3, 0, 0, 0, 0 }));
Add(JJ2Event::AREA_TEXT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // Text
{ JJ2ParamBool, 1 }, // Vanish
{ JJ2ParamBool, 1 }, // AngelScript (JJ2+)
{ JJ2ParamUInt, 8 } // Offset (JJ2+)
}, eventParams);
if (eventParams[2] != 0) {
return { EventType::AreaCallback, { eventParams[0], eventParams[3], eventParams[1] } };
} else {
return { EventType::AreaText, { eventParams[0], eventParams[3], eventParams[1] } };
}
});
Add(JJ2Event::AREA_FLY_OFF, NoParamList(EventType::AreaFlyOff));
Add(JJ2Event::AREA_REVERT_MORPH, NoParamList(EventType::AreaRevertMorph));
Add(JJ2Event::AREA_MORPH_FROG, NoParamList(EventType::AreaMorphToFrog));
Add(JJ2Event::AREA_NO_FIRE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 2 }, // Set To (JJ2+)
{ JJ2ParamUInt, 2 } // Var (JJ2+)
}, eventParams);
// TODO: Gravity (1) and Invisibility (2) is not supported yet
if (eventParams[1] != 0) {
return { EventType::Empty };
}
// TODO: Toggle is not supported yet
if (eventParams[0] == 3) {
return { EventType::Empty };
}
return { EventType::AreaNoFire, { eventParams[0] } };
});
Add(JJ2Event::WATER_BLOCK, ParamIntToParamList(EventType::AreaWaterBlock, {{
{ JJ2ParamInt, 8 } // Adjust Y
}}));
Add(JJ2Event::SNOW, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 2 }, // Intensity
{ JJ2ParamBool, 1 }, // Outdoors
{ JJ2ParamBool, 1 }, // Off
{ JJ2ParamUInt, 2 } // Type
}, eventParams);
WeatherType weatherType = (eventParams[2] == 0 ? (WeatherType)(eventParams[3] + 1) : WeatherType::None);
if (weatherType != WeatherType::None && eventParams[1] != 0) {
weatherType |= WeatherType::OutdoorsOnly;
}
std::uint8_t weatherIntensity = (weatherType != WeatherType::None ? (std::uint8_t)((eventParams[0] + 1) * 5 / 3) : 0);
return { EventType::AreaWeather, { (std::uint8_t)weatherType, weatherIntensity } };
});
Add(JJ2Event::AMBIENT_SOUND, ParamIntToParamList(EventType::AreaAmbientSound, {{
{ JJ2ParamUInt, 8 }, // Sample
{ JJ2ParamUInt, 8 }, // Amplify
{ JJ2ParamBool, 1 }, // Fade [TODO]
{ JJ2ParamBool, 1 } // Sine [TODO]
}}));
Add(JJ2Event::SCENERY_BUBBLER, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 4 } // Speed
}, eventParams);
return { EventType::AreaAmbientBubbles, { (std::uint8_t)((eventParams[0] + 1) * 5 / 3) } };
});
// Triggers events
Add(JJ2Event::TRIGGER_CRATE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 5 }, // Trigger ID
{ JJ2ParamBool, 1 }, // Set to (0: on, 1: off)
{ JJ2ParamBool, 1 } // Switch
}, eventParams);
return { EventType::TriggerCrate, { eventParams[0], (std::uint8_t)(eventParams[1] == 0 ? 1 : 0), eventParams[2] } };
});
Add(JJ2Event::TRIGGER_AREA, ParamIntToParamList(EventType::TriggerArea, {{
{ JJ2ParamUInt, 5 } // Trigger ID
}}));
Add(JJ2Event::TRIGGER_ZONE, ParamIntToParamList(EventType::TriggerZone, {{
{ JJ2ParamUInt, 5 }, // Trigger ID
{ JJ2ParamBool, 1 }, // Set to (0: off, 1: on)
{ JJ2ParamBool, 1 } // Switch
}}));
// Warp events
Add(JJ2Event::WARP_ORIGIN, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // Warp ID
{ JJ2ParamUInt, 8 }, // Coins
{ JJ2ParamBool, 1 }, // Set Lap
{ JJ2ParamBool, 1 }, // Show Anim
{ JJ2ParamBool, 1 } // Fast (JJ2+)
}, eventParams);
if (eventParams[1] > 0 || eventParams[3] != 0) {
return { EventType::WarpCoinBonus, { eventParams[0], eventParams[4], eventParams[2], eventParams[1], eventParams[3] } };
} else {
return { EventType::WarpOrigin, { eventParams[0], eventParams[4], eventParams[2] } };
}
});
Add(JJ2Event::WARP_TARGET, ParamIntToParamList(EventType::WarpTarget, {{
{ JJ2ParamUInt, 8 } // Warp ID
}}));
// Lights events
Add(JJ2Event::LIGHT_SET, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 7 }, // Intensity
{ JJ2ParamUInt, 4 }, // Red
{ JJ2ParamUInt, 4 }, // Green
{ JJ2ParamUInt, 4 }, // Blue
{ JJ2ParamBool, 1 } // Flicker
}, eventParams);
return { EventType::LightAmbient, { (std::uint8_t)std::min(eventParams[0] * 255 / 100, 255), eventParams[1], eventParams[2], eventParams[3], eventParams[4] } };
});
Add(JJ2Event::LIGHT_RESET, [](JJ2Level* level, uint32_t jj2Params) -> ConversionResult {
return { EventType::LightAmbient, { (std::uint8_t)std::min(level->LightingStart * 255 / 64, 255), 255, 255, 255, 0 } };
});
Add(JJ2Event::LIGHT_DIM, ConstantParamList(EventType::LightSteady, { 127, 60, 100, 0, 0, 0, 0, 0 }));
Add(JJ2Event::LIGHT_STEADY, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 3 }, // Type
{ JJ2ParamUInt, 7 } // Size
}, eventParams);
switch (eventParams[0]) {
default:
case 0: { // Normal
std::uint16_t radiusNear = (std::uint16_t)(eventParams[1] == 0 ? 60 : eventParams[1] * 6);
std::uint16_t radiusFar = (std::uint16_t)(radiusNear * 1.666f);
return { EventType::LightSteady, { 255, 10, (std::uint8_t)(radiusNear & 0xff), (std::uint8_t)((radiusNear >> 8) & 0xff), (std::uint8_t)(radiusFar & 0xff), (std::uint8_t)((radiusFar >> 8) & 0xff) } };
}
case 1: // Single point (ignores the "Size" parameter)
return { EventType::LightSteady, { 127, 10, 0, 0, 16, 0 } };
case 2: // Single point (brighter) (ignores the "Size" parameter)
return { EventType::LightSteady, { 255, 200, 0, 0, 16, 0 } };
case 3: { // Flicker light
std::uint16_t radiusNear = (std::uint16_t)(eventParams[1] == 0 ? 60 : eventParams[1] * 6);
std::uint16_t radiusFar = (std::uint16_t)(radiusNear * 1.666f);
return { EventType::LightFlicker, { std::min((std::uint8_t)(110 + eventParams[1] * 2), (std::uint8_t)255), 40, (std::uint8_t)(radiusNear & 0xff), (std::uint8_t)((radiusNear >> 8) & 0xff), (std::uint8_t)(radiusFar & 0xff), (std::uint8_t)((radiusFar >> 8) & 0xff) } };
}
case 4: { // Bright normal light
std::uint16_t radiusNear = (std::uint16_t)(eventParams[1] == 0 ? 80 : eventParams[1] * 7);
std::uint16_t radiusFar = (std::uint16_t)(radiusNear * 1.25f);
return { EventType::LightSteady, { 255, 200, (std::uint8_t)(radiusNear & 0xff), (std::uint8_t)((radiusNear >> 8) & 0xff), (std::uint8_t)(radiusFar & 0xff), (std::uint8_t)((radiusFar >> 8) & 0xff) } };
}
case 5: { // Laser shield/Illuminate Surroundings
return { EventType::LightIlluminate, { (std::uint8_t)(eventParams[1] < 1 ? 1 : eventParams[1]) } };
}
case 6: // Ring of light
// TODO: JJ2+ Extension
return { EventType::Empty };
case 7: // Ring of light 2
// TODO: JJ2+ Extension
return { EventType::Empty };
}
});
Add(JJ2Event::LIGHT_PULSE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // Speed
{ JJ2ParamUInt, 4 }, // Sync
{ JJ2ParamUInt, 3 }, // Type
{ JJ2ParamUInt, 5 } // Size
}, eventParams);
std::uint16_t radiusNear1 = (std::uint16_t)(eventParams[3] == 0 ? 20 : eventParams[3] * 4.8f);
std::uint16_t radiusNear2 = (std::uint16_t)(radiusNear1 * 2);
std::uint16_t radiusFar = (std::uint16_t)(radiusNear1 * 2.4f);
std::uint8_t speed = (std::uint8_t)(eventParams[0] == 0 ? 6 : eventParams[0]); // Quickfix for Tube2.j2l to look better
std::uint8_t sync = eventParams[1];
switch (eventParams[2]) {
default:
case 0: { // Normal
return { EventType::LightPulse, { 255, 10, (std::uint8_t)(radiusNear1 & 0xff), (std::uint8_t)((radiusNear1 >> 8) & 0xff), (std::uint8_t)(radiusNear2 & 0xff), (std::uint8_t)((radiusNear2 >> 8) & 0xff), (std::uint8_t)(radiusFar & 0xff), (std::uint8_t)((radiusFar >> 8) & 0xff), speed, sync } };
}
case 4: { // Bright normal light
return { EventType::LightPulse, { 255, 200, (std::uint8_t)(radiusNear1 & 0xff), (std::uint8_t)((radiusNear1 >> 8) & 0xff), (std::uint8_t)(radiusNear2 & 0xff), (std::uint8_t)((radiusNear2 >> 8) & 0xff), (std::uint8_t)(radiusFar & 0xff), (std::uint8_t)((radiusFar >> 8) & 0xff), speed, sync } };
}
case 5: { // Laser shield/Illuminate Surroundings
// TODO: Not pulsating yet
return { EventType::LightIlluminate, { (std::uint8_t)(eventParams[1] < 1 ? 1 : eventParams[1]) } };
}
}
});
Add(JJ2Event::LIGHT_FLICKER, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 } // Sample (not used)
}, eventParams);
return { EventType::LightFlicker, { 110, 40, 60, 0, 110, 0 } };
});
// Environment events
Add(JJ2Event::PUSHABLE_ROCK, ConstantParamList(EventType::PushableBox, { 0 }));
Add(JJ2Event::PUSHABLE_BOX, ConstantParamList(EventType::PushableBox, { 1 }));
Add(JJ2Event::PLATFORM_FRUIT, GetPlatformConverter(1));
Add(JJ2Event::PLATFORM_BOLL, GetPlatformConverter(2));
Add(JJ2Event::PLATFORM_GRASS, GetPlatformConverter(3));
Add(JJ2Event::PLATFORM_PINK, GetPlatformConverter(4));
Add(JJ2Event::PLATFORM_SONIC, GetPlatformConverter(5));
Add(JJ2Event::PLATFORM_SPIKE, GetPlatformConverter(6));
Add(JJ2Event::BOLL_SPIKE, GetPlatformConverter(7));
Add(JJ2Event::BOLL_SPIKE_3D, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 2 }, // Sync
{ JJ2ParamInt, 6 }, // Speed
{ JJ2ParamUInt, 4 }, // Length
{ JJ2ParamBool, 1 }, // Swing
{ JJ2ParamBool, 1 } // Shade
}, eventParams);
return { EventType::SpikeBall, { eventParams[0], eventParams[1], eventParams[2], eventParams[3], eventParams[4] } };
});
Add(JJ2Event::SPRING_RED, GetSpringConverter(0 /*Red*/, false, false));
Add(JJ2Event::SPRING_GREEN, GetSpringConverter(1 /*Green*/, false, false));
Add(JJ2Event::SPRING_BLUE, GetSpringConverter(2 /*Blue*/, false, false));
Add(JJ2Event::SPRING_RED_HOR, GetSpringConverter(0 /*Red*/, true, false));
Add(JJ2Event::SPRING_GREEN_HOR, GetSpringConverter(1 /*Green*/, true, false));
Add(JJ2Event::SPRING_BLUE_HOR, GetSpringConverter(2 /*Blue*/, true, false));
Add(JJ2Event::SPRING_GREEN_FROZEN, GetSpringConverter(1 /*Green*/, false, true));
Add(JJ2Event::BRIDGE, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 4 }, // Width
{ JJ2ParamUInt, 3 }, // Type
{ JJ2ParamUInt, 4 } // Toughness
}, eventParams);
std::uint16_t width = (eventParams[0] * 2);
return { EventType::Bridge, { (std::uint8_t)(width & 0xff), (std::uint8_t)((width >> 8) & 0xff), eventParams[1], eventParams[2] } };
});
Add(JJ2Event::POLE_CARROTUS, GetPoleConverter(0));
Add(JJ2Event::POLE_DIAMONDUS, GetPoleConverter(1));
Add(JJ2Event::SMALL_TREE, GetPoleConverter(2));
Add(JJ2Event::POLE_JUNGLE, GetPoleConverter(3));
Add(JJ2Event::POLE_PSYCH, GetPoleConverter(4));
Add(JJ2Event::ROTATING_ROCK, ParamIntToParamList(EventType::RollingRock, {{
{ JJ2ParamUInt, 8 }, // ID
{ JJ2ParamInt, 4 }, // X-Speed
{ JJ2ParamInt, 4 } // Y-Speed
}}));
Add(JJ2Event::TRIGGER_ROCK, ParamIntToParamList(EventType::RollingRockTrigger, {{
{ JJ2ParamUInt, 8 } // ID
}}));
Add(JJ2Event::SWINGING_VINE, NoParamList(EventType::SwingingVine));
// Enemies
Add(JJ2Event::ENEMY_TURTLE_NORMAL, ConstantParamList(EventType::EnemyTurtle, { 0 }));
Add(JJ2Event::ENEMY_NORMAL_TURTLE_XMAS, ConstantParamList(EventType::EnemyTurtle, { 1 }));
Add(JJ2Event::ENEMY_LIZARD, ConstantParamList(EventType::EnemyLizard, { 0 }));
Add(JJ2Event::ENEMY_LIZARD_XMAS, ConstantParamList(EventType::EnemyLizard, { 1 }));
Add(JJ2Event::ENEMY_LIZARD_FLOAT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // Duration
{ JJ2ParamBool, 1 } // Fly Away
}, eventParams);
return { EventType::EnemyLizardFloat, { 0, eventParams[0], eventParams[1] } };
});
Add(JJ2Event::ENEMY_LIZARD_FLOAT_XMAS, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // Duration
{ JJ2ParamBool, 1 } // Fly Away
}, eventParams);
return { EventType::EnemyLizardFloat, { 1, eventParams[0], eventParams[1] } };
});
Add(JJ2Event::ENEMY_DRAGON, NoParamList(EventType::EnemyDragon));
Add(JJ2Event::ENEMY_LAB_RAT, NoParamList(EventType::EnemyLabRat));
Add(JJ2Event::ENEMY_SUCKER_FLOAT, NoParamList(EventType::EnemySuckerFloat));
Add(JJ2Event::ENEMY_SUCKER, NoParamList(EventType::EnemySucker));
Add(JJ2Event::ENEMY_HELMUT, NoParamList(EventType::EnemyHelmut));
Add(JJ2Event::ENEMY_BAT, NoParamList(EventType::EnemyBat));
Add(JJ2Event::ENEMY_FAT_CHICK, NoParamList(EventType::EnemyFatChick));
Add(JJ2Event::ENEMY_FENCER, NoParamList(EventType::EnemyFencer));
Add(JJ2Event::ENEMY_RAPIER, NoParamList(EventType::EnemyRapier));
Add(JJ2Event::ENEMY_SPARKS, NoParamList(EventType::EnemySparks));
Add(JJ2Event::ENEMY_MONKEY, ConstantParamList(EventType::EnemyMonkey, { 1 }));
Add(JJ2Event::ENEMY_MONKEY_STAND, ConstantParamList(EventType::EnemyMonkey, { 0 }));
Add(JJ2Event::ENEMY_DEMON, NoParamList(EventType::EnemyDemon));
Add(JJ2Event::ENEMY_BEE, NoParamList(EventType::EnemyBee));
Add(JJ2Event::ENEMY_BEE_SWARM, NoParamList(EventType::EnemyBeeSwarm));
Add(JJ2Event::ENEMY_CATERPILLAR, NoParamList(EventType::EnemyCaterpillar));
Add(JJ2Event::ENEMY_CRAB, NoParamList(EventType::EnemyCrab));
Add(JJ2Event::ENEMY_DOGGY_DOGG, ConstantParamList(EventType::EnemyDoggy, { 0 }));
Add(JJ2Event::EMPTY_TSF_DOG, ConstantParamList(EventType::EnemyDoggy, { 1 }));
Add(JJ2Event::ENEMY_DRAGONFLY, NoParamList(EventType::EnemyDragonfly));
Add(JJ2Event::ENEMY_FISH, NoParamList(EventType::EnemyFish));
Add(JJ2Event::ENEMY_MADDER_HATTER, NoParamList(EventType::EnemyMadderHatter));
Add(JJ2Event::ENEMY_RAVEN, NoParamList(EventType::EnemyRaven));
Add(JJ2Event::ENEMY_SKELETON, NoParamList(EventType::EnemySkeleton));
Add(JJ2Event::ENEMY_TUF_TURT, NoParamList(EventType::EnemyTurtleTough));
Add(JJ2Event::ENEMY_TURTLE_TUBE, NoParamList(EventType::EnemyTurtleTube));
Add(JJ2Event::ENEMY_WITCH, NoParamList(EventType::EnemyWitch));
Add(JJ2Event::TURTLE_SHELL, NoParamList(EventType::TurtleShell));
// Bosses
Add(JJ2Event::BOSS_TWEEDLE, GetBossConverter(EventType::BossTweedle));
Add(JJ2Event::BOSS_BILSY, GetBossConverter(EventType::BossBilsy, { 0 }));
Add(JJ2Event::EMPTY_BOSS_BILSY_XMAS, GetBossConverter(EventType::BossBilsy, { 1 }));
Add(JJ2Event::BOSS_DEVAN_DEVIL, GetBossConverter(EventType::BossDevan));
Add(JJ2Event::BOSS_ROBOT, NoParamList(EventType::BossRobot));
Add(JJ2Event::BOSS_QUEEN, GetBossConverter(EventType::BossQueen));
Add(JJ2Event::BOSS_UTERUS, GetBossConverter(EventType::BossUterus));
Add(JJ2Event::BOSS_BUBBA, GetBossConverter(EventType::BossBubba));
Add(JJ2Event::BOSS_TUF_TURT, GetBossConverter(EventType::BossTurtleTough));
Add(JJ2Event::BOSS_DEVAN_ROBOT, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 4 }, // IntroText
{ JJ2ParamUInt, 4 } // EndText
}, eventParams);
return { EventType::BossDevanRemote, { 0, eventParams[0], eventParams[1] } };
});
Add(JJ2Event::BOSS_BOLLY, GetBossConverter(EventType::BossBolly));
// Collectibles
Add(JJ2Event::COIN_SILVER, ConstantParamList(EventType::Coin, { 0 }));
Add(JJ2Event::COIN_GOLD, ConstantParamList(EventType::Coin, { 1 }));
Add(JJ2Event::GEM_RED, ConstantParamList(EventType::Gem, { 0 }));
Add(JJ2Event::GEM_GREEN, ConstantParamList(EventType::Gem, { 1 }));
Add(JJ2Event::GEM_BLUE, ConstantParamList(EventType::Gem, { 2 }));
Add(JJ2Event::GEM_PURPLE, ConstantParamList(EventType::Gem, { 3 }));
Add(JJ2Event::GEM_RED_RECT, ConstantParamList(EventType::Gem, { 0, 2 }));
Add(JJ2Event::GEM_GREEN_RECT, ConstantParamList(EventType::Gem, { 1, 2 }));
Add(JJ2Event::GEM_BLUE_RECT, ConstantParamList(EventType::Gem, { 2, 2 }));
Add(JJ2Event::GEM_SUPER, NoParamList(EventType::GemGiant));
Add(JJ2Event::GEM_RING, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 5 }, // Length
{ JJ2ParamUInt, 5 }, // Speed
{ JJ2ParamBool, 8 } // Event
}, eventParams);
return { EventType::GemRing, { eventParams[0], eventParams[1] } };
});
Add(JJ2Event::SCENERY_GEMSTOMP, NoParamList(EventType::GemStomp));
Add(JJ2Event::CARROT, ConstantParamList(EventType::Carrot, { 0 }));
Add(JJ2Event::CARROT_FULL, ConstantParamList(EventType::Carrot, { 1 }));
Add(JJ2Event::CARROT_FLY, NoParamList(EventType::CarrotFly));
Add(JJ2Event::CARROT_INVINCIBLE, NoParamList(EventType::CarrotInvincible));
Add(JJ2Event::ONEUP, NoParamList(EventType::OneUp));
Add(JJ2Event::AMMO_BOUNCER, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::Bouncer }));
Add(JJ2Event::AMMO_FREEZER, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::Freezer }));
Add(JJ2Event::AMMO_SEEKER, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::Seeker }));
Add(JJ2Event::AMMO_RF, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::RF }));
Add(JJ2Event::AMMO_TOASTER, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::Toaster }));
Add(JJ2Event::AMMO_TNT, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::TNT }));
Add(JJ2Event::AMMO_PEPPER, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::Pepper }));
Add(JJ2Event::AMMO_ELECTRO, ConstantParamList(EventType::Ammo, { (std::uint8_t)WeaponType::Electro }));
Add(JJ2Event::FAST_FIRE, NoParamList(EventType::FastFire));
Add(JJ2Event::POWERUP_BLASTER, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Blaster }));
Add(JJ2Event::POWERUP_BOUNCER, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Bouncer }));
Add(JJ2Event::POWERUP_FREEZER, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Freezer }));
Add(JJ2Event::POWERUP_SEEKER, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Seeker }));
Add(JJ2Event::POWERUP_RF, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::RF }));
Add(JJ2Event::POWERUP_TOASTER, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Toaster }));
Add(JJ2Event::POWERUP_TNT, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::TNT }));
Add(JJ2Event::POWERUP_PEPPER, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Pepper }));
Add(JJ2Event::POWERUP_ELECTRO, ConstantParamList(EventType::PowerUpWeapon, { (std::uint8_t)WeaponType::Electro }));
Add(JJ2Event::FOOD_APPLE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Apple }));
Add(JJ2Event::FOOD_BANANA, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Banana }));
Add(JJ2Event::FOOD_CHERRY, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Cherry }));
Add(JJ2Event::FOOD_ORANGE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Orange }));
Add(JJ2Event::FOOD_PEAR, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Pear }));
Add(JJ2Event::FOOD_PRETZEL, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Pretzel }));
Add(JJ2Event::FOOD_STRAWBERRY, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Strawberry }));
Add(JJ2Event::FOOD_LEMON, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Lemon }));
Add(JJ2Event::FOOD_LIME, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Lime }));
Add(JJ2Event::FOOD_THING, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Thing }));
Add(JJ2Event::FOOD_WATERMELON, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::WaterMelon }));
Add(JJ2Event::FOOD_PEACH, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Peach }));
Add(JJ2Event::FOOD_GRAPES, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Grapes }));
Add(JJ2Event::FOOD_LETTUCE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Lettuce }));
Add(JJ2Event::FOOD_EGGPLANT, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Eggplant }));
Add(JJ2Event::FOOD_CUCUMBER, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Cucumber }));
Add(JJ2Event::FOOD_PEPSI, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Pepsi }));
Add(JJ2Event::FOOD_COKE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Coke }));
Add(JJ2Event::FOOD_MILK, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Milk }));
Add(JJ2Event::FOOD_PIE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Pie }));
Add(JJ2Event::FOOD_CAKE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Cake }));
Add(JJ2Event::FOOD_DONUT, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Donut }));
Add(JJ2Event::FOOD_CUPCAKE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Cupcake }));
Add(JJ2Event::FOOD_CHIPS, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Chips }));
Add(JJ2Event::FOOD_CANDY, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Candy }));
Add(JJ2Event::FOOD_CHOCOLATE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Chocolate }));
Add(JJ2Event::FOOD_ICE_CREAM, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::IceCream }));
Add(JJ2Event::FOOD_BURGER, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Burger }));
Add(JJ2Event::FOOD_PIZZA, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Pizza }));
Add(JJ2Event::FOOD_FRIES, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Fries }));
Add(JJ2Event::FOOD_CHICKEN_LEG, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::ChickenLeg }));
Add(JJ2Event::FOOD_SANDWICH, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Sandwich }));
Add(JJ2Event::FOOD_TACO, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Taco }));
Add(JJ2Event::FOOD_HOT_DOG, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::HotDog }));
Add(JJ2Event::FOOD_HAM, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Ham }));
Add(JJ2Event::FOOD_CHEESE, ConstantParamList(EventType::Food, { (std::uint8_t)FoodType::Cheese }));
Add(JJ2Event::CRATE_AMMO, GetAmmoCrateConverter(0));
Add(JJ2Event::CRATE_AMMO_BOUNCER, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 3 } // Weapon
}, eventParams);
std::uint8_t type = eventParams[0] + 1;
if (type < 1 || type > 8) {
type = 1; // Fallback to Bouncer if out of range
}
return { EventType::CrateAmmo, { type } };
});
Add(JJ2Event::CRATE_AMMO_FREEZER, GetAmmoCrateConverter(2));
Add(JJ2Event::CRATE_AMMO_SEEKER, GetAmmoCrateConverter(3));
Add(JJ2Event::CRATE_AMMO_RF, GetAmmoCrateConverter(4));
Add(JJ2Event::CRATE_AMMO_TOASTER, GetAmmoCrateConverter(5));
Add(JJ2Event::CRATE_CARROT, ConstantParamList(EventType::Crate, { (std::uint8_t)EventType::Carrot, (std::uint8_t)((std::int32_t)EventType::Carrot >> 8), 1/*Count*/ }));
Add(JJ2Event::CRATE_SPRING, ConstantParamList(EventType::Crate, { (std::uint8_t)EventType::Spring, (std::uint8_t)((std::int32_t)EventType::Spring >> 8), 1/*Count*/, 1/*Green*/, 0/*Up*/, 0x01 }));
Add(JJ2Event::CRATE_ONEUP, ConstantParamList(EventType::Crate, { (std::uint8_t)EventType::OneUp, (std::uint8_t)((std::int32_t)EventType::OneUp >> 8), 1/*Count*/ }));
Add(JJ2Event::CRATE_BOMB, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 8 }, // ExtraEvent
{ JJ2ParamUInt, 4 }, // NumEvent
{ JJ2ParamBool, 1 }, // RandomFly
{ JJ2ParamBool, 1 } // NoBomb
}, eventParams);
// TODO: Implement RandomFly parameter
if (eventParams[0] > 0 && eventParams[1] > 0) {
// TODO: Convert ExtraEvent
//return { EventType::Crate, { (uint8_t)(eventParams[0] & 0xff), (uint8_t)((eventParams[0] >> 8) & 0xff), eventParams[1] } };
return { EventType::Crate };
} else if (eventParams[3] == 0) {
return { EventType::Crate, { (std::uint8_t)EventType::Bomb, (std::uint8_t)((std::int32_t)EventType::Bomb >> 8), 1 } };
} else {
return { EventType::Crate };
}
});
Add(JJ2Event::BARREL_AMMO, NoParamList(EventType::BarrelAmmo));
Add(JJ2Event::BARREL_CARROT, ConstantParamList(EventType::Barrel, { (std::uint8_t)EventType::Carrot, (std::uint8_t)((std::int32_t)EventType::Carrot >> 8), 1 }));
Add(JJ2Event::BARREL_ONEUP, ConstantParamList(EventType::Barrel, { (std::uint8_t)EventType::OneUp, (std::uint8_t)((std::int32_t)EventType::OneUp >> 8), 1 }));
Add(JJ2Event::CRATE_GEM, ParamIntToParamList(EventType::CrateGem, {{
{ JJ2ParamUInt, 4 }, // Red
{ JJ2ParamUInt, 4 }, // Green
{ JJ2ParamUInt, 4 }, // Blue
{ JJ2ParamUInt, 4 } // Purple
}}));
Add(JJ2Event::BARREL_GEM, ParamIntToParamList(EventType::BarrelGem, {{
{ JJ2ParamUInt, 4 }, // Red
{ JJ2ParamUInt, 4 }, // Green
{ JJ2ParamUInt, 4 }, // Blue
{ JJ2ParamUInt, 4 } // Purple
}}));
Add(JJ2Event::POWERUP_SWAP, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
if (level->GetVersion() == JJ2Version::TSF || level->GetVersion() == JJ2Version::CC) {
return { EventType::PowerUpMorph, { 1 } };
} else {
return { EventType::PowerUpMorph, { 0 } };
}
});
Add(JJ2Event::POWERUP_BIRD, ConstantParamList(EventType::PowerUpMorph, { 2 }));
Add(JJ2Event::BIRDY, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamBool, 1 } // Chuck (Yellow)
}, eventParams);
return { EventType::BirdCage, { eventParams[0] } };
});
// Misc events
Add(JJ2Event::EVA, NoParamList(EventType::Eva));
Add(JJ2Event::MOTH, ParamIntToParamList(EventType::Moth, {{
{ JJ2ParamUInt, 3 }
}}));
Add(JJ2Event::STEAM, NoParamList(EventType::SteamNote));
Add(JJ2Event::SCENERY_BOMB, NoParamList(EventType::Bomb));
Add(JJ2Event::PINBALL_BUMP_500, ConstantParamList(EventType::PinballBumper, { 0 }));
Add(JJ2Event::PINBALL_BUMP_CARROT, ConstantParamList(EventType::PinballBumper, { 1 }));
Add(JJ2Event::PINBALL_PADDLE_L, ConstantParamList(EventType::PinballPaddle, { 0 }));
Add(JJ2Event::PINBALL_PADDLE_R, ConstantParamList(EventType::PinballPaddle, { 1 }));
Add(JJ2Event::AIRBOARD, [](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 5 } // Delay (Secs.) - Default: 30
}, eventParams);
return { EventType::AirboardGenerator, { (std::uint8_t)(eventParams[0] == 0 ? 30 : eventParams[0]) } };
});
Add(JJ2Event::COPTER, NoParamList(EventType::Copter));
Add(JJ2Event::CTF_BASE, ParamIntToParamList(EventType::CtfBase, {{
{ JJ2ParamUInt, 1 }, // Team
{ JJ2ParamUInt, 1 } // Direction
}}));
Add(JJ2Event::SHIELD_FIRE, ConstantParamList(EventType::PowerUpShield, { 1 }));
Add(JJ2Event::SHIELD_WATER, ConstantParamList(EventType::PowerUpShield, { 2 }));
Add(JJ2Event::SHIELD_LIGHTNING, ConstantParamList(EventType::PowerUpShield, { 3 }));
Add(JJ2Event::SHIELD_LASER, ConstantParamList(EventType::PowerUpShield, { 4 }));
Add(JJ2Event::STOPWATCH, NoParamList(EventType::Stopwatch));
}
EventConverter::ConversionFunction EventConverter::GetSpringConverter(std::uint8_t type, bool horizontal, bool frozen)
{
return [type, horizontal, frozen](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamBool, 1 }, // Orientation (vertical only)
{ JJ2ParamBool, 1 }, // Keep X Speed (vertical only)
{ JJ2ParamBool, 1 }, // Keep Y Speed
{ JJ2ParamUInt, 4 }, // Delay
{ JJ2ParamBool, 1 } // Reverse (horzontal only, JJ2+)
}, eventParams);
std::uint8_t orientation = (std::uint8_t)(horizontal ? (eventParams[4] != 0 ? 5 : 4) : (eventParams[0] != 0 ? 2 : 0));
bool applyGravitation = (orientation == 0);
std::uint8_t flags = 0;
if (applyGravitation) flags |= 0x01;
if (frozen) flags |= 0x02;
if (eventParams[1] != 0) flags |= 0x04;
if (eventParams[2] != 0) flags |= 0x08;
return { EventType::Spring, { type, orientation, flags, eventParams[3] } };
};
}
EventConverter::ConversionFunction EventConverter::GetPlatformConverter(std::uint8_t type)
{
return [type](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 2 }, // Sync
{ JJ2ParamInt, 6 }, // Speed
{ JJ2ParamUInt, 4 }, // Length
{ JJ2ParamBool, 1 } // Swing
}, eventParams);
return { EventType::MovingPlatform, { type, eventParams[0], eventParams[1], eventParams[2], eventParams[3] } };
};
}
EventConverter::ConversionFunction EventConverter::GetPoleConverter(std::uint8_t theme)
{
return [theme](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 5 }, // Adjust Y
{ JJ2ParamInt, 6 } // Adjust X
}, eventParams);
constexpr std::int32_t AdjustX = 2;
constexpr std::int32_t AdjustY = 2;
std::uint16_t x = (std::uint16_t)((std::int8_t)eventParams[1] + 16 - AdjustX);
std::uint16_t y = (std::uint16_t)((eventParams[0] == 0 ? 24 : eventParams[0]) - AdjustY);
return { EventType::Pole, { theme, (std::uint8_t)(x & 0xff), (std::uint8_t)((x >> 8) & 0xff), (std::uint8_t)(y & 0xff), (std::uint8_t)((y >> 8) & 0xff) } };
};
}
EventConverter::ConversionFunction EventConverter::GetAmmoCrateConverter(std::uint8_t type)
{
return [type](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
return { EventType::CrateAmmo, { type } };
};
}
EventConverter::ConversionFunction EventConverter::GetBossConverter(EventType ev, std::uint8_t customParam)
{
return [ev, customParam](JJ2Level* level, std::uint32_t jj2Params) -> ConversionResult {
std::uint8_t eventParams[16];
ConvertParamInt(jj2Params, {
{ JJ2ParamUInt, 4 } // EndText
}, eventParams);
return { ev, { customParam, eventParams[0] } };
};
}
}
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