1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324
|
#include "JJ2Tileset.h"
#include "JJ2Anims.h"
#include "JJ2Block.h"
#include "../ContentResolver.h"
#include <IO/FileSystem.h>
#include <IO/MemoryStream.h>
#include <IO/Compression/DeflateStream.h>
using namespace Death::IO;
using namespace Death::IO::Compression;
namespace Jazz2::Compatibility
{
bool JJ2Tileset::Open(StringView path, bool strictParser)
{
auto s = fs::Open(path, FileAccess::Read);
if (!s->IsValid()) {
LOGE("Cannot open file \"{}\" for reading", path);
return false;
}
// Skip copyright notice
s->Seek(180, SeekOrigin::Current);
JJ2Block headerBlock(s, 262 - 180);
std::uint32_t magic = headerBlock.ReadUInt32();
DEATH_ASSERT(magic == 0x454C4954 /*TILE*/, "Invalid magic string", false);
std::uint32_t signature = headerBlock.ReadUInt32();
DEATH_ASSERT(signature == 0xAFBEADDE, "Invalid signature", false);
_name = headerBlock.ReadString(32, true);
std::uint16_t versionNum = headerBlock.ReadUInt16();
_version = (versionNum == 0x300 ? JJ2Version::PlusExtension : (versionNum <= 0x200 ? JJ2Version::BaseGame : JJ2Version::TSF));
std::int32_t recordedSize = headerBlock.ReadInt32();
DEATH_ASSERT(!strictParser || s->GetSize() == recordedSize, "Unexpected file size", false);
// Get the CRC; would check here if it matches if we knew what variant it is AND what it applies to
// Test file across all CRC32 variants + Adler had no matches to the value obtained from the file
// so either the variant is something else or the CRC is not applied to the whole file but on a part
/*int recordedCRC =*/ headerBlock.ReadInt32();
// Read the lengths, uncompress the blocks and bail if any block could not be uncompressed
// This could look better without all the copy-paste, but meh.
std::int32_t infoBlockPackedSize = headerBlock.ReadInt32();
std::int32_t infoBlockUnpackedSize = headerBlock.ReadInt32();
std::int32_t imageBlockPackedSize = headerBlock.ReadInt32();
std::int32_t imageBlockUnpackedSize = headerBlock.ReadInt32();
std::int32_t alphaBlockPackedSize = headerBlock.ReadInt32();
std::int32_t alphaBlockUnpackedSize = headerBlock.ReadInt32();
std::int32_t maskBlockPackedSize = headerBlock.ReadInt32();
std::int32_t maskBlockUnpackedSize = headerBlock.ReadInt32();
JJ2Block infoBlock(s, infoBlockPackedSize, infoBlockUnpackedSize);
JJ2Block imageBlock(s, imageBlockPackedSize, imageBlockUnpackedSize);
JJ2Block alphaBlock(s, alphaBlockPackedSize, alphaBlockUnpackedSize);
JJ2Block maskBlock(s, maskBlockPackedSize, maskBlockUnpackedSize);
LoadMetadata(infoBlock);
LoadImageData(imageBlock, alphaBlock);
LoadMaskData(maskBlock);
return true;
}
void JJ2Tileset::LoadMetadata(JJ2Block& block)
{
for (std::int32_t i = 0; i < 256; i++) {
std::uint32_t color = block.ReadUInt32();
color = (color & 0x00ffffff) | ((255 - ((color >> 24) & 0xff)) << 24);
_palette[i] = color;
}
_tileCount = block.ReadInt32();
// TODO: Use _tileCount instead of maxTiles ???
std::int32_t maxTiles = GetMaxSupportedTiles();
_tiles = std::make_unique<TilesetTileSection[]>(maxTiles);
for (std::int32_t i = 0; i < maxTiles; i++) {
_tiles[i].Opaque = block.ReadBool();
}
// Block of unknown values, skip
block.DiscardBytes(maxTiles);
for (std::int32_t i = 0; i < maxTiles; i++) {
_tiles[i].ImageDataOffset = block.ReadUInt32();
}
// Block of unknown values, skip
block.DiscardBytes(4 * maxTiles);
for (std::int32_t i = 0; i < maxTiles; i++) {
_tiles[i].AlphaDataOffset = block.ReadUInt32();
}
// Block of unknown values, skip
block.DiscardBytes(4 * maxTiles);
for (std::int32_t i = 0; i < maxTiles; i++) {
_tiles[i].MaskDataOffset = block.ReadUInt32();
}
// We don't care about the flipped masks, those are generated on runtime
block.DiscardBytes(4 * maxTiles);
}
void JJ2Tileset::LoadImageData(JJ2Block& imageBlock, JJ2Block& alphaBlock)
{
std::uint8_t imageBuffer[BlockSize * BlockSize * 4];
std::uint8_t maskBuffer[BlockSize * BlockSize / 8];
std::int32_t maxTiles = GetMaxSupportedTiles();
for (std::int32_t i = 0; i < maxTiles; i++) {
auto& tile = _tiles[i];
imageBlock.SeekTo(tile.ImageDataOffset & ~Is32bitTile);
if (tile.ImageDataOffset & Is32bitTile) {
// 32-bit image
imageBlock.ReadRawBytes(imageBuffer, BlockSize * BlockSize * 4);
} else {
// 8-bit palette image
imageBlock.ReadRawBytes(imageBuffer, BlockSize * BlockSize);
}
alphaBlock.SeekTo(tile.AlphaDataOffset);
alphaBlock.ReadRawBytes(maskBuffer, sizeof(maskBuffer));
if (tile.ImageDataOffset & Is32bitTile) {
std::memcpy(tile.Image, imageBuffer, BlockSize * BlockSize * 4);
} else {
for (std::int32_t j = 0; j < (BlockSize * BlockSize); j++) {
std::uint8_t idx = imageBuffer[j];
if (((maskBuffer[j / 8] >> (j % 8)) & 0x01) == 0x00) {
// Empty mask
idx = 0;
}
tile.Image[j] = idx;
}
}
}
}
void JJ2Tileset::LoadMaskData(JJ2Block& block)
{
//std::uint8_t maskBuffer[BlockSize * BlockSize / 8];
std::int32_t maxTiles = GetMaxSupportedTiles();
for (std::int32_t i = 0; i < maxTiles; i++) {
auto& tile = _tiles[i];
block.SeekTo(tile.MaskDataOffset);
/*block.ReadRawBytes(maskBuffer, sizeof(maskBuffer));
for (std::int32_t j = 0; j < 128; j++) {
std::uint8_t idx = maskBuffer[j];
for (std::int32_t k = 0; k < 8; k++) {
std::int32_t pixelIdx = 8 * j + k;
std::int32_t x = pixelIdx % BlockSize;
std::int32_t y = pixelIdx / BlockSize;
if (((idx >> k) & 0x01) == 0) {
tile.Mask[y * BlockSize + x] = 0;
} else {
tile.Mask[y * BlockSize + x] = 1;
}
}
}*/
block.ReadRawBytes(tile.Mask, sizeof(tile.Mask));
}
// Try to fix some known bugs in tilesets
if (_name == "Castle 1"_s || _name == "Castle 1 Night"_s) {
LOGI("Applying \"{}\" tileset mask fix", _name);
// Spikes with empty mask
auto& spikesWithEmptyMask = _tiles[189];
auto& spikesWithCorrectMask = _tiles[184];
std::memcpy(spikesWithEmptyMask.Mask, spikesWithCorrectMask.Mask, sizeof(spikesWithEmptyMask.Mask));
} else if (_name == "Inferno Night"_s) {
LOGI("Applying \"{}\" tileset mask fix", _name);
// Solid tiles with empty mask
static const std::int32_t SolidTilesWithEmptyMask[] = { 142, 143, 146, 152, 153, 156 };
for (std::int32_t tileIdx : SolidTilesWithEmptyMask) {
std::memset(_tiles[tileIdx].Mask, 0xFF, sizeof(_tiles[tileIdx].Mask));
}
} else if (_name == "Town House 1"_s || _name == "Town House 2"_s) {
LOGI("Applying \"{}\" tileset mask fix", _name);
// Vine/chain with empty mask
for (std::int32_t tileIdx = 826; tileIdx <= 829; tileIdx++) {
auto& mask = _tiles[tileIdx].Mask;
if (std::all_of(mask, mask + sizeof(mask), [](std::uint8_t p) { return p == 0; })) {
for (std::int32_t y = 6; y < 6 + 3; y++) {
for (std::int32_t x = 0; x < BlockSize / 8; x++) {
mask[y * (BlockSize / 8) + x] = 0xFF;
}
}
}
}
}
}
void JJ2Tileset::Convert(StringView targetPath) const
{
// Rearrange tiles from '10 tiles per row' to '30 tiles per row'
constexpr std::int32_t TilesPerRow = 30;
std::int32_t tileCount = _tileCount;
std::int32_t width = TilesPerRow * BlockSize;
std::int32_t height = ((tileCount - 1) / TilesPerRow + 1) * BlockSize;
auto so = fs::Open(targetPath, FileAccess::Write);
DEATH_ASSERT(so->IsValid(), "Cannot open file for writing", );
constexpr std::uint8_t flags = 0x20 | 0x40; // Mask and palette included
so->WriteValueAsLE<std::uint64_t>(0xB8EF8498E2BFBBEF);
so->WriteValueAsLE<std::uint16_t>(0x208F);
so->WriteValue<std::uint8_t>(2); // Version 2 is reserved for sprites (or bigger images)
so->WriteValue<std::uint8_t>(flags); // Flags
// TODO: Use single channel instead
so->WriteValue<std::uint8_t>(4);
so->WriteValueAsLE<std::uint32_t>(width);
so->WriteValueAsLE<std::uint32_t>(height);
so->WriteValueAsLE<std::uint16_t>(tileCount);
MemoryStream ms(1024 * 1024);
{
DeflateWriter co(ms);
// Palette
std::uint32_t palette[PaletteSize];
std::memcpy(palette, _palette, sizeof(_palette));
bool hasAlphaChannel = false;
for (std::int32_t i = 1; i < std::int32_t(arraySize(palette)); i++) {
if ((palette[i] & 0xff000000) != 0) {
hasAlphaChannel = true;
break;
}
}
if (!hasAlphaChannel) {
for (std::int32_t i = 1; i < std::int32_t(arraySize(palette)); i++) {
palette[i] |= 0xff000000;
}
}
// The first palette entry is fixed to transparent black
palette[0] = 0x00000000;
for (std::size_t i = 0; i < arraySize(palette); i++) {
co.WriteValueAsLE<std::uint32_t>(palette[i]);
}
// Mark individual tiles as 32-bit or 8-bit
for (std::int32_t i = 0; i < (tileCount + 7) / 8; i++) {
std::uint32_t is32bitAggregated = 0;
std::int32_t tilesPerByte = std::min(8, tileCount - i * 8);
for (std::int32_t j = 0; j < tilesPerByte; j++) {
const auto& tile = _tiles[i * 8 + j];
if (tile.ImageDataOffset & Is32bitTile) {
is32bitAggregated |= (1 << j);
}
}
co.WriteValue<std::uint8_t>(is32bitAggregated);
}
// Mask
co.WriteValueAsLE<std::uint32_t>(tileCount * sizeof(_tiles[0].Mask));
for (std::int32_t i = 0; i < tileCount; i++) {
const auto& tile = _tiles[i];
co.Write(tile.Mask, sizeof(tile.Mask));
}
}
so->WriteValueAsLE<std::int32_t>(std::int32_t(ms.GetSize()));
so->Write(ms.GetBuffer(), ms.GetSize());
// Diffuse
std::unique_ptr<std::uint8_t[]> pixels = std::make_unique<std::uint8_t[]>(width * height * 4);
for (std::int32_t i = 0; i < tileCount; i++) {
const auto& tile = _tiles[i];
std::int32_t ox = (i % TilesPerRow) * BlockSize;
std::int32_t oy = (i / TilesPerRow) * BlockSize;
if (tile.ImageDataOffset & Is32bitTile) {
for (std::int32_t y = 0; y < BlockSize; y++) {
for (std::int32_t x = 0; x < BlockSize; x++) {
const auto* src = &tile.Image[(y * BlockSize + x) * 4];
std::int32_t pixelIdx = (width * (oy + y) + ox + x) * 4;
pixels[pixelIdx] = src[0];
pixels[pixelIdx + 1] = src[1];
pixels[pixelIdx + 2] = src[2];
pixels[pixelIdx + 3] = src[3];
}
}
} else {
for (std::int32_t y = 0; y < BlockSize; y++) {
for (std::int32_t x = 0; x < BlockSize; x++) {
const auto& src = tile.Image[y * BlockSize + x];
std::int32_t pixelIdx = (width * (oy + y) + ox + x) * 4;
pixels[pixelIdx] = src;
pixels[pixelIdx + 1] = src;
pixels[pixelIdx + 2] = src;
pixels[pixelIdx + 3] = (src == 0 ? 0 : 255);
}
}
}
}
// TODO: Use single channel for 8-bit palette tiles instead
JJ2Anims::WriteImageContent(*so, pixels.get(), width, height, 4);
}
}
|