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#include "ServerDiscovery.h"
#if defined(WITH_MULTIPLAYER)
#include "NetworkManager.h"
#include "PacketTypes.h"
#include "../PreferencesCache.h"
#include "../../nCine/Application.h"
#include "../../nCine/Base/Algorithms.h"
#include "../../nCine/Base/FrameTimer.h"
#include "../../nCine/Threading/Thread.h"
#include <Containers/String.h>
#include <Containers/StringConcatenable.h>
#include <Containers/StringStl.h>
#include <Containers/StringStlView.h>
#include <Containers/StringUtils.h>
#include <IO/MemoryStream.h>
#include <IO/WebRequest.h>
#if defined(DEATH_TARGET_ANDROID)
# include "Backends/ifaddrs-android.h"
#elif defined(DEATH_TARGET_SWITCH) && ENET_IPV6
// `ipv6_mreq` is not defined in Switch SDK, but it doesn't work well anyway
struct ipv6_mreq {
struct in6_addr ipv6mr_multiaddr; /* IPv6 multicast address */
unsigned int ipv6mr_interface; /* Interface index */
};
#elif defined(DEATH_TARGET_APPLE) || defined(DEATH_TARGET_UNIX)
# include <ifaddrs.h>
# include <net/if.h>
#elif defined(DEATH_TARGET_WINDOWS)
# include <iphlpapi.h>
# include <Utf8.h>
#endif
#include "../../jsoncpp/json.h"
using namespace Death::Containers::Literals;
using namespace Death::IO;
using namespace nCine;
using namespace std::string_view_literals;
/** @brief @ref Death::Containers::StringView from @ref NCINE_VERSION */
#define NCINE_VERSION_s DEATH_PASTE(NCINE_VERSION, _s)
namespace Jazz2::Multiplayer
{
#if ENET_IPV6
static std::int32_t GetDefaultIPv6MulticastIfIndex()
{
# if defined(DEATH_TARGET_ANDROID) || defined(DEATH_TARGET_APPLE) || defined(DEATH_TARGET_UNIX)
std::int32_t ifidx = 0;
struct ifaddrs* ifaddr;
struct ifaddrs* ifa;
if (getifaddrs(&ifaddr) == 0) {
for (ifa = ifaddr; ifa != nullptr; ifa = ifa->ifa_next) {
// Prefer first adapter that is up, not loopback, supports multicast
if (ifa->ifa_addr != nullptr && (ifa->ifa_addr->sa_family == AF_INET || ifa->ifa_addr->sa_family == AF_INET6) &&
(ifa->ifa_flags & IFF_UP) && !(ifa->ifa_flags & IFF_LOOPBACK) && (ifa->ifa_flags & IFF_MULTICAST)) {
ifidx = if_nametoindex(ifa->ifa_name);
if (ifidx > 0) {
LOGI("[MP] Using {} interface \"{}\" ({}) for local discovery", ifa->ifa_addr->sa_family == AF_INET6
? "IPv6" : "IPv4", ifa->ifa_name, ifidx);
break;
}
}
}
freeifaddrs(ifaddr);
}
if (ifidx == 0) {
LOGI("[MP] No suitable interface found for local discovery");
ifidx = if_nametoindex("wlan0");
}
return ifidx;
# elif defined(DEATH_TARGET_WINDOWS)
ULONG bufferSize = 0;
::GetAdaptersAddresses(AF_INET6, GAA_FLAG_INCLUDE_PREFIX, NULL, NULL, &bufferSize);
std::unique_ptr<std::uint8_t[]> buffer = std::make_unique<std::uint8_t[]>(bufferSize);
auto* adapterAddresses = reinterpret_cast<IP_ADAPTER_ADDRESSES*>(buffer.get());
if (::GetAdaptersAddresses(AF_INET6, GAA_FLAG_INCLUDE_PREFIX, NULL, adapterAddresses, &bufferSize) == NO_ERROR) {
for (auto* adapter = adapterAddresses; adapter != nullptr; adapter = adapter->Next) {
// Prefer first adapter that is up, not loopback, supports multicast
if (adapter->OperStatus == IfOperStatusUp && adapter->IfType != IF_TYPE_SOFTWARE_LOOPBACK &&
!(adapter->Flags & IP_ADAPTER_NO_MULTICAST)) {
LOGI("[MP] Using IPv6 interface \"{}\" ({}:{}) for local discovery", Utf8::FromUtf16(adapter->FriendlyName),
adapter->AdapterName, (std::int32_t)adapter->Ipv6IfIndex);
return (std::int32_t)adapter->Ipv6IfIndex;
}
}
}
LOGI("[MP] No suitable interface found for local discovery");
return 0;
# else
return 0;
# endif
}
#endif
ServerDiscovery::ServerDiscovery(NetworkManager* server)
: _server(server), _observer(nullptr), _onlineSuccess(false)
{
DEATH_DEBUG_ASSERT(server != nullptr, "server is null", );
_thread = Thread(ServerDiscovery::OnServerThread, this);
}
ServerDiscovery::ServerDiscovery(IServerObserver* observer)
: _server(nullptr), _observer(observer)
{
DEATH_DEBUG_ASSERT(observer != nullptr, "observer is null", );
_thread = Thread(ServerDiscovery::OnClientThread, this);
}
ServerDiscovery::~ServerDiscovery()
{
_server = nullptr;
_observer = nullptr;
_thread.Join();
NetworkManagerBase::ReleaseBackend();
}
void ServerDiscovery::SetStatusProvider(std::weak_ptr<IServerStatusProvider> statusProvider)
{
_statusProvider = std::move(statusProvider);
}
ENetSocket ServerDiscovery::TryCreateLocalSocket(const char* multicastAddress, ENetAddress& parsedAddress)
{
#if ENET_IPV6
std::int32_t ifidx = GetDefaultIPv6MulticastIfIndex();
ENetSocket socket = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if (socket == ENET_SOCKET_NULL) {
# if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
# else
std::int32_t error = errno;
# endif
LOGE("[MP] Failed to create socket for local server discovery (error: {})", error);
return ENET_SOCKET_NULL;
}
std::int32_t on = 1, hops = 3;
if (setsockopt(socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) != 0 ||
setsockopt(socket, IPPROTO_IPV6, IPV6_MULTICAST_IF, (const char*)&ifidx, sizeof(ifidx)) != 0 ||
setsockopt(socket, IPPROTO_IPV6, IPV6_MULTICAST_HOPS, (const char*)&hops, sizeof(hops)) != 0 ||
setsockopt(socket, IPPROTO_IPV6, IPV6_MULTICAST_LOOP, (const char*)&on, sizeof(on)) != 0) {
# if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
# else
std::int32_t error = errno;
# endif
LOGE("[MP] Failed to enable multicast on socket for local server discovery (error: {})", error);
enet_socket_destroy(socket);
return ENET_SOCKET_NULL;
}
struct sockaddr_in6 saddr;
std::memset(&saddr, 0, sizeof(saddr));
saddr.sin6_family = AF_INET6;
saddr.sin6_port = htons(DiscoveryPort);
saddr.sin6_addr = in6addr_any;
if (bind(socket, (struct sockaddr*)&saddr, sizeof(saddr))) {
# if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
# else
std::int32_t error = errno;
# endif
LOGE("[MP] Failed to bind socket for local server discovery (error: {})", error);
enet_socket_destroy(socket);
return ENET_SOCKET_NULL;
}
std::int32_t result = inet_pton(AF_INET6, multicastAddress, &parsedAddress.host);
if (result != 1) {
# if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
# else
std::int32_t error = errno;
# endif
LOGE("[MP] Failed to parse multicast address for local server discovery (result: {}, error: {})", result, error);
enet_socket_destroy(socket);
return ENET_SOCKET_NULL;
}
parsedAddress.sin6_scope_id = ifidx;
parsedAddress.port = DiscoveryPort;
struct ipv6_mreq mreq;
std::memcpy(&mreq.ipv6mr_multiaddr, &parsedAddress.host, sizeof(parsedAddress.host));
mreq.ipv6mr_interface = ifidx;
if (setsockopt(socket, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&mreq, sizeof(mreq))) {
# if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
# else
std::int32_t error = errno;
# endif
LOGE("[MP] Failed to join multicast group on socket for local server discovery (error: {})", error);
enet_socket_destroy(socket);
return ENET_SOCKET_NULL;
}
#else
// TODO: Use broadcast on IPv4
LOGW("[MP] Local server discovery is not supported on IPv4");
ENetSocket socket = ENET_SOCKET_NULL;
#endif
return socket;
}
void ServerDiscovery::SendLocalDiscoveryRequest(ENetSocket socket, const ENetAddress& address)
{
if (socket == ENET_SOCKET_NULL) {
return;
}
MemoryStream packet(9);
packet.WriteValue<std::uint64_t>(PacketSignature);
packet.WriteValue<std::uint8_t>((std::uint8_t)BroadcastPacketType::DiscoveryRequest);
ENetBuffer sendbuf;
sendbuf.data = (void*)packet.GetBuffer();
sendbuf.dataLength = packet.GetSize();
std::int32_t result = enet_socket_send(socket, &address, &sendbuf, 1);
if (result != (std::int32_t)sendbuf.dataLength) {
#if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
#else
std::int32_t error = errno;
#endif
LOGE("[MP] Failed to send local discovery request (result: {}, error: {})", result, error);
}
}
void ServerDiscovery::DownloadPublicServerList(IServerObserver* observer)
{
LOGD("[MP] Downloading public server list…");
String url = "https://deat.tk/jazz2/servers?fetch&v=2&d="_s + PreferencesCache::GetDeviceID();
auto request = WebSession::GetDefault().CreateRequest(url);
auto result = request.Execute();
if (result) {
auto s = request.GetResponse().GetStream();
auto size = s->GetSize();
auto buffer = std::make_unique<char[]>(size);
s->Read(buffer.get(), size);
Json::CharReaderBuilder builder;
auto reader = std::unique_ptr<Json::CharReader>(builder.newCharReader());
Json::Value doc; std::string errors;
if (reader->parse(buffer.get(), buffer.get() + size, &doc, &errors)) {
LOGI("[MP] Downloaded public server list with {} entries ({} bytes)", (std::uint32_t)doc["s"].size(), (std::uint32_t)size);
for (auto serverItem : doc["s"]) {
std::string_view serverName, serverUuid, serverEndpoints;
if (serverItem["n"].get(serverName) == Json::SUCCESS && !serverName.empty() &&
serverItem["u"].get(serverUuid) == Json::SUCCESS && !serverUuid.empty() &&
serverItem["e"].get(serverEndpoints) == Json::SUCCESS && !serverEndpoints.empty()) {
std::int64_t currentPlayers = 0, maxPlayers = 0;
serverItem["c"].get(currentPlayers);
serverItem["m"].get(maxPlayers);
std::string_view version;
serverItem["v"].get(version);
ServerDescription discoveredServer{};
discoveredServer.Version = version;
discoveredServer.Name = serverName;
discoveredServer.EndpointString = serverEndpoints;
discoveredServer.Name = serverName;
discoveredServer.CurrentPlayerCount = (std::uint32_t)currentPlayers;
discoveredServer.MaxPlayerCount = (std::uint32_t)maxPlayers;
LOGD("[MP] -\tFound server \"{}\" at {}", discoveredServer.Name, discoveredServer.EndpointString);
observer->OnServerFound(std::move(discoveredServer));
}
}
} else {
LOGE("[MP] Failed to parse public server list: {}", StringView(errors));
}
} else {
LOGE("[MP] Failed to download public server list: {}", result.error);
}
}
bool ServerDiscovery::ProcessLocalDiscoveryResponses(ENetSocket socket, ServerDescription& discoveredServer, std::int32_t timeoutMs)
{
if (socket == ENET_SOCKET_NULL) {
return false;
}
ENetSocketSet set;
ENET_SOCKETSET_EMPTY(set);
ENET_SOCKETSET_ADD(set, socket);
if (enet_socketset_select(socket, &set, NULL, timeoutMs) <= 0) {
return false;
}
ENetAddress endpoint;
std::uint8_t buffer[512];
ENetBuffer recvbuf;
recvbuf.data = buffer;
recvbuf.dataLength = sizeof(buffer);
const std::int32_t bytesRead = enet_socket_receive(socket, &endpoint, &recvbuf, 1);
if (bytesRead <= 0) {
return false;
}
MemoryStream packet(buffer, bytesRead);
std::uint64_t signature = packet.ReadValue<std::uint64_t>();
BroadcastPacketType packetType = (BroadcastPacketType)packet.ReadValue<std::uint8_t>();
if (signature != PacketSignature || packetType != BroadcastPacketType::DiscoveryResponse) {
return false;
}
// Override the port, because it points to the discovery service, not the actual server
endpoint.port = packet.ReadValue<std::uint16_t>();
discoveredServer.EndpointString = NetworkManagerBase::AddressToString(endpoint, true);
if (discoveredServer.EndpointString.empty()) {
return false;
}
packet.Read(discoveredServer.UniqueServerID, sizeof(discoveredServer.UniqueServerID));
std::uint8_t versionLength = packet.ReadValue<std::uint8_t>();
discoveredServer.Version = String(NoInit, versionLength);
packet.Read(discoveredServer.Version.data(), versionLength);
std::uint8_t nameLength = packet.ReadValue<std::uint8_t>();
discoveredServer.Name = String(NoInit, nameLength);
packet.Read(discoveredServer.Name.data(), nameLength);
discoveredServer.Flags = packet.ReadVariableUint32() | 0x80000000u /*Local*/;
discoveredServer.GameMode = (MpGameMode)packet.ReadValue<std::uint8_t>();
discoveredServer.CurrentPlayerCount = packet.ReadVariableUint32();
discoveredServer.MaxPlayerCount = packet.ReadVariableUint32();
nameLength = packet.ReadValue<std::uint8_t>();
discoveredServer.LevelName = String(NoInit, nameLength);
packet.Read(discoveredServer.LevelName.data(), nameLength);
LOGD("[MP] Found local server \"{}\" at {}", discoveredServer.Name, discoveredServer.EndpointString);
return true;
}
bool ServerDiscovery::ProcessLocalDiscoveryRequests(ENetSocket socket, std::int32_t timeoutMs)
{
if (socket == ENET_SOCKET_NULL) {
return false;
}
ENetSocketSet set;
ENET_SOCKETSET_EMPTY(set);
ENET_SOCKETSET_ADD(set, socket);
if (enet_socketset_select(socket, &set, NULL, timeoutMs) <= 0) {
return false;
}
ENetAddress endpoint;
std::uint8_t buffer[512];
ENetBuffer recvbuf;
recvbuf.data = buffer;
recvbuf.dataLength = sizeof(buffer);
const std::int32_t bytesRead = enet_socket_receive(socket, &endpoint, &recvbuf, 1);
if (bytesRead <= 0) {
return false;
}
MemoryStream packet(buffer, bytesRead);
std::uint64_t signature = packet.ReadValue<std::uint64_t>();
BroadcastPacketType packetType = (BroadcastPacketType)packet.ReadValue<std::uint8_t>();
if (signature != PacketSignature || packetType != BroadcastPacketType::DiscoveryRequest) {
return false;
}
return true;
}
void ServerDiscovery::SendLocalDiscoveryResponse(ENetSocket socket, NetworkManager* server)
{
if (socket == ENET_SOCKET_NULL) {
return;
}
// If server name is empty, it's private and shouldn't respond to discovery messages
auto& serverConfig = server->GetServerConfiguration();
if (!serverConfig.ServerName.empty()) {
const auto& id = serverConfig.UniqueServerID;
MemoryStream packet(512);
packet.WriteValue<std::uint64_t>(PacketSignature);
packet.WriteValue<std::uint8_t>((std::uint8_t)BroadcastPacketType::DiscoveryResponse);
packet.WriteValue<std::uint16_t>(server->GetServerPort());
packet.Write(id.data(), id.size());
StringView serverVersion = NCINE_VERSION_s;
serverVersion = serverVersion.prefix(serverVersion.findOr('-', serverVersion.end()).begin());
packet.WriteValue<std::uint8_t>((std::uint8_t)serverVersion.size());
packet.Write(serverVersion.data(), (std::uint8_t)serverVersion.size());
packet.WriteValue<std::uint8_t>((std::uint8_t)serverConfig.ServerName.size());
packet.Write(serverConfig.ServerName.data(), (std::uint8_t)serverConfig.ServerName.size());
std::uint32_t flags = 0;
if (!serverConfig.ServerPassword.empty()) {
flags |= 0x01;
}
if (!serverConfig.WhitelistedUniquePlayerIDs.empty()) {
flags |= 0x02;
}
packet.WriteVariableUint32(flags);
packet.WriteValue<std::uint8_t>((std::uint8_t)serverConfig.GameMode);
packet.WriteVariableUint32(server->GetPeerCount());
packet.WriteVariableUint32(serverConfig.MaxPlayerCount);
if (auto statusProvider = _statusProvider.lock()) {
auto levelDisplayName = statusProvider->GetLevelDisplayName().trimmed();
packet.WriteValue<std::uint8_t>((std::uint8_t)levelDisplayName.size());
packet.Write(levelDisplayName.data(), (std::uint8_t)levelDisplayName.size());
} else {
packet.WriteValue<std::uint8_t>(0);
}
ENetBuffer sendbuf;
sendbuf.data = (void*)packet.GetBuffer();
sendbuf.dataLength = packet.GetSize();
std::int32_t result = enet_socket_send(socket, &_localMulticastAddress, &sendbuf, 1);
if (result != (std::int32_t)sendbuf.dataLength) {
#if defined(DEATH_TARGET_WINDOWS)
std::int32_t error = ::WSAGetLastError();
#else
std::int32_t error = errno;
#endif
LOGE("[MP] Failed to send local discovery response (result: {}, error: {})", result, error);
}
}
}
void ServerDiscovery::PublishToPublicServerList(NetworkManager* server)
{
_onlineSuccess = false;
auto& serverConfig = server->GetServerConfiguration();
if (serverConfig.ServerName.empty()) {
return;
}
String serverName = StringUtils::replaceAll(StringUtils::replaceAll(StringUtils::replaceAll(serverConfig.ServerName,
"\\"_s, "\\\\"_s), "\""_s, "\\\""_s), "\f"_s, "\\f"_s);
char input[2048];
std::size_t length = formatInto(input, "{{\"n\":\"{}\",\"u\":\"", serverName);
const auto& id = serverConfig.UniqueServerID;
length += formatInto({ input + length, sizeof(input) - length },
"{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}",
id[0], id[1], id[2], id[3], id[4], id[5], id[6], id[7], id[8], id[9], id[10], id[11], id[12], id[13], id[14], id[15]);
length += formatInto({ input + length, sizeof(input) - length }, "\",\"e\":\"");
StringView address; std::uint16_t port;
if (NetworkManagerBase::TrySplitAddressAndPort(serverConfig.ServerAddressOverride, address, port)) {
String addressEscaped = StringUtils::replaceAll(StringUtils::replaceAll(address,
"\\"_s, "\\\\"_s), "\""_s, "\\\""_s);
if (port == 0) {
port = server->_host->address.port;
}
length += formatInto({ input + length, sizeof(input) - length }, "{}:{}", addressEscaped, port);
} else {
bool isFirst = true;
auto endpoints = server->GetServerEndpoints();
for (auto& endpoint : endpoints) {
if (length > 1228) { // It's usually enough for all the endpoints
break;
}
if (isFirst) {
isFirst = false;
} else {
length += formatInto({ input + length, sizeof(input) - length }, "|");
}
length += formatInto({ input + length, sizeof(input) - length }, "{}", endpoint);
}
}
std::int32_t serverLoad = (std::int32_t)(theApplication().GetFrameTimer().GetLastFrameDuration() * 1000.0f);
if (serverLoad > 400) {
serverLoad = -1;
}
String levelDisplayName;
if (auto statusProvider = _statusProvider.lock()) {
levelDisplayName = StringUtils::replaceAll(StringUtils::replaceAll(StringUtils::replaceAll(statusProvider->GetLevelDisplayName().trimmed(),
"\\"_s, "\\\\"_s), "\""_s, "\\\""_s), "\f"_s, "\\f"_s);
}
length += formatInto({ input + length, sizeof(input) - length },
"\",\"v\":\"{}\",\"d\":\"{}\",\"p\":{},\"m\":{},\"s\":{},\"l\":{},\"g\":{},\"f\":\"{}\"}}",
NCINE_VERSION, PreferencesCache::GetDeviceID(), server->GetPeerCount(), serverConfig.MaxPlayerCount,
serverConfig.StartUnixTimestamp, serverLoad, serverConfig.GameMode, levelDisplayName);
auto request = WebSession::GetDefault().CreateRequest("https://deat.tk/jazz2/servers"_s);
request.SetMethod("POST"_s);
request.SetData(StringView(input, length), "application/json"_s);
if (auto result = request.Execute()) {
auto s = request.GetResponse().GetStream();
auto size = s->GetSize();
auto buffer = std::make_unique<char[]>(size);
s->Read(buffer.get(), size);
Json::CharReaderBuilder builder;
auto reader = std::unique_ptr<Json::CharReader>(builder.newCharReader());
Json::Value doc; std::string errors;
if (reader->parse(buffer.get(), buffer.get() + size, &doc, &errors)) {
bool success; std::string_view endpoints;
if (doc["r"].get(success) == Json::SUCCESS && success &&
doc["e"].get(endpoints) == Json::SUCCESS && !endpoints.empty()) {
_onlineSuccess = true;
LOGD("[MP] Server published with following endpoints: {}", StringView(endpoints));
} else {
LOGE("[MP] Failed to publish the server: Request rejected");
}
} else {
LOGE("[MP] Failed to publish the server: Response cannot be parsed: {}", StringView(errors));
}
} else {
LOGE("[MP] Failed to publish the server: {}", result.error);
}
}
void ServerDiscovery::DelistFromPublicServerList(NetworkManager* server)
{
if (!_onlineSuccess) {
return;
}
_onlineSuccess = false;
auto& serverConfig = server->GetServerConfiguration();
if (serverConfig.ServerName.empty()) {
return;
}
String serverName = StringUtils::replaceAll(StringUtils::replaceAll(StringUtils::replaceAll(serverConfig.ServerName,
"\\"_s, "\\\\"_s), "\""_s, "\\\""_s), "\f"_s, "\\f"_s);
char input[2048];
std::size_t length = formatInto(input, "{{\"n\":\"{}\",\"u\":\"", serverName);
const auto& id = serverConfig.UniqueServerID;
length += formatInto({ input + length, sizeof(input) - length },
"{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}:{:.2X}{:.2X}",
id[0], id[1], id[2], id[3], id[4], id[5], id[6], id[7], id[8], id[9], id[10], id[11], id[12], id[13], id[14], id[15]);
length += formatInto({ input + length, sizeof(input) - length }, "\",\"e\":null,\"v\":\"{}\",\"d\":\"{}\"}}",
NCINE_VERSION_s, PreferencesCache::GetDeviceID());
auto request = WebSession::GetDefault().CreateRequest("https://deat.tk/jazz2/servers"_s);
request.SetMethod("POST"_s);
request.SetData(StringView(input, length), "application/json"_s);
if (auto result = request.Execute()) {
auto s = request.GetResponse().GetStream();
auto size = s->GetSize();
auto buffer = std::make_unique<char[]>(size);
s->Read(buffer.get(), size);
Json::CharReaderBuilder builder;
auto reader = std::unique_ptr<Json::CharReader>(builder.newCharReader());
Json::Value doc; std::string errors;
if (reader->parse(buffer.get(), buffer.get() + size, &doc, &errors)) {
bool success; std::string_view endpoints;
if (doc["r"].get(success) == Json::SUCCESS && success) {
LOGD("[MP] Server delisted successfully");
} else {
LOGE("[MP] Failed to delist the server: Request rejected");
}
} else {
LOGE("[MP] Failed to delist the server: Response cannot be parsed: {}", StringView(errors));
}
} else {
LOGE("[MP] Failed to delist the server: {}", result.error);
}
}
void ServerDiscovery::OnClientThread(void* param)
{
ServerDiscovery* _this = static_cast<ServerDiscovery*>(param);
IServerObserver* observer = _this->_observer;
NetworkManagerBase::InitializeBackend();
ENetSocket socket = TryCreateLocalSocket("ff02::1", _this->_localMulticastAddress);
_this->_socket = socket;
while (_this->_observer != nullptr) {
if (_this->_lastLocalRequestTime.secondsSince() > 10) {
_this->_lastLocalRequestTime = TimeStamp::now();
_this->SendLocalDiscoveryRequest(socket, _this->_localMulticastAddress);
}
if (_this->_lastOnlineRequestTime.secondsSince() > 60) {
_this->_lastOnlineRequestTime = TimeStamp::now();
_this->DownloadPublicServerList(observer);
}
ServerDescription discoveredServer;
if (_this->ProcessLocalDiscoveryResponses(socket, discoveredServer, 0)) {
observer->OnServerFound(std::move(discoveredServer));
} else {
// No responses, sleep for a while
Thread::Sleep(500);
}
}
if (_this->_socket != ENET_SOCKET_NULL) {
enet_socket_destroy(_this->_socket);
_this->_socket = ENET_SOCKET_NULL;
}
LOGD("[MP] Server discovery thread exited");
}
void ServerDiscovery::OnServerThread(void* param)
{
ServerDiscovery* _this = static_cast<ServerDiscovery*>(param);
NetworkManager* server = _this->_server;
std::int32_t delayCount = 30; // Delay for 15 seconds before starting to send discovery responses
NetworkManagerBase::InitializeBackend();
ENetSocket socket = TryCreateLocalSocket("ff02::1", _this->_localMulticastAddress);
_this->_socket = socket;
while (_this->_server != nullptr) {
delayCount--;
if (delayCount <= 0) {
delayCount = 10;
while (_this->_localMulticastAddress.port != 0 && _this->ProcessLocalDiscoveryRequests(socket, 0)) {
if (_this->_lastLocalRequestTime.secondsSince() > 15) {
_this->_lastLocalRequestTime = TimeStamp::now();
_this->SendLocalDiscoveryResponse(socket, server);
}
}
if (_this->_lastOnlineRequestTime.secondsSince() > 300) {
_this->_lastOnlineRequestTime = TimeStamp::now();
_this->PublishToPublicServerList(server);
}
}
Thread::Sleep(500);
}
_this->DelistFromPublicServerList(server);
if (_this->_socket != ENET_SOCKET_NULL) {
enet_socket_destroy(_this->_socket);
_this->_socket = ENET_SOCKET_NULL;
}
LOGD("[MP] Server discovery thread exited");
}
}
#endif
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