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#include "AudioBufferPlayer.h"
#include "AudioBuffer.h"
#include "../ServiceLocator.h"
#define NCINE_INCLUDE_OPENAL
#include "../CommonHeaders.h"
namespace nCine
{
AudioBufferPlayer::AudioBufferPlayer()
: IAudioPlayer(ObjectType::AudioBufferPlayer), audioBuffer_(nullptr)
{
}
AudioBufferPlayer::AudioBufferPlayer(AudioBuffer* audioBuffer)
: IAudioPlayer(ObjectType::AudioBufferPlayer), audioBuffer_(audioBuffer)
{
}
AudioBufferPlayer::~AudioBufferPlayer()
{
stop();
}
std::uint32_t AudioBufferPlayer::bufferId() const
{
std::uint32_t bufferId = (audioBuffer_ != nullptr ? audioBuffer_->bufferId() : 0U);
return (state_ != PlayerState::Initial && state_ != PlayerState::Stopped ? bufferId : 0U);
}
std::int32_t AudioBufferPlayer::bytesPerSample() const
{
return (audioBuffer_ != nullptr ? audioBuffer_->bytesPerSample() : 0);
}
std::int32_t AudioBufferPlayer::numChannels() const
{
return (audioBuffer_ != nullptr ? audioBuffer_->numChannels() : 0);
}
std::int32_t AudioBufferPlayer::frequency() const
{
return (audioBuffer_ != nullptr ? audioBuffer_->frequency() : 0);
}
std::int32_t AudioBufferPlayer::numSamples() const
{
return (audioBuffer_ != nullptr ? audioBuffer_->numSamples() : 0UL);
}
float AudioBufferPlayer::duration() const
{
return (audioBuffer_ != nullptr ? audioBuffer_->duration() : 0.0f);
}
std::int32_t AudioBufferPlayer::bufferSize() const
{
return (audioBuffer_ != nullptr ? audioBuffer_->bufferSize() : 0);
}
void AudioBufferPlayer::setAudioBuffer(AudioBuffer* audioBuffer)
{
stop();
audioBuffer_ = audioBuffer;
}
void AudioBufferPlayer::play()
{
IAudioDevice& device = theServiceLocator().GetAudioDevice();
switch (state_) {
case PlayerState::Initial:
case PlayerState::Stopped: {
if (audioBuffer_ == nullptr) {
break;
}
const unsigned int source = device.registerPlayer(this);
if (source == IAudioDevice::UnavailableSource) {
if (device.isValid()) {
LOGW("No more available audio sources for playing");
}
break;
}
sourceId_ = source;
alSourcei(sourceId_, AL_BUFFER, audioBuffer_->bufferId());
// Setting OpenAL source looping only if not streaming
alSourcei(sourceId_, AL_LOOPING, GetFlags(PlayerFlags::Looping));
alSourcef(sourceId_, AL_GAIN, gain_);
alSourcef(sourceId_, AL_PITCH, pitch_);
updateFilters();
bool isSourceRelative = GetFlags(PlayerFlags::SourceRelative);
bool isAs2D = GetFlags(PlayerFlags::As2D);
alSourcei(sourceId_, AL_SOURCE_RELATIVE, isSourceRelative || isAs2D ? AL_TRUE : AL_FALSE);
alSourcef(sourceId_, AL_REFERENCE_DISTANCE, IAudioDevice::ReferenceDistance);
alSourcef(sourceId_, AL_MAX_DISTANCE, IAudioDevice::MaxDistance);
setPositionInternal(getAdjustedPosition(device, position_, isSourceRelative, isAs2D));
alSourcePlay(sourceId_);
state_ = PlayerState::Playing;
break;
}
case PlayerState::Paused: {
updateFilters();
alSourcePlay(sourceId_);
state_ = PlayerState::Playing;
break;
}
}
}
void AudioBufferPlayer::pause()
{
switch (state_) {
case PlayerState::Playing: {
alSourcePause(sourceId_);
state_ = PlayerState::Paused;
break;
}
}
}
void AudioBufferPlayer::stop()
{
switch (state_) {
case PlayerState::Playing:
case PlayerState::Paused: {
alSourceStop(sourceId_);
// Detach the buffer from source
alSourcei(sourceId_, AL_BUFFER, 0);
#if defined(OPENAL_FILTERS_SUPPORTED)
if (filterHandle_ != 0) {
alSourcei(sourceId_, AL_DIRECT_FILTER, 0);
}
#endif
state_ = PlayerState::Stopped;
break;
}
}
IAudioDevice& device = theServiceLocator().GetAudioDevice();
device.unregisterPlayer(this);
}
void AudioBufferPlayer::updateState()
{
if (state_ == PlayerState::Playing) {
ALenum alState;
alGetSourcei(sourceId_, AL_SOURCE_STATE, &alState);
if (alState != AL_PLAYING) {
// Detach the buffer from source
alSourcei(sourceId_, AL_BUFFER, 0);
#if defined(OPENAL_FILTERS_SUPPORTED)
if (filterHandle_ != 0) {
alSourcei(sourceId_, AL_DIRECT_FILTER, 0);
}
#endif
state_ = PlayerState::Stopped;
IAudioDevice& device = theServiceLocator().GetAudioDevice();
device.unregisterPlayer(this);
} else {
alSourcei(sourceId_, AL_LOOPING, GetFlags(PlayerFlags::Looping));
}
}
}
}
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