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#if defined(WITH_SDL)
#include "SdlGfxDevice.h"
#include "../Graphics/ITextureLoader.h"
#if defined(WITH_GLEW)
# define GLEW_NO_GLU
# include <GL/glew.h>
#endif
#if defined(DEATH_TARGET_EMSCRIPTEN)
# include <emscripten/html5.h>
#endif
namespace nCine::Backends
{
SDL_Window* SdlGfxDevice::windowHandle_ = nullptr;
SDL_GLContext SdlGfxDevice::glContextHandle_;
SdlGfxDevice::SdlGfxDevice(const WindowMode& windowMode, const GLContextInfo& glContextInfo, const DisplayMode& displayMode)
: IGfxDevice(windowMode, glContextInfo, displayMode)
{
initGraphics(windowMode.hasWindowScaling);
updateMonitors();
initDevice(windowMode.windowPositionX, windowMode.windowPositionY, windowMode.isResizable);
}
SdlGfxDevice::~SdlGfxDevice()
{
LOGD("Disposing OpenGL context...");
SDL_GL_DeleteContext(glContextHandle_);
glContextHandle_ = nullptr;
SDL_DestroyWindow(windowHandle_);
windowHandle_ = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_Quit();
}
void SdlGfxDevice::setSwapInterval(int interval)
{
SDL_GL_SetSwapInterval(interval);
}
void SdlGfxDevice::setResolution(bool fullscreen, int width, int height)
{
isFullscreen_ = fullscreen;
#if defined(DEATH_TARGET_EMSCRIPTEN)
SDL_SetWindowFullscreen(windowHandle_, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (width > 0 && height > 0) {
width_ = width;
height_ = height;
}
#else
if (fullscreen) {
if (width <= 0 || height <= 0) {
SDL_SetWindowFullscreen(windowHandle_, SDL_WINDOW_FULLSCREEN_DESKTOP);
} else {
width_ = width;
height_ = height;
SDL_SetWindowFullscreen(windowHandle_, SDL_WINDOW_FULLSCREEN);
SDL_SetWindowSize(windowHandle_, width, height);
}
} else {
SDL_SetWindowFullscreen(windowHandle_, 0);
if (width > 0 && height > 0) {
width_ = width;
height_ = height;
SDL_SetWindowSize(windowHandle_, width, height);
}
}
#endif
SDL_GetWindowSize(windowHandle_, &width_, &height_);
SDL_GL_GetDrawableSize(windowHandle_, &drawableWidth_, &drawableHeight_);
}
void SdlGfxDevice::update()
{
SDL_GL_SwapWindow(windowHandle_);
}
void SdlGfxDevice::setResolutionInternal(int width, int height)
{
width_ = width;
height_ = height;
SDL_SetWindowSize(windowHandle_, width, height);
}
void SdlGfxDevice::setWindowIcon(StringView windowIconFilename)
{
std::unique_ptr<ITextureLoader> image = ITextureLoader::createFromFile(windowIconFilename);
const unsigned int bytesPerPixel = image->texFormat().numChannels();
const Uint32 pixelFormat = (bytesPerPixel == 4) ? SDL_PIXELFORMAT_ABGR8888 : SDL_PIXELFORMAT_BGR888;
SDL_Surface* surface = nullptr;
const int pitch = image->width() * bytesPerPixel;
void* pixels = reinterpret_cast<void*>(const_cast<GLubyte*>(image->pixels()));
surface = SDL_CreateRGBSurfaceWithFormatFrom(pixels, image->width(), image->height(), bytesPerPixel * 8, pitch, pixelFormat);
SDL_SetWindowIcon(windowHandle_, surface);
SDL_FreeSurface(surface);
}
void SdlGfxDevice::setWindowSize(int width, int height)
{
// Change resolution only in case it is valid and it really changes
if (width == 0 || height == 0 || (width == width_ && height == height_)) {
return;
}
if (!isFullscreen_) {
SDL_SetWindowSize(windowHandle_, width, height);
SDL_GetWindowSize(windowHandle_, &width_, &height_);
SDL_GL_GetDrawableSize(windowHandle_, &drawableWidth_, &drawableHeight_);
}
}
const Vector2i SdlGfxDevice::windowPosition() const
{
Vector2i position(0, 0);
SDL_GetWindowPosition(windowHandle_, &position.X, &position.Y);
return position;
}
void SdlGfxDevice::flashWindow() const
{
#if SDL_VERSION_ATLEAST(2, 0, 16) && !defined(DEATH_TARGET_EMSCRIPTEN)
SDL_FlashWindow(windowHandle_, SDL_FLASH_UNTIL_FOCUSED);
#endif
}
unsigned int SdlGfxDevice::windowMonitorIndex() const
{
const int retrievedIndex = (windowHandle_ != nullptr ? SDL_GetWindowDisplayIndex(windowHandle_) : 0);
return (retrievedIndex >= 0 ? static_cast<unsigned int>(retrievedIndex) : 0);
}
const IGfxDevice::VideoMode& SdlGfxDevice::currentVideoMode(unsigned int monitorIndex) const
{
if (monitorIndex >= numMonitors_)
monitorIndex = 0;
SDL_DisplayMode mode;
SDL_GetCurrentDisplayMode(monitorIndex, &mode);
convertVideoModeInfo(mode, currentVideoMode_);
return currentVideoMode_;
}
bool SdlGfxDevice::setVideoMode(unsigned int modeIndex)
{
std::int32_t displayIndex = SDL_GetWindowDisplayIndex(windowHandle_);
if (displayIndex < 0 || displayIndex >= (std::int32_t)numMonitors_) {
displayIndex = 0;
}
if ((std::int32_t)modeIndex < monitors_[displayIndex].numVideoModes) {
SDL_DisplayMode mode;
SDL_GetDisplayMode(displayIndex, modeIndex, &mode);
return SDL_SetWindowDisplayMode(windowHandle_, &mode);
}
return false;
}
void SdlGfxDevice::initGraphics(bool enableWindowScaling)
{
/*#if defined(DEATH_DEBUG) && defined(DEATH_TRACE)
SDL_LogSetOutputFunction([](void* userdata, int category, SDL_LogPriority priority, const char* message) {
TraceLevel level;
switch (priority) {
default:
case SDL_LOG_PRIORITY_VERBOSE:
case SDL_LOG_PRIORITY_DEBUG: level = TraceLevel::Debug; break;
case SDL_LOG_PRIORITY_INFO: level = TraceLevel::Info; break;
case SDL_LOG_PRIORITY_WARN: level = TraceLevel::Warning; break;
case SDL_LOG_PRIORITY_ERROR: level = TraceLevel::Error; break;
case SDL_LOG_PRIORITY_CRITICAL: level = TraceLevel::Fatal; break;
}
DEATH_TRACE(level, "SDL2!", "{}", message);
}, nullptr);
SDL_SetHint(SDL_HINT_EVENT_LOGGING, "1");
#endif*/
#if defined(SDL_HINT_APP_NAME)
SDL_SetHint(SDL_HINT_APP_NAME, NCINE_APP_NAME);
#endif
#if SDL_VERSION_ATLEAST(2, 24, 0) && defined(SDL_HINT_WINDOWS_DPI_SCALING)
// Scaling is handled automatically by SDL (since v2.24.0)
if (enableWindowScaling) {
SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "1");
}
#endif
const int err = SDL_InitSubSystem(SDL_INIT_VIDEO);
FATAL_ASSERT_MSG(!err, "SDL_InitSubSystem(SDL_INIT_VIDEO) failed: {}", SDL_GetError());
}
void SdlGfxDevice::initDevice(int windowPosX, int windowPosY, bool isResizable)
{
// Setting OpenGL attributes
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, displayMode_.redBits());
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, displayMode_.greenBits());
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, displayMode_.blueBits());
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, displayMode_.alphaBits());
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, displayMode_.isDoubleBuffered());
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, displayMode_.depthBits());
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, displayMode_.stencilBits());
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, glContextInfo_.majorVersion);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, glContextInfo_.minorVersion);
#if defined(WITH_OPENGLES)
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "1");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
#elif defined(DEATH_TARGET_EMSCRIPTEN)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
#else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, glContextInfo_.coreProfile
? SDL_GL_CONTEXT_PROFILE_CORE
: SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
#endif
if (!glContextInfo_.forwardCompatible) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
}
if (glContextInfo_.debugContext) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
LOGD("Initializing window...");
Uint32 flags = SDL_WINDOW_OPENGL;
#if !defined(DEATH_TARGET_EMSCRIPTEN)
flags |= SDL_WINDOW_ALLOW_HIGHDPI;
#endif
if (width_ <= 0 || height_ <= 0) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
isFullscreen_ = true;
} else if (isFullscreen_) {
flags |= SDL_WINDOW_FULLSCREEN;
}
if (windowPosX == AppConfiguration::WindowPositionIgnore) {
windowPosX = SDL_WINDOWPOS_UNDEFINED;
}
if (windowPosY == AppConfiguration::WindowPositionIgnore) {
windowPosY = SDL_WINDOWPOS_UNDEFINED;
}
// Creating a window with SDL2
windowHandle_ = SDL_CreateWindow("", windowPosX, windowPosY, width_, height_, flags);
FATAL_ASSERT_MSG(windowHandle_, "SDL_CreateWindow failed: {}", SDL_GetError());
SDL_GL_GetDrawableSize(windowHandle_, &drawableWidth_, &drawableHeight_);
initGLViewport();
SDL_SetWindowResizable(windowHandle_, isResizable ? SDL_TRUE : SDL_FALSE);
// resolution should be set to current screen size
if (width_ <= 0 || height_ <= 0) {
SDL_GetWindowSize(windowHandle_, &width_, &height_);
}
LOGD("Initializing OpenGL context...");
Retry:
glContextHandle_ = SDL_GL_CreateContext(windowHandle_);
if (!glContextHandle_ && glContextInfo_.minorVersion > 0) {
// Retry with lower minor version
#if defined(WITH_OPENGLES) || defined(DEATH_TARGET_EMSCRIPTEN)
LOGW("SDL_GL_CreateContext() with OpenGL|ES {}.{} failed, retrying with lower version: {}",
glContextInfo_.majorVersion, glContextInfo_.minorVersion, SDL_GetError());
#else
LOGW(glContextInfo_.coreProfile ? "SDL_GL_CreateContext() with OpenGL Core {}.{} failed, retrying with lower version: {}" : "SDL_GL_CreateContext() with OpenGL {}.{} failed, retrying with lower version: {}",
glContextInfo_.majorVersion, glContextInfo_.minorVersion, SDL_GetError());
#endif
glContextInfo_.minorVersion--;
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, glContextInfo_.minorVersion);
goto Retry;
}
#if defined(WITH_OPENGLES) || defined(DEATH_TARGET_EMSCRIPTEN)
FATAL_ASSERT_MSG(glContextHandle_, "SDL_GL_CreateContext() with OpenGL|ES {}.{} failed: {}",
glContextInfo_.majorVersion, glContextInfo_.minorVersion, SDL_GetError());
#else
FATAL_ASSERT_MSG(glContextHandle_, glContextInfo_.coreProfile ? "SDL_GL_CreateContext() with OpenGL Core {}.{} failed: {}" : "SDL_GL_CreateContext() with OpenGL {}.{} failed: {}",
glContextInfo_.majorVersion, glContextInfo_.minorVersion, SDL_GetError());
#endif
const int interval = (displayMode_.hasVSync() ? 1 : 0);
SDL_GL_SetSwapInterval(interval);
#if defined(WITH_GLEW)
const GLenum err = glewInit();
FATAL_ASSERT_MSG(err == GLEW_OK, "GLEW error: {}", (const char*)glewGetErrorString(err));
glContextInfo_.debugContext = (glContextInfo_.debugContext && glewIsSupported("GL_ARB_debug_output"));
#endif
}
void SdlGfxDevice::updateMonitors()
{
LOGD("Updating list of monitors...");
const int monitorCount = SDL_GetNumVideoDisplays();
DEATH_ASSERT(monitorCount >= 1);
numMonitors_ = (monitorCount < MaxMonitors) ? monitorCount : MaxMonitors;
for (unsigned int i = 0; i < numMonitors_; i++) {
monitors_[i].name = SDL_GetDisplayName(i);
DEATH_ASSERT(monitors_[i].name != nullptr);
SDL_Rect bounds;
SDL_GetDisplayBounds(i, &bounds);
monitors_[i].position.X = bounds.x;
monitors_[i].position.Y = bounds.y;
float hDpi, vDpi;
SDL_GetDisplayDPI(i, nullptr, &hDpi, &vDpi);
monitors_[i].scale.X = hDpi / DefaultDPI;
monitors_[i].scale.Y = vDpi / DefaultDPI;
const int modeCount = SDL_GetNumDisplayModes(i);
monitors_[i].numVideoModes = (modeCount < MaxVideoModes) ? modeCount : MaxVideoModes;
SDL_DisplayMode mode;
for (std::int32_t j = 0; j < monitors_[i].numVideoModes; j++) {
SDL_GetDisplayMode(i, j, &mode);
convertVideoModeInfo(mode, monitors_[i].videoModes[j]);
}
}
}
void SdlGfxDevice::convertVideoModeInfo(const SDL_DisplayMode& sdlVideoMode, IGfxDevice::VideoMode& videoMode) const
{
#if !defined(DEATH_TARGET_EMSCRIPTEN)
videoMode.width = static_cast<unsigned int>(sdlVideoMode.w);
videoMode.height = static_cast<unsigned int>(sdlVideoMode.h);
#else
double cssWidth = 0.0;
double cssHeight = 0.0;
emscripten_get_element_css_size("canvas", &cssWidth, &cssHeight);
videoMode.width = static_cast<unsigned int>(cssWidth);
videoMode.height = static_cast<unsigned int>(cssHeight);
#endif
videoMode.refreshRate = static_cast<float>(sdlVideoMode.refresh_rate);
switch (sdlVideoMode.format) {
case SDL_PIXELFORMAT_RGB332:
videoMode.redBits = 3;
videoMode.greenBits = 3;
videoMode.blueBits = 2;
break;
case SDL_PIXELFORMAT_RGB444:
case SDL_PIXELFORMAT_ARGB4444:
case SDL_PIXELFORMAT_RGBA4444:
case SDL_PIXELFORMAT_ABGR4444:
case SDL_PIXELFORMAT_BGRA4444:
videoMode.redBits = 4;
videoMode.greenBits = 4;
videoMode.blueBits = 4;
break;
case SDL_PIXELFORMAT_RGB555:
case SDL_PIXELFORMAT_BGR555:
case SDL_PIXELFORMAT_ARGB1555:
case SDL_PIXELFORMAT_RGBA5551:
case SDL_PIXELFORMAT_ABGR1555:
case SDL_PIXELFORMAT_BGRA5551:
videoMode.redBits = 5;
videoMode.greenBits = 5;
videoMode.blueBits = 5;
break;
case SDL_PIXELFORMAT_RGB565:
case SDL_PIXELFORMAT_BGR565:
videoMode.redBits = 5;
videoMode.greenBits = 6;
videoMode.blueBits = 5;
break;
case SDL_PIXELFORMAT_RGB24:
case SDL_PIXELFORMAT_BGR24:
case SDL_PIXELFORMAT_RGB888:
case SDL_PIXELFORMAT_RGBX8888:
case SDL_PIXELFORMAT_BGR888:
case SDL_PIXELFORMAT_BGRX8888:
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGBA8888:
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_BGRA8888:
default:
videoMode.redBits = 8;
videoMode.greenBits = 8;
videoMode.blueBits = 8;
break;
case SDL_PIXELFORMAT_ARGB2101010:
videoMode.redBits = 10;
videoMode.greenBits = 10;
videoMode.blueBits = 10;
break;
}
}
}
#endif
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