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#pragma once
#include <Common.h>
namespace nCine
{
/// System clock
class Clock
{
public:
inline std::uint64_t now() const {
return counter();
}
/// Returns current value of the counter
std::uint64_t counter() const;
/// Returns the counter frequency in counts per second
inline std::uint32_t frequency() const {
return _frequency;
}
private:
#if defined(DEATH_TARGET_WINDOWS)
bool _hasPerfCounter;
#elif !defined(DEATH_TARGET_APPLE)
bool _hasMonotonicClock;
#endif
std::uint32_t _frequency;
Clock();
friend Clock& clock();
};
/// Returns system clock instance
extern Clock& clock();
}
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