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#include "Random.h"
#include "../../Main.h"
#include <chrono>
#include <cmath> // for ldexp()
#include <cstring>
#include <tuple>
#if defined(DEATH_TARGET_WINDOWS)
# include <objbase.h>
#endif
namespace nCine
{
namespace
{
const std::uint64_t DefaultInitState = 0x853c49e6748fea9bULL;
const std::uint64_t DefaultInitSequence = 0xda3e39cb94b95bdbULL;
std::uint32_t random(std::uint64_t& state, std::uint64_t& increment) noexcept
{
const std::uint64_t oldState = state;
state = oldState * 6364136223846793005ULL + increment;
const std::uint32_t xorShifted = static_cast<std::uint32_t>(((oldState >> 18u) ^ oldState) >> 27u);
const std::uint32_t rotation = static_cast<std::uint32_t>(oldState >> 59u);
return (xorShifted >> rotation) | (xorShifted << ((std::uint32_t)(-(std::int32_t)rotation) & 31));
}
std::uint32_t boundRandom(std::uint64_t& state, std::uint64_t& increment, std::uint32_t bound) noexcept
{
const std::uint32_t threshold = (std::uint32_t)(-(std::int32_t)bound) % bound;
while (true) {
const std::uint32_t r = random(state, increment);
if (r >= threshold) {
return r % bound;
}
}
}
}
RandomGenerator& Random() noexcept
{
static RandomGenerator instance;
return instance;
}
RandomGenerator::RandomGenerator() noexcept
: _state(0ULL), _increment(0ULL)
{
std::uint64_t now = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::system_clock::now()).time_since_epoch().count();
Init(DefaultInitState ^ now, DefaultInitSequence);
}
RandomGenerator::RandomGenerator(std::uint64_t initState, std::uint64_t initSequence) noexcept
: _state(0ULL), _increment(0ULL)
{
Init(initState, initSequence);
}
void RandomGenerator::Init(std::uint64_t initState, std::uint64_t initSequence) noexcept
{
_state = 0U;
_increment = (initSequence << 1u) | 1u;
random(_state, _increment);
_state += initState;
random(_state, _increment);
}
std::uint32_t RandomGenerator::Next() noexcept
{
return random(_state, _increment);
}
std::uint32_t RandomGenerator::Next(std::uint32_t min, std::uint32_t max) noexcept
{
if (min == max) {
return min;
} else {
return min + boundRandom(_state, _increment, max - min);
}
}
float RandomGenerator::NextFloat() noexcept
{
return static_cast<float>(ldexp(random(_state, _increment), -32));
}
float RandomGenerator::NextFloat(float min, float max) noexcept
{
return min + static_cast<float>(ldexp(random(_state, _increment), -32)) * (max - min);
}
bool RandomGenerator::NextBool() noexcept
{
return (boundRandom(_state, _increment, 2) != 0);
}
std::uint32_t RandomGenerator::Fast(std::uint32_t min, std::uint32_t max) noexcept
{
return (min == max ? min : min + random(_state, _increment) % (max - min));
}
float RandomGenerator::FastFloat() noexcept
{
return static_cast<float>(random(_state, _increment) / static_cast<float>(UINT32_MAX));
}
float RandomGenerator::FastFloat(float min, float max) noexcept
{
return min + (static_cast<float>(random(_state, _increment)) / static_cast<float>(UINT32_MAX)) * (max - min);
}
void RandomGenerator::Uuid(Containers::StaticArrayView<16, std::uint8_t> result)
{
#if defined(DEATH_TARGET_WINDOWS)
GUID guid;
std::ignore = ::CoCreateGuid(&guid);
static_assert(sizeof(guid) == 16);
std::memcpy(result.data(), &guid, sizeof(GUID));
#else
std::uint64_t now = std::chrono::time_point_cast<std::chrono::microseconds>(std::chrono::system_clock::now()).time_since_epoch().count();
std::uint64_t timeMs = now / 1000;
std::uint64_t timeUs = now % 1000;
std::uint64_t timestamp = (timeMs << 16) | 0x7000 | timeUs;
std::uint32_t i1 = Next();
std::uint32_t i2 = Next();
std::memcpy(&result[0], ×tamp, 8);
std::memcpy(&result[8], &i1, 4);
std::memcpy(&result[12], &i2, 4);
// Variant
result[8] = (result[8] & 0x3F) | 0x80;
#endif
}
}
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