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#include "GLCullFace.h"
namespace nCine
{
GLCullFace::State GLCullFace::state_;
void GLCullFace::Enable()
{
if (state_.enabled == false) {
glEnable(GL_CULL_FACE);
state_.enabled = true;
}
}
void GLCullFace::Disable()
{
if (state_.enabled == true) {
glDisable(GL_CULL_FACE);
state_.enabled = false;
}
}
void GLCullFace::SetMode(GLenum mode)
{
if (mode != state_.mode) {
glCullFace(mode);
state_.mode = mode;
}
}
void GLCullFace::SetState(State newState)
{
if (newState.enabled) {
Enable();
} else {
Disable();
}
SetMode(newState.mode);
state_ = newState;
}
}
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