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#include "GLDepthTest.h"
namespace nCine
{
GLDepthTest::State GLDepthTest::state_;
void GLDepthTest::Enable()
{
if (state_.enabled == false) {
glEnable(GL_DEPTH_TEST);
state_.enabled = true;
}
}
void GLDepthTest::Disable()
{
if (state_.enabled == true) {
glDisable(GL_DEPTH_TEST);
state_.enabled = false;
}
}
void GLDepthTest::EnableDepthMask()
{
if (state_.depthMaskEnabled == false) {
glDepthMask(GL_TRUE);
state_.depthMaskEnabled = true;
}
}
void GLDepthTest::DisableDepthMask()
{
if (state_.depthMaskEnabled == true) {
glDepthMask(GL_FALSE);
state_.depthMaskEnabled = false;
}
}
void GLDepthTest::SetState(State newState)
{
if (newState.enabled) {
Enable();
} else {
Disable();
}
if (newState.depthMaskEnabled) {
EnableDepthMask();
} else {
DisableDepthMask();
}
state_ = newState;
}
}
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