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#pragma once
#include "GLHashMap.h"
#include <Containers/StringView.h>
using namespace Death::Containers;
namespace nCine
{
/// Handles OpenGL vertex array object
class GLVertexArrayObject
{
public:
GLVertexArrayObject();
~GLVertexArrayObject();
GLVertexArrayObject(const GLVertexArrayObject&) = delete;
GLVertexArrayObject& operator=(const GLVertexArrayObject&) = delete;
inline GLuint GetGLHandle() const {
return glHandle_;
}
bool Bind() const;
static bool Unbind();
void SetObjectLabel(StringView label);
private:
static GLuint boundVAO_;
GLuint glHandle_;
};
}
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