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#pragma once
#ifndef DOXYGEN_GENERATING_OUTPUT
#define NCINE_INCLUDE_OPENGL
#include "../../CommonHeaders.h"
#endif
#include <Containers/SmallVector.h>
using namespace Death::Containers;
namespace nCine
{
class GLBufferObject;
/// Collects all the state that specifies the format of a vertex
class GLVertexFormat
{
public:
/// The minimum value for `GL_MAX_VERTEX_ATTRIBS`
static constexpr std::uint32_t MaxAttributes = 16;
/// Vertex format attribute
class Attribute
{
friend class GLVertexFormat;
public:
Attribute();
void Init(std::uint32_t index, GLint size, GLenum type);
bool operator==(const Attribute& other) const;
bool operator!=(const Attribute& other) const;
inline bool IsEnabled() const {
return enabled_;
}
inline const GLBufferObject* GetVbo() const {
return vbo_;
}
inline std::uint32_t GetIndex() const {
return index_;
}
inline GLint GetSize() const {
return size_;
}
inline GLenum GetType() const {
return type_;
}
inline bool IsNormalized() const {
return normalized_ == GL_TRUE;
}
inline GLsizei GetStride() const {
return stride_;
}
inline const GLvoid* GetPointer() const {
return pointer_;
}
inline std::uint32_t GetBaseOffset() const {
return baseOffset_;
}
void SetVboParameters(GLsizei stride, const GLvoid* pointer);
inline void setVbo(const GLBufferObject* vbo) {
vbo_ = vbo;
}
inline void SetBaseOffset(std::uint32_t baseOffset) {
baseOffset_ = baseOffset;
}
inline void SetSize(GLint size) {
size_ = size;
}
inline void SetType(GLenum type) {
type_ = type;
}
inline void SetNormalized(bool normalized) {
normalized_ = normalized;
}
private:
bool enabled_;
const GLBufferObject* vbo_;
std::uint32_t index_;
GLint size_;
GLenum type_;
GLboolean normalized_;
GLsizei stride_;
const GLvoid* pointer_;
/// Used to simulate missing `glDrawElementsBaseVertex()` on OpenGL ES 3.0
std::uint32_t baseOffset_;
};
GLVertexFormat();
GLVertexFormat(const GLVertexFormat& other) = default;
GLVertexFormat& operator=(const nCine::GLVertexFormat& other) = default;
inline std::uint32_t GetAttributeCount() const {
return std::uint32_t(attributes_.size());
}
inline const GLBufferObject* GetIbo() const {
return ibo_;
}
inline void SetIbo(const GLBufferObject* ibo) {
ibo_ = ibo;
}
void Define();
void Reset();
inline Attribute& operator[](std::uint32_t index) {
return attributes_[index];
}
inline const Attribute& operator[](std::uint32_t index) const {
return attributes_[index];
}
bool operator==(const GLVertexFormat& other) const;
bool operator!=(const GLVertexFormat& other) const;
private:
SmallVector<Attribute, MaxAttributes> attributes_;
const GLBufferObject* ibo_;
};
}
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