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#include "ParticleAffectors.h"
#include "Particle.h"
#include "../../Main.h"
namespace nCine
{
void ParticleAffector::affect(Particle* particle)
{
const float normalizedAge = 1.0f - particle->life_ / particle->startingLife;
affect(particle, normalizedAge);
}
void ColorAffector::addColorStep(float age, const Colorf& color)
{
if (colorSteps_.empty() || age > colorSteps_[colorSteps_.size() - 1].age) {
colorSteps_.push_back(ColorStep(age, color));
} else {
LOGW("Out of order step not added");
}
}
void ColorAffector::affect(Particle* particle, float normalizedAge)
{
DEATH_ASSERT(particle);
// Zero steps in the affector
if (colorSteps_.empty()) {
return;
}
if (normalizedAge <= colorSteps_[0].age) {
particle->setColor(colorSteps_[0].color);
return;
} else if (normalizedAge >= colorSteps_.back().age) {
particle->setColor(colorSteps_.back().color);
return;
}
unsigned int index = 0;
for (index = 0; index < colorSteps_.size() - 1; index++) {
if (colorSteps_[index].age > normalizedAge) {
break;
}
}
FATAL_ASSERT(index > 0);
const ColorStep& prevStep = colorSteps_[index - 1];
const ColorStep& nextStep = colorSteps_[index];
const float factor = (normalizedAge - prevStep.age) / (nextStep.age - prevStep.age);
const float red = prevStep.color.R + (nextStep.color.R - prevStep.color.R) * factor;
const float green = prevStep.color.G + (nextStep.color.G - prevStep.color.G) * factor;
const float blue = prevStep.color.B + (nextStep.color.B - prevStep.color.B) * factor;
const float alpha = prevStep.color.A + (nextStep.color.A - prevStep.color.A) * factor;
const Colorf color(red, green, blue, alpha);
particle->setColor(color);
}
void SizeAffector::addSizeStep(float age, float scaleX, float scaleY)
{
if (sizeSteps_.empty() || age > sizeSteps_[sizeSteps_.size() - 1].age) {
sizeSteps_.push_back(SizeStep(age, scaleX, scaleY));
} else {
LOGW("Out of order step not added");
}
}
void SizeAffector::affect(Particle* particle, float normalizedAge)
{
DEATH_ASSERT(particle);
// Zero steps in the affector
if (sizeSteps_.empty()) {
// Applying base scale even with no steps
particle->setScale(baseScale_);
return;
}
if (normalizedAge <= sizeSteps_[0].age) {
particle->setScale(baseScale_ * sizeSteps_[0].scale);
return;
} else if (normalizedAge >= sizeSteps_.back().age) {
particle->setScale(baseScale_ * sizeSteps_.back().scale);
return;
}
unsigned int index = 0;
for (index = 0; index < sizeSteps_.size() - 1; index++) {
if (sizeSteps_[index].age > normalizedAge) {
break;
}
}
FATAL_ASSERT(index > 0);
const SizeStep& prevStep = sizeSteps_[index - 1];
const SizeStep& nextStep = sizeSteps_[index];
const float factor = (normalizedAge - prevStep.age) / (nextStep.age - prevStep.age);
const Vector2f newScale = prevStep.scale + (nextStep.scale - prevStep.scale) * factor;
particle->setScale(baseScale_ * newScale);
}
void RotationAffector::addRotationStep(float age, float angle)
{
if (rotationSteps_.empty() || age > rotationSteps_[rotationSteps_.size() - 1].age) {
rotationSteps_.push_back(RotationStep(age, angle));
} else {
LOGW("Out of order step not added");
}
}
void RotationAffector::affect(Particle* particle, float normalizedAge)
{
DEATH_ASSERT(particle);
// Zero steps in the affector
if (rotationSteps_.empty()) {
return;
}
if (normalizedAge <= rotationSteps_[0].age) {
particle->setRotation(particle->startingRotation + rotationSteps_[0].angle);
return;
} else if (normalizedAge >= rotationSteps_.back().age) {
particle->setRotation(particle->startingRotation + rotationSteps_.back().angle);
return;
}
unsigned int index = 0;
for (index = 0; index < rotationSteps_.size() - 1; index++) {
if (rotationSteps_[index].age > normalizedAge) {
break;
}
}
FATAL_ASSERT(index > 0);
const RotationStep& prevStep = rotationSteps_[index - 1];
const RotationStep& nextStep = rotationSteps_[index];
const float factor = (normalizedAge - prevStep.age) / (nextStep.age - prevStep.age);
const float newAngle = prevStep.angle + (nextStep.angle - prevStep.angle) * factor;
particle->setRotation(particle->startingRotation + newAngle);
}
void PositionAffector::addPositionStep(float age, float posX, float posY)
{
if (positionSteps_.empty() || age > positionSteps_[positionSteps_.size() - 1].age) {
positionSteps_.push_back(PositionStep(age, posX, posY));
} else {
LOGW("Out of order step not added");
}
}
void PositionAffector::affect(Particle* particle, float normalizedAge)
{
DEATH_ASSERT(particle);
// Zero steps in the affector
if (positionSteps_.empty()) {
return;
}
if (normalizedAge <= positionSteps_[0].age) {
particle->move(positionSteps_[0].position);
return;
} else if (normalizedAge >= positionSteps_.back().age) {
particle->move(positionSteps_.back().position);
return;
}
unsigned int index = 0;
for (index = 0; index < positionSteps_.size() - 1; index++) {
if (positionSteps_[index].age > normalizedAge) {
break;
}
}
FATAL_ASSERT(index > 0);
const PositionStep& prevStep = positionSteps_[index - 1];
const PositionStep& nextStep = positionSteps_[index];
const float factor = (normalizedAge - prevStep.age) / (nextStep.age - prevStep.age);
const Vector2f newPosition = prevStep.position + (nextStep.position - prevStep.position) * factor;
particle->move(newPosition);
}
void VelocityAffector::addVelocityStep(float age, float velX, float velY)
{
if (velocitySteps_.empty() || age > velocitySteps_[velocitySteps_.size() - 1].age) {
velocitySteps_.push_back(VelocityStep(age, velX, velY));
} else {
LOGW("Out of order step not added");
}
}
void VelocityAffector::affect(Particle* particle, float normalizedAge)
{
DEATH_ASSERT(particle);
// Zero steps in the affector
if (velocitySteps_.empty()) {
return;
}
if (normalizedAge <= velocitySteps_[0].age) {
particle->velocity_ += velocitySteps_[0].velocity;
return;
} else if (normalizedAge >= velocitySteps_.back().age) {
particle->velocity_ += velocitySteps_.back().velocity;
return;
}
unsigned int index = 0;
for (index = 0; index < velocitySteps_.size() - 1; index++) {
if (velocitySteps_[index].age > normalizedAge) {
break;
}
}
FATAL_ASSERT(index > 0);
const VelocityStep& prevStep = velocitySteps_[index - 1];
const VelocityStep& nextStep = velocitySteps_[index];
const float factor = (normalizedAge - prevStep.age) / (nextStep.age - prevStep.age);
const Vector2f newVelocity = prevStep.velocity + (nextStep.velocity - prevStep.velocity) * factor;
particle->velocity_ += newVelocity;
}
}
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