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#include "../CommonConstants.h"
#include "ParticleInitializer.h"
#include "../../Main.h"
namespace nCine
{
void ParticleInitializer::setAmount(std::int32_t amount)
{
DEATH_ASSERT(amount > 0);
rndAmount.Set(amount, amount);
}
void ParticleInitializer::setAmount(std::int32_t minAmount, std::int32_t maxAmount)
{
DEATH_ASSERT(minAmount <= maxAmount);
rndAmount.Set(minAmount, maxAmount);
}
void ParticleInitializer::setLife(float life)
{
rndLife.Set(life, life);
}
void ParticleInitializer::setLife(float minLife, float maxLife)
{
DEATH_ASSERT(minLife <= maxLife);
rndLife.Set(minLife, maxLife);
}
void ParticleInitializer::setPosition(float x, float y)
{
rndPositionX.Set(x, x);
rndPositionY.Set(y, y);
}
void ParticleInitializer::setPosition(float minX, float minY, float maxX, float maxY)
{
DEATH_ASSERT(minX <= maxX && minY <= maxY);
rndPositionX.Set(minX, maxX);
rndPositionY.Set(minY, maxY);
}
void ParticleInitializer::setPositionAndRadius(float x, float y, float radius)
{
DEATH_ASSERT(radius >= 0.0f);
rndPositionX.Set(x - radius, x + radius);
rndPositionY.Set(y - radius, y + radius);
}
void ParticleInitializer::setPosition(Vector2f pos)
{
setPosition(pos.X, pos.Y);
}
void ParticleInitializer::setPosition(Vector2f minPos, Vector2f maxPos)
{
setPosition(minPos.X, minPos.Y, maxPos.X, maxPos.Y);
}
void ParticleInitializer::setPositionAndRadius(Vector2f pos, float radius)
{
setPositionAndRadius(pos.X, pos.Y, radius);
}
void ParticleInitializer::setPositionInDisc(float radius)
{
setPositionAndRadius(0.0f, 0.0f, radius);
}
void ParticleInitializer::setVelocity(float x, float y)
{
rndVelocityX.Set(x, x);
rndVelocityY.Set(y, y);
}
void ParticleInitializer::setVelocity(float minX, float minY, float maxX, float maxY)
{
DEATH_ASSERT(minX <= maxX && minY <= maxY);
rndVelocityX.Set(minX, maxX);
rndVelocityY.Set(minY, maxY);
}
void ParticleInitializer::setVelocityAndRadius(float x, float y, float radius)
{
DEATH_ASSERT(radius >= 0.0f);
rndVelocityX.Set(x - radius, x + radius);
rndVelocityY.Set(y - radius, y + radius);
}
void ParticleInitializer::setVelocityAndScale(float x, float y, float minScale, float maxScale)
{
DEATH_ASSERT(minScale <= maxScale);
rndVelocityX.Set(x * minScale, x * maxScale);
rndVelocityY.Set(y * minScale, y * maxScale);
if (rndVelocityX.X > rndVelocityX.Y) {
float tmp = rndVelocityX.X;
rndVelocityX.X = rndVelocityX.Y;
rndVelocityX.Y = tmp;
}
if (rndVelocityY.X > rndVelocityY.Y) {
float tmp = rndVelocityY.X;
rndVelocityY.X = rndVelocityY.Y;
rndVelocityY.Y = tmp;
}
}
void ParticleInitializer::setVelocityAndAngle(float x, float y, float angle)
{
const float sinAngle = sinf(angle * 0.5f);
const float cosAngle = cosf(angle * 0.5f);
rndVelocityX.X = x * cosAngle - y * sinAngle;
rndVelocityX.Y = x * cosAngle - y * -sinAngle;
rndVelocityY.X = x * sinAngle + y * cosAngle;
rndVelocityY.Y = x * -sinAngle + y * cosAngle;
if (rndVelocityX.X > rndVelocityX.Y) {
float tmp = rndVelocityX.X;
rndVelocityX.X = rndVelocityX.Y;
rndVelocityX.Y = tmp;
}
if (rndVelocityY.X > rndVelocityY.Y) {
float tmp = rndVelocityY.X;
rndVelocityY.X = rndVelocityY.Y;
rndVelocityY.Y = tmp;
}
}
void ParticleInitializer::setVelocity(Vector2f vel)
{
setVelocity(vel.X, vel.Y);
}
void ParticleInitializer::setVelocity(Vector2f minVel, Vector2f maxVel)
{
setVelocity(minVel.X, minVel.Y, maxVel.X, maxVel.Y);
}
void ParticleInitializer::setVelocityAndRadius(Vector2f vel, float radius)
{
setVelocityAndRadius(vel.X, vel.Y, radius);
}
void ParticleInitializer::setVelocityAndScale(Vector2f vel, float minScale, float maxScale)
{
setVelocityAndScale(vel.X, vel.Y, minScale, maxScale);
}
void ParticleInitializer::setVelocityAndAngle(Vector2f vel, float angle)
{
setVelocityAndAngle(vel.X, vel.Y, angle);
}
void ParticleInitializer::setRotation(float rot)
{
rndRotation.Set(rot, rot);
}
void ParticleInitializer::setRotation(float minRot, float maxRot)
{
DEATH_ASSERT(minRot <= maxRot);
rndRotation.Set(minRot, maxRot);
}
}
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