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#define NCINE_INCLUDE_OPENGL
#include "../CommonHeaders.h"
#include "Texture.h"
#include "TextureLoaderRaw.h"
#include "GL/GLTexture.h"
#include "RenderStatistics.h"
#include "../ServiceLocator.h"
#include "../tracy.h"
#include <Containers/String.h>
namespace nCine
{
GLenum ncFormatToInternal(Texture::Format format)
{
switch (format) {
case Texture::Format::R8:
return GL_R8;
case Texture::Format::RG8:
return GL_RG8;
case Texture::Format::RGB8:
return GL_RGB8;
case Texture::Format::RGBA8:
default:
return GL_RGBA8;
}
}
GLenum ncFormatToNonInternal(Texture::Format format)
{
switch (format) {
case Texture::Format::R8:
return GL_RED;
case Texture::Format::RG8:
return GL_RG;
case Texture::Format::RGB8:
return GL_RGB;
case Texture::Format::RGBA8:
default:
return GL_RGBA;
}
}
Texture::Format internalFormatToNc(GLenum format)
{
switch (format) {
case GL_R8:
return Texture::Format::R8;
case GL_RG8:
return Texture::Format::RG8;
case GL_RGB8:
return Texture::Format::RGB8;
case GL_RGBA8:
return Texture::Format::RGBA8;
default:
return Texture::Format::Unknown;
}
}
Texture::Texture()
: Object(ObjectType::Texture), glTexture_(std::make_unique<GLTexture>(GL_TEXTURE_2D)), width_(0), height_(0),
mipMapLevels_(0), isCompressed_(false), format_(Format::Unknown), dataSize_(0), minFiltering_(SamplerFilter::Nearest),
magFiltering_(SamplerFilter::Nearest), wrapMode_(SamplerWrapping::ClampToEdge)
{
}
/*! \note It specifies a pixel format and it is intended to be used with `loadFromTexels()` */
Texture::Texture(const char* name, Format format, std::int32_t mipMapCount, std::int32_t width, std::int32_t height)
: Texture()
{
Init(name, format, mipMapCount, width, height);
}
/*! \note It specifies a pixel format and it is intended to be used with `loadFromTexels()` */
Texture::Texture(const char* name, Format format, std::int32_t mipMapCount, Vector2i size)
: Texture(name, format, mipMapCount, size.X, size.Y)
{
}
/*! \note It specifies a pixel format and it is intended to be used with `loadFromTexels()` */
Texture::Texture(const char* name, Format format, std::int32_t width, std::int32_t height)
: Texture(name, format, 1, width, height)
{
}
/*! \note It specifies a pixel format and it is intended to be used with `loadFromTexels()` */
Texture::Texture(const char* name, Format format, Vector2i size)
: Texture(name, format, 1, size.X, size.Y)
{
}
Texture::Texture(StringView filename)
: Texture()
{
const bool hasLoaded = LoadFromFile(filename);
if (!hasLoaded) {
LOGE("Texture \"{}\" cannot be loaded", filename);
}
}
Texture::~Texture()
{
#if defined(NCINE_PROFILING)
// Don't remove data from statistics if this is a moved out object
if (dataSize_ > 0 && glTexture_ != nullptr) {
RenderStatistics::RemoveTexture(dataSize_);
}
#endif
}
Texture::Texture(Texture&&) = default;
Texture& Texture::operator=(Texture&&) = default;
void Texture::Init(const char* name, Format format, std::int32_t mipMapCount, std::int32_t width, std::int32_t height)
{
ZoneScopedC(0x81A861);
if (width == width_ && height == height_ && mipMapCount == mipMapLevels_ && format == format_) {
return;
}
TextureLoaderRaw texLoader(width, height, mipMapCount, ncFormatToInternal(format));
#if defined(NCINE_PROFILING)
if (dataSize_ > 0) {
RenderStatistics::RemoveTexture(dataSize_);
}
#endif
glTexture_->Bind();
glTexture_->SetObjectLabel(name);
Initialize(texLoader);
#if defined(NCINE_PROFILING)
RenderStatistics::AddTexture(dataSize_);
#endif
}
void Texture::Init(const char* name, Format format, std::int32_t mipMapCount, Vector2i size)
{
DEATH_ASSERT(mipMapCount > 0);
Init(name, format, mipMapCount, size.X, size.Y);
}
void Texture::Init(const char* name, Format format, std::int32_t width, std::int32_t height)
{
Init(name, format, 1, width, height);
}
void Texture::Init(const char* name, Format format, Vector2i size)
{
Init(name, format, 1, size.X, size.Y);
}
bool Texture::LoadFromFile(StringView filename)
{
ZoneScopedC(0x81A861);
std::unique_ptr<ITextureLoader> texLoader = ITextureLoader::createFromFile(filename);
if (!texLoader->hasLoaded()) {
return false;
}
#if defined(NCINE_PROFILING)
if (dataSize_ > 0) {
RenderStatistics::RemoveTexture(dataSize_);
}
#endif
glTexture_->Bind();
glTexture_->SetObjectLabel(filename);
Initialize(*texLoader);
Load(*texLoader);
#if defined(NCINE_PROFILING)
RenderStatistics::AddTexture(dataSize_);
#endif
return true;
}
/*! \note It loads uncompressed pixel data from memory using the `Format` specified in the constructor */
bool Texture::LoadFromTexels(const std::uint8_t* bufferPtr)
{
return LoadFromTexels(bufferPtr, 0, 0, 0, width_, height_);
}
/*! \note It loads uncompressed pixel data from memory using the `Format` specified in the constructor */
bool Texture::LoadFromTexels(const std::uint8_t* bufferPtr, std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
return LoadFromTexels(bufferPtr, 0, x, y, width, height);
}
/*! \note It loads uncompressed pixel data from memory using the `Format` specified in the constructor */
bool Texture::LoadFromTexels(const std::uint8_t* bufferPtr, Recti region)
{
return LoadFromTexels(bufferPtr, 0, region.X, region.Y, region.W, region.H);
}
/*! \note It loads uncompressed pixel data from memory using the `Format` specified in the constructor */
bool Texture::LoadFromTexels(const std::uint8_t* bufferPtr, std::int32_t level, std::int32_t x, std::int32_t y, std::int32_t width, std::int32_t height)
{
const std::uint8_t* data = bufferPtr;
const GLenum format = ncFormatToNonInternal(format_);
glGetError();
glTexture_->TexSubImage2D(level, x, y, width, height, format, GL_UNSIGNED_BYTE, data);
const GLenum error = glGetError();
return (error == GL_NO_ERROR);
}
/*! It loads uncompressed pixel data from memory using the `Format` specified in the constructor */
bool Texture::LoadFromTexels(const std::uint8_t* bufferPtr, std::int32_t level, Recti region)
{
return LoadFromTexels(bufferPtr, level, region.X, region.Y, region.W, region.H);
}
bool Texture::SaveToMemory(std::uint8_t* bufferPtr)
{
return SaveToMemory(bufferPtr, 0);
}
bool Texture::SaveToMemory(std::uint8_t* bufferPtr, std::int32_t level)
{
#if !defined(WITH_OPENGLES) && !defined(DEATH_TARGET_EMSCRIPTEN)
const GLenum format = ncFormatToNonInternal(format_);
glGetError();
glTexture_->GetTexImage(level, format, GL_UNSIGNED_BYTE, bufferPtr);
const GLenum error = glGetError();
return (error == GL_NO_ERROR);
#else
return false;
#endif
}
std::uint32_t Texture::GetChannelCount() const
{
switch (format_) {
case Texture::Format::R8:
return 1;
case Texture::Format::RG8:
return 2;
case Texture::Format::RGB8:
return 3;
case Texture::Format::RGBA8:
return 4;
case Texture::Format::Unknown:
default:
return 0;
}
}
void Texture::SetMinFiltering(SamplerFilter filter)
{
if (minFiltering_ == filter) {
return;
}
GLenum glFilter = GL_NEAREST;
// clang-format off
switch (filter) {
case SamplerFilter::Nearest: glFilter = GL_NEAREST; break;
case SamplerFilter::Linear: glFilter = GL_LINEAR; break;
case SamplerFilter::NearestMipmapNearest: glFilter = GL_NEAREST_MIPMAP_NEAREST; break;
case SamplerFilter::LinearMipmapNearest: glFilter = GL_LINEAR_MIPMAP_NEAREST; break;
case SamplerFilter::NearestMipmapLinear: glFilter = GL_NEAREST_MIPMAP_LINEAR; break;
case SamplerFilter::LinearMipmapLinear: glFilter = GL_LINEAR_MIPMAP_LINEAR; break;
default: glFilter = GL_NEAREST; break;
}
// clang-format on
glTexture_->Bind();
glTexture_->TexParameteri(GL_TEXTURE_MIN_FILTER, glFilter);
minFiltering_ = filter;
}
void Texture::SetMagFiltering(SamplerFilter filter)
{
if (magFiltering_ == filter) {
return;
}
GLenum glFilter = GL_NEAREST;
// clang-format off
switch (filter) {
case SamplerFilter::Nearest: glFilter = GL_NEAREST; break;
case SamplerFilter::Linear: glFilter = GL_LINEAR; break;
default: glFilter = GL_NEAREST; break;
}
// clang-format on
glTexture_->Bind();
glTexture_->TexParameteri(GL_TEXTURE_MAG_FILTER, glFilter);
magFiltering_ = filter;
}
void Texture::SetWrap(SamplerWrapping wrapMode)
{
if (wrapMode_ == wrapMode) {
return;
}
GLenum glWrap;
// clang-format off
switch (wrapMode) {
default:
case SamplerWrapping::ClampToEdge: glWrap = GL_CLAMP_TO_EDGE; break;
case SamplerWrapping::MirroredRepeat: glWrap = GL_MIRRORED_REPEAT; break;
case SamplerWrapping::Repeat: glWrap = GL_REPEAT; break;
}
// clang-format on
glTexture_->Bind();
glTexture_->TexParameteri(GL_TEXTURE_WRAP_S, glWrap);
glTexture_->TexParameteri(GL_TEXTURE_WRAP_T, glWrap);
wrapMode_ = wrapMode;
}
void Texture::SetGLTextureLabel(const char* label)
{
glTexture_->SetObjectLabel(label);
}
/*! The pointer is an opaque handle to be used only by ImGui.
* It is considered immutable from an user point of view and thus retrievable by a constant method. */
void* Texture::GetGuiTexId() const
{
return const_cast<void*>(reinterpret_cast<const void*>(glTexture_.get()));
}
void Texture::Initialize(const ITextureLoader& texLoader)
{
const IGfxCapabilities& gfxCaps = theServiceLocator().GetGfxCapabilities();
const std::int32_t maxTextureSize = gfxCaps.GetValue(IGfxCapabilities::GLIntValues::MAX_TEXTURE_SIZE);
FATAL_ASSERT_MSG(texLoader.width() <= maxTextureSize, "Texture width {} is bigger than device maximum {}", texLoader.width(), maxTextureSize);
FATAL_ASSERT_MSG(texLoader.height() <= maxTextureSize, "Texture height {} is bigger than device maximum {}", texLoader.height(), maxTextureSize);
const TextureFormat& texFormat = texLoader.texFormat();
GLenum internalFormat = texFormat.internalFormat();
GLenum format = texFormat.format();
std::uint32_t dataSize = texLoader.dataSize();
#if (defined(WITH_OPENGLES) && GL_ES_VERSION_3_0) || defined(DEATH_TARGET_EMSCRIPTEN)
const bool withTexStorage = true;
#else
const bool withTexStorage = gfxCaps.HasExtension(IGfxCapabilities::GLExtensions::ARB_TEXTURE_STORAGE);
#endif
// Specify texture storage because it's either the very first time or there have been a change in size or format
if (dataSize_ == 0 || (width_ != texLoader.width() || height_ != texLoader.height() || ncFormatToInternal(format_) != internalFormat)) {
if (withTexStorage) {
if (dataSize_ > 0) {
// The OpenGL texture needs to be recreated as its storage is immutable
glTexture_ = std::make_unique<GLTexture>(GL_TEXTURE_2D);
dataSize_ = 0;
}
if (dataSize_ == 0) {
glTexture_->TexStorage2D(texLoader.mipMapCount(), internalFormat, texLoader.width(), texLoader.height());
}
} else if (!texFormat.isCompressed()) {
std::int32_t levelWidth = texLoader.width();
std::int32_t levelHeight = texLoader.height();
for (std::int32_t i = 0; i < texLoader.mipMapCount(); i++) {
glTexture_->TexImage2D(i, internalFormat, levelWidth, levelHeight, format, texFormat.type(), nullptr);
levelWidth /= 2;
levelHeight /= 2;
}
}
}
width_ = texLoader.width();
height_ = texLoader.height();
mipMapLevels_ = texLoader.mipMapCount();
isCompressed_ = texFormat.isCompressed();
format_ = internalFormatToNc(internalFormat);
dataSize_ = dataSize;
glTexture_->TexParameteri(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexture_->TexParameteri(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
wrapMode_ = SamplerWrapping::ClampToEdge;
if (mipMapLevels_ > 1) {
glTexture_->TexParameteri(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexture_->TexParameteri(GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
magFiltering_ = SamplerFilter::Linear;
minFiltering_ = SamplerFilter::LinearMipmapLinear;
// To prevent artifacts if the MIP map chain is not complete
glTexture_->TexParameteri(GL_TEXTURE_MAX_LEVEL, mipMapLevels_);
} else {
glTexture_->TexParameteri(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexture_->TexParameteri(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
magFiltering_ = SamplerFilter::Linear;
minFiltering_ = SamplerFilter::Linear;
}
}
void Texture::Load(const ITextureLoader& texLoader)
{
#if (defined(WITH_OPENGLES) && GL_ES_VERSION_3_0) || defined(DEATH_TARGET_EMSCRIPTEN)
const bool withTexStorage = true;
#else
const IGfxCapabilities& gfxCaps = theServiceLocator().GetGfxCapabilities();
const bool withTexStorage = gfxCaps.HasExtension(IGfxCapabilities::GLExtensions::ARB_TEXTURE_STORAGE);
#endif
const TextureFormat& texFormat = texLoader.texFormat();
std::int32_t levelWidth = width_;
std::int32_t levelHeight = height_;
GLenum format = texFormat.format();
for (std::int32_t mipIdx = 0; mipIdx < texLoader.mipMapCount(); mipIdx++) {
const std::uint8_t* data = texLoader.pixels(mipIdx);
if (texFormat.isCompressed()) {
if (withTexStorage) {
glTexture_->CompressedTexSubImage2D(mipIdx, 0, 0, levelWidth, levelHeight, texFormat.internalFormat(), texLoader.dataSize(mipIdx), texLoader.pixels(mipIdx));
} else {
glTexture_->CompressedTexImage2D(mipIdx, texFormat.internalFormat(), levelWidth, levelHeight, texLoader.dataSize(mipIdx), texLoader.pixels(mipIdx));
}
} else {
// Storage has already been created at this point
glTexture_->TexSubImage2D(mipIdx, 0, 0, levelWidth, levelHeight, format, texFormat.type(), data);
}
levelWidth /= 2;
levelHeight /= 2;
}
}
}
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