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#include "TextureLoaderRaw.h"
namespace nCine
{
TextureLoaderRaw::TextureLoaderRaw(std::int32_t width, std::int32_t height, std::int32_t mipMapCount, GLenum internalFormat)
: ITextureLoader()
{
width_ = width;
height_ = height;
mipMapCount_ = mipMapCount;
texFormat_ = TextureFormat(internalFormat);
std::int32_t numPixels = width * height;
std::int32_t bytesPerPixel = texFormat_.numChannels();
for (std::int32_t i = 0; i < mipMapCount_; i++) {
dataSize_ += numPixels * bytesPerPixel;
numPixels /= 2;
}
hasLoaded_ = true;
}
}
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