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#pragma once
#include "Keys.h"
#include "../../Main.h"
namespace nCine
{
/** @brief Gamepad buttons */
enum class ButtonName : std::int16_t
{
Unknown = -1,
A = 0,
B,
X,
Y,
Back,
Guide,
Start,
LeftStick,
RightStick,
LeftBumper,
RightBumper,
Up,
Down,
Left,
Right,
Misc1,
Paddle1,
Paddle2,
Paddle3,
Paddle4,
Touchpad,
Count
};
/** @brief Gamepad axes */
enum class AxisName : std::int16_t
{
Unknown = -1,
LeftX = 0,
LeftY,
RightX,
RightY,
LeftTrigger,
RightTrigger
};
/// Structure containing joystick hat values
struct HatState
{
enum
{
Centered = 0,
Up = 1,
Right = 2,
Down = 4,
Left = 8,
RightUp = Right | Up,
RightDown = Right | Down,
LeftUp = Left | Up,
LeftDown = Left | Down
};
};
/** @brief Touch event types */
enum class TouchEventType
{
/// Called every time the first screen touch is made
Down,
/// Called every time the last screen touch is released
Up,
/// Called every time a screen touch is moved
Move,
/// Called every time a screen touch different than the first one is made
PointerDown,
/// Called every time a screen touch different than the last one is released
PointerUp
};
/// Information about a screen touch event
class TouchEvent
{
public:
static constexpr std::uint32_t MaxPointers = 10;
/// Information about a single touch pointer
struct Pointer
{
std::int32_t id;
float x, y;
float pressure;
};
TouchEvent()
: count(0), actionIndex(-1) {}
TouchEventType type;
std::uint32_t count;
std::int32_t actionIndex;
Pointer pointers[MaxPointers];
inline std::int32_t findPointerIndex(std::int32_t pointerId) const
{
std::int32_t pointerIndex = -1;
for (std::uint32_t i = 0; i < count && i < MaxPointers; i++) {
if (pointers[i].id == pointerId) {
pointerIndex = i;
break;
}
}
return pointerIndex;
}
};
/// Information about an accelerometer event
class AccelerometerEvent
{
public:
AccelerometerEvent()
: x(0.0f), y(0.0f), z(0.0f) {}
float x, y, z;
};
enum class MouseButton : short int
{
Left,
Right,
Middle,
Fourth,
Fifth
};
/// Information about mouse state
class MouseState
{
public:
/// Pointer position on the X axis
std::int32_t x;
/// Pointer position on the Y axis
std::int32_t y;
/// Returns `true` if the specified button is down this frame
virtual bool isButtonDown(MouseButton button) const = 0;
protected:
static const unsigned int NumButtons = 5;
};
/// Information about a mouse event
class MouseEvent
{
public:
/// Pointer position on the X axis
std::int32_t x;
/// Pointer position on the Y axis
std::int32_t y;
/// The button that has been pressed or released
MouseButton button;
};
/// Information about a scroll event (mouse wheel, touchpad gesture, etc.)
class ScrollEvent
{
public:
/// Scroll offset on the X axis
float x;
/// Scroll offset on the Y axis
float y;
};
/// Information about keyboard state
class KeyboardState
{
public:
/// Returns 'true' if the specified key is down
virtual bool isKeyDown(Keys key) const = 0;
};
/// Information about a keyboard event
class KeyboardEvent
{
public:
/// Key scan code
std::int32_t scancode;
/// Key symbol code
Keys sym;
/// Key modifiers mask
std::int32_t mod;
KeyboardEvent()
: scancode(0), sym(Keys::Unknown), mod(0) {}
};
/// Information about a text input event
class TextInputEvent
{
public:
/// Unicode code point encoded in UTF-8
char text[4];
std::int32_t length;
TextInputEvent()
: length(0)
{
text[0] = '\0';
}
};
/// Information about the joystick state
class JoystickState
{
public:
virtual ~JoystickState() { }
/// Returns 'true' if the specified button is pressed
virtual bool isButtonPressed(int buttonId) const = 0;
/// Returns the state of the specified hat
virtual unsigned char hatState(int hatId) const = 0;
/// Returns a normalized value between -1.0 and 1.0 for a joystick axis
virtual float axisValue(int axisId) const = 0;
};
/// Information about a joystick button event
class JoyButtonEvent
{
public:
/// Joystick id
std::int32_t joyId;
/// Button id
std::int32_t buttonId;
};
/// Information about a joystick hat event
class JoyHatEvent
{
public:
/// Joystick id
std::int32_t joyId;
/// Hat id
std::int32_t hatId;
/// Hat position state
unsigned char hatState;
};
/// Information about a joystick axis event
class JoyAxisEvent
{
public:
/// Joystick id
std::int32_t joyId;
/// Axis id
std::int32_t axisId;
/// Axis value normalized between -1.0f and 1.0f
float value;
};
/// Information about a joystick connection event
class JoyConnectionEvent
{
public:
/// Joystick id
std::int32_t joyId;
};
/// Information about a mapped joystick state
class JoyMappedState
{
friend class JoyMapping;
public:
/// The number of joystick buttons with a mapping name
static constexpr std::uint32_t NumButtons = (std::uint32_t)ButtonName::Count;
/// The number of joystick axes with a mapping name
static constexpr std::uint32_t NumAxes = 6;
JoyMappedState()
{
for (std::uint32_t i = 0; i < NumButtons; i++)
buttons_[i] = false;
for (std::uint32_t i = 0; i < NumAxes; i++)
axesValues_[i] = 0.0f;
lastHatState_ = HatState::Centered;
}
bool isButtonPressed(ButtonName name) const
{
bool pressed = false;
if (name != ButtonName::Unknown)
pressed = buttons_[static_cast<std::int32_t>(name)];
return pressed;
}
float axisValue(AxisName name) const
{
float value = 0.0f;
if (name != AxisName::Unknown)
value = axesValues_[static_cast<std::int32_t>(name)];
return value;
}
private:
bool buttons_[JoyMappedState::NumButtons];
float axesValues_[JoyMappedState::NumAxes];
unsigned char lastHatState_;
};
/// Information about a joystick mapped button event
class JoyMappedButtonEvent
{
public:
/// Joystick id
std::int32_t joyId;
/// Button name
ButtonName buttonName;
};
/// Information about a joystick mapped axis event
class JoyMappedAxisEvent
{
public:
/// Joystick id
std::int32_t joyId;
/// Axis name
AxisName axisName;
/// Axis value between its minimum and maximum
float value;
};
}
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