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#pragma once
#include "Vector2.h"
#include <algorithm>
#include <Containers/Tags.h>
namespace nCine
{
inline namespace Primitives
{
using Death::Containers::NoInitT;
/// Rectangle in a two dimensional space
template<class T>
class Rect
{
public:
/// Top-left X coordinate as a public property (left with positive width)
T X;
/// Top-left Y coordinate as a public property (top with positive height)
T Y;
/// Width as a public property
T W;
/// Height as a public property
T H;
/// Default constructor, all zeros
constexpr Rect() noexcept
: X(T(0)), Y(T(0)), W(T(0)), H(T(0)) {}
explicit Rect(NoInitT) noexcept {}
/// Constructs a rectangle from top-left point and size
constexpr Rect(T x, T y, T w, T h) noexcept
: X(x), Y(y), W(w), H(h) {}
/// Constructs a rectangle from top-left point and size as two `Vector2`
constexpr Rect(const Vector2<T>& point, const Vector2<T>& size) noexcept
: X(point.X), Y(point.Y), W(size.X), H(size.Y) {}
/// Creates a rectangle from center and size
static Rect FromCenterSize(T xx, T yy, T ww, T hh);
/// Creates a rectangle from center and size as two `Vector2`
static Rect FromCenterSize(const Vector2<T>& center, const Vector2<T>& size);
/// Creates a rectangle from minimum and maximum coordinates
static Rect FromMinMax(T minX, T minY, T maxX, T maxY);
/// Creates a rectangle from minimum and maximum coordinates as two `Vector2`
static Rect FromMinMax(const Vector2<T>& min, const Vector2<T>& max);
/// Returns size
Vector2<T> GetSize() const;
/// Returns location
Vector2<T> GetLocation() const;
/// Calculates center of the rectangle
Vector2<T> Center() const;
/// Calculates minimum coordinates of the rectangle
Vector2<T> Min() const;
/// Calculates maximum coordinates of the rectangle
Vector2<T> Max() const;
/// Sets rectangle top-left point and size
void Set(T x, T y, T w, T h);
/// Sets rectangle top-left point and size as two `Vector2`
void Set(const Vector2<T>& point, const Vector2<T>& size);
/// Retains rectangle size but moves its center to another position
void SetCenter(float cx, float cy);
/// Retains rectangle size but moves its center to another position with a `Vector2`
void SetCenter(const Vector2<T>& center);
/// Retains rectangle center but changes its size
void SetSize(float ww, float hh);
/// Retains rectangle center but changes its size with a `Vector2`
void SetSize(const Vector2<T>& size);
/// Sets rectangle center and size
void SetCenterSize(T xx, T yy, T ww, T hh);
/// Sets rectangle center and size as two `Vector2`
void SetCenterSize(const Vector2<T>& center, const Vector2<T>& size);
/// Sets rectangle minimum and maximum coordinates
void SetMinMax(T minX, T minY, T maxX, T maxY);
/// Sets rectangle minimum and maximum coordinates as two `Vector2`
void SetMinMax(const Vector2<T>& min, const Vector2<T>& max);
/// Converts elements of the rectangle to a specified type
template<class S>
Rect<S> As() {
return Rect<S>(static_cast<S>(X), static_cast<S>(Y), static_cast<S>(W), static_cast<S>(H));
}
/// Inverts rectangle size and moves (x, y) to a different angle
void InvertSize();
/// Returns `true` if the point is inside this rectangle
bool Contains(T px, T py) const;
/// Returns `true` if the point vector is inside this rectangle
bool Contains(const Vector2<T>& p) const;
/// Returns `true` if the other rectangle is contained inside this one
bool Contains(const Rect<T>& rect) const;
/// Returns `true` if this rect does overlap the other rectangle in any way
bool Overlaps(const Rect<T>& rect) const;
/// Intersects this rectangle with the other rectangle
void Intersect(const Rect<T>& rect);
/// Unions this rectangle with the other rectangle
void Union(const Rect<T>& rect);
bool operator==(const Rect& rect) const;
bool operator!=(const Rect& rect) const;
/** @{ @name Constants */
/// Empty rectangle
static const Rect Empty;
/** @} */
};
/// Rectangle in a two dimensional space of floats
using Rectf = Rect<float>;
/// Rectangle in a two dimensional space of 32-bit integers
using Recti = Rect<int>;
template<class T>
inline Rect<T> Rect<T>::FromCenterSize(T xx, T yy, T ww, T hh)
{
return Rect(xx - static_cast<T>(ww * 0.5f),
yy - static_cast<T>(hh * 0.5f),
ww, hh);
}
template<class T>
inline Rect<T> Rect<T>::FromCenterSize(const Vector2<T>& center, const Vector2<T>& size)
{
return Rect(center.X - static_cast<T>(size.X * 0.5f),
center.Y - static_cast<T>(size.Y * 0.5f),
size.X, size.Y);
}
template<class T>
inline Rect<T> Rect<T>::FromMinMax(T minX, T minY, T maxX, T maxY)
{
return Rect(minX, minY, maxX - minX, maxY - minY);
}
template<class T>
inline Rect<T> Rect<T>::FromMinMax(const Vector2<T>& min, const Vector2<T>& max)
{
return Rect(min.X, min.Y, max.X - min.X, max.Y - min.Y);
}
template<class T>
inline Vector2<T> Rect<T>::GetSize() const
{
return Vector2<T>(W, H);
}
template<class T>
inline Vector2<T> Rect<T>::GetLocation() const
{
return Vector2<T>(X, Y);
}
template<class T>
inline Vector2<T> Rect<T>::Center() const
{
return Vector2<T>(X + static_cast<T>(W * 0.5f), Y + static_cast<T>(H * 0.5f));
}
template<class T>
inline Vector2<T> Rect<T>::Min() const
{
return Vector2<T>((W > T(0)) ? X : X + W, (H > T(0)) ? Y : Y + H);
}
template<class T>
inline Vector2<T> Rect<T>::Max() const
{
return Vector2<T>((W > T(0)) ? X + W : X, (H > T(0)) ? Y + H : Y);
}
template<class T>
inline void Rect<T>::Set(T x, T y, T w, T h)
{
X = x;
Y = y;
W = w;
H = h;
}
template<class T>
inline void Rect<T>::Set(const Vector2<T>& point, const Vector2<T>& size)
{
X = point.X;
Y = point.Y;
W = size.X;
H = size.Y;
}
template<class T>
inline void Rect<T>::SetCenter(float cx, float cy)
{
X = cx - static_cast<T>(W * 0.5f);
Y = cy - static_cast<T>(H * 0.5f);
}
template<class T>
inline void Rect<T>::SetCenter(const Vector2<T>& center)
{
X = center.X - static_cast<T>(W * 0.5f);
Y = center.Y - static_cast<T>(H * 0.5f);
}
template<class T>
inline void Rect<T>::SetSize(float ww, float hh)
{
W = ww;
H = hh;
}
template<class T>
inline void Rect<T>::SetSize(const Vector2<T>& size)
{
W = size.X;
H = size.Y;
}
template<class T>
inline void Rect<T>::SetCenterSize(T xx, T yy, T ww, T hh)
{
X = xx - static_cast<T>(ww * 0.5f);
Y = yy - static_cast<T>(hh * 0.5f);
W = ww;
H = hh;
}
template<class T>
inline void Rect<T>::SetCenterSize(const Vector2<T>& center, const Vector2<T>& size)
{
X = center.X - static_cast<T>(size.X * 0.5f);
Y = center.Y - static_cast<T>(size.Y * 0.5f);
W = size.X;
H = size.Y;
}
template<class T>
inline void Rect<T>::SetMinMax(T minX, T minY, T maxX, T maxY)
{
X = minX;
Y = minY;
W = maxX - minX;
H = maxY - minY;
}
template<class T>
inline void Rect<T>::SetMinMax(const Vector2<T>& min, const Vector2<T>& max)
{
X = min.X;
Y = min.Y;
W = max.X - min.X;
H = max.Y - min.Y;
}
template<class T>
inline void Rect<T>::InvertSize()
{
X = X + W;
Y = Y + H;
W = -W;
H = -H;
}
template<class T>
inline bool Rect<T>::Contains(T px, T py) const
{
const bool xAxis = (W > T(0)) ? (px >= X && px <= X + W) : (px <= X && px >= X + W);
const bool yAxis = (H > T(0)) ? (py >= Y && py <= Y + H) : (py <= Y && py >= Y + H);
return xAxis && yAxis;
}
template<class T>
inline bool Rect<T>::Contains(const Vector2<T>& p) const
{
return Contains(p.X, p.Y);
}
template<class T>
inline bool Rect<T>::Contains(const Rect& rect) const
{
const bool containsMin = Contains(rect.Min());
const bool containsMax = Contains(rect.Max());
return (containsMin && containsMax);
}
template<class T>
inline bool Rect<T>::Overlaps(const Rect& rect) const
{
const Vector2<T> rectMin = rect.Min();
const Vector2<T> rectMax = rect.Max();
const Vector2<T> thisMin = Min();
const Vector2<T> thisMax = Max();
const bool disjoint = (rectMax.X < thisMin.X || rectMin.X > thisMax.X ||
rectMax.Y < thisMin.Y || rectMin.Y > thisMax.Y);
return !disjoint;
}
template<class T>
inline void Rect<T>::Intersect(const Rect& rect)
{
const Vector2<T> rectMin = rect.Min();
const Vector2<T> rectMax = rect.Max();
Vector2<T> newMin = Min();
Vector2<T> newMax = Max();
if (newMin.X < rectMin.X)
newMin.X = rectMin.X;
if (newMin.Y < rectMin.Y)
newMin.Y = rectMin.Y;
if (rectMax.X < newMax.X)
newMax.X = rectMax.X;
if (rectMax.Y < newMax.Y)
newMax.Y = rectMax.Y;
if (W < T(0))
std::swap(newMin.X, newMax.X);
if (H < T(0))
std::swap(newMin.Y, newMax.Y);
SetMinMax(newMin, newMax);
}
template<class T>
inline void Rect<T>::Union(const Rect& rect)
{
const Vector2<T> rectMin = rect.Min();
const Vector2<T> rectMax = rect.Max();
Vector2<T> newMin = Min();
Vector2<T> newMax = Max();
if (rectMin.X < newMin.X)
newMin.X = rectMin.X;
if (rectMin.Y < newMin.Y)
newMin.Y = rectMin.Y;
if (newMax.X < rectMax.X)
newMax.X = rectMax.X;
if (newMax.Y < rectMax.Y)
newMax.Y = rectMax.Y;
if (W < T(0))
std::swap(newMin.X, newMax.X);
if (H < T(0))
std::swap(newMin.Y, newMax.Y);
SetMinMax(newMin, newMax);
}
template<class T>
inline bool Rect<T>::operator==(const Rect& rect) const
{
return (X == rect.X && Y == rect.Y &&
W == rect.W && H == rect.H);
}
template<class T>
inline bool Rect<T>::operator!=(const Rect& rect) const
{
return (X != rect.X || Y != rect.Y ||
W != rect.W || H != rect.H);
}
template<class T>
const Rect<T> Rect<T>::Empty(0, 0, 0, 0);
}
}
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