File: PlayerCorpse.cpp

package info (click to toggle)
jazz2-native 3.5.0-3
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 16,912 kB
  • sloc: cpp: 172,557; xml: 113; python: 36; makefile: 5; sh: 2
file content (35 lines) | stat: -rw-r--r-- 850 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
#include "PlayerCorpse.h"
#include "../PlayerType.h"

namespace Jazz2::Actors
{
	PlayerCorpse::PlayerCorpse()
	{
	}

	Task<bool> PlayerCorpse::OnActivatedAsync(const ActorActivationDetails& details)
	{
		PlayerType playerType = (PlayerType)details.Params[0];
		SetFacingLeft(details.Params[1] != 0);

		SetState(ActorState::PreserveOnRollback, true);
		SetState(ActorState::CanBeFrozen | ActorState::CollideWithOtherActors, false);

		switch (playerType) {
			default:
			case PlayerType::Jazz:
				async_await RequestMetadataAsync("Interactive/PlayerJazz"_s);
				break;
			case PlayerType::Spaz:
				async_await RequestMetadataAsync("Interactive/PlayerSpaz"_s);
				break;
			case PlayerType::Lori:
				async_await RequestMetadataAsync("Interactive/PlayerLori"_s);
				break;
		}

		SetAnimation((AnimState)536870912);

		async_return true;
	}
}