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#pragma once
#include "ActorBase.h"
namespace Jazz2::Actors
{
/** @brief Base class of a (pushable) solid object */
class SolidObjectBase : public ActorBase
{
DEATH_RUNTIME_OBJECT(ActorBase);
public:
SolidObjectBase();
~SolidObjectBase();
bool IsOneWay;
bool Movable;
float Push(bool left, float timeMult);
protected:
/** @{ @name Constants */
static constexpr float PushSpeed = 0.5f;
static constexpr float PushDecayTime = 6.0f;
/** @} */
void OnUpdate(float timeMult) override;
private:
float _pushingSpeedX;
float _pushingTime;
bool TryPushInternal(float timeMult, float speedX);
};
}
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