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#include "JJ2Anims.h"
#include "JJ2Anims.Palettes.h"
#include "JJ2Block.h"
#include "AnimSetMapping.h"
#include <Containers/GrowableArray.h>
#include <Containers/StringConcatenable.h>
#include <IO/FileSystem.h>
#include <IO/FileStream.h>
#include <IO/MemoryStream.h>
using namespace Death::IO;
namespace Jazz2::Compatibility
{
JJ2Version JJ2Anims::Convert(StringView path, PakWriter& pakWriter, bool isPlus)
{
JJ2Version version;
SmallVector<AnimSection, 0> anims;
SmallVector<SampleSection, 0> samples;
auto s = fs::Open(path, FileAccess::Read);
if (!s->IsValid()) {
LOGE("Cannot open file \"{}\" for reading", path);
return JJ2Version::Unknown;
}
bool seemsLikeCC = false;
std::uint32_t magic = s->ReadValueAsLE<std::uint32_t>();
DEATH_ASSERT(magic == 0x42494C41, "Invalid magic number", JJ2Version::Unknown);
std::uint32_t signature = s->ReadValueAsLE<std::uint32_t>();
DEATH_ASSERT(signature == 0x00BEBA00, "Invalid signature", JJ2Version::Unknown);
std::uint32_t headerLen = s->ReadValueAsLE<std::uint32_t>();
std::uint32_t magicUnknown = s->ReadValueAsLE<std::uint32_t>(); // Probably `uint16_t version` and `uint16_t unknown`
DEATH_ASSERT(magicUnknown == 0x18080200, "Invalid version", JJ2Version::Unknown);
/*std::uint32_t fileLen =*/ s->ReadValueAsLE<std::uint32_t>();
/*std::uint32_t crc =*/ s->ReadValueAsLE<std::uint32_t>();
std::int32_t setCount = s->ReadValueAsLE<std::int32_t>();
SmallVector<std::uint32_t, 0> setAddresses(setCount);
for (std::int32_t i = 0; i < setCount; i++) {
setAddresses[i] = s->ReadValueAsLE<std::uint32_t>();
}
DEATH_ASSERT(headerLen == s->GetPosition(), "Invalid header size", JJ2Version::Unknown);
// Read content
bool isStreamComplete = true;
for (std::int32_t i = 0; i < setCount; i++) {
if (s->GetPosition() >= s->GetSize()) {
isStreamComplete = false;
LOGW("Stream should contain {} sets, but found {} sets instead!", setCount, i);
break;
}
std::uint32_t magicANIM = s->ReadValueAsLE<std::uint32_t>();
std::uint8_t animCount = s->ReadValue<std::uint8_t>();
std::uint8_t sndCount = s->ReadValue<std::uint8_t>();
/*std::uint16_t frameCount =*/ s->ReadValueAsLE<std::uint16_t>();
/*std::uint32_t cumulativeSndIndex =*/ s->ReadValueAsLE<std::uint32_t>();
std::int32_t infoBlockLenC = s->ReadValueAsLE<std::int32_t>();
std::int32_t infoBlockLenU = s->ReadValueAsLE<std::int32_t>();
std::int32_t frameDataBlockLenC = s->ReadValueAsLE<std::int32_t>();
std::int32_t frameDataBlockLenU = s->ReadValueAsLE<std::int32_t>();
std::int32_t imageDataBlockLenC = s->ReadValueAsLE<std::int32_t>();
std::int32_t imageDataBlockLenU = s->ReadValueAsLE<std::int32_t>();
std::int32_t sampleDataBlockLenC = s->ReadValueAsLE<std::int32_t>();
std::int32_t sampleDataBlockLenU = s->ReadValueAsLE<std::int32_t>();
JJ2Block infoBlock(s, infoBlockLenC, infoBlockLenU);
JJ2Block frameDataBlock(s, frameDataBlockLenC, frameDataBlockLenU);
JJ2Block imageDataBlock(s, imageDataBlockLenC, imageDataBlockLenU);
JJ2Block sampleDataBlock(s, sampleDataBlockLenC, sampleDataBlockLenU);
if (magicANIM != 0x4D494E41) {
LOGD("Header for set {} is incorrect (bad magic value), skipping", i);
continue;
}
for (std::uint16_t j = 0; j < animCount; j++) {
AnimSection& anim = anims.emplace_back();
anim.Set = i;
anim.Anim = j;
anim.FrameCount = infoBlock.ReadUInt16();
anim.FrameRate = infoBlock.ReadUInt16();
anim.Frames.resize(anim.FrameCount);
// Skip the rest, seems to be 0x00000000 for all headers
infoBlock.DiscardBytes(4);
if (anim.FrameCount > 0) {
for (std::uint16_t k = 0; k < anim.FrameCount; k++) {
AnimFrameSection& frame = anim.Frames[k];
frame.SizeX = frameDataBlock.ReadInt16();
frame.SizeY = frameDataBlock.ReadInt16();
frame.ColdspotX = frameDataBlock.ReadInt16();
frame.ColdspotY = frameDataBlock.ReadInt16();
frame.HotspotX = frameDataBlock.ReadInt16();
frame.HotspotY = frameDataBlock.ReadInt16();
frame.GunspotX = frameDataBlock.ReadInt16();
frame.GunspotY = frameDataBlock.ReadInt16();
frame.ImageAddr = frameDataBlock.ReadInt32();
frame.MaskAddr = frameDataBlock.ReadInt32();
// Adjust normalized position
// In the output images, we want to make the hotspot and image size constant.
anim.NormalizedHotspotX = std::max((std::int16_t)-frame.HotspotX, anim.NormalizedHotspotX);
anim.NormalizedHotspotY = std::max((std::int16_t)-frame.HotspotY, anim.NormalizedHotspotY);
anim.LargestOffsetX = std::max((std::int16_t)(frame.SizeX + frame.HotspotX), anim.LargestOffsetX);
anim.LargestOffsetY = std::max((std::int16_t)(frame.SizeY + frame.HotspotY), anim.LargestOffsetY);
anim.AdjustedSizeX = std::max(
(std::int16_t)(anim.NormalizedHotspotX + anim.LargestOffsetX),
anim.AdjustedSizeX
);
anim.AdjustedSizeY = std::max(
(std::int16_t)(anim.NormalizedHotspotY + anim.LargestOffsetY),
anim.AdjustedSizeY
);
std::int32_t dpos = (frame.ImageAddr + 4);
imageDataBlock.SeekTo(dpos - 4);
std::uint16_t width2 = imageDataBlock.ReadUInt16();
imageDataBlock.SeekTo(dpos - 2);
/*std::uint16_t height2 =*/ imageDataBlock.ReadUInt16();
frame.DrawTransparent = (width2 & 0x8000) > 0;
std::int32_t pxRead = 0;
std::int32_t pxTotal = (frame.SizeX * frame.SizeY);
bool lastOpEmpty = true;
frame.ImageData = std::make_unique<std::uint8_t[]>(pxTotal);
imageDataBlock.SeekTo(dpos);
while (pxRead < pxTotal) {
std::uint8_t op = imageDataBlock.ReadByte();
if (op < 0x80) {
// Skip the given number of pixels, writing them with the transparent color 0, array should be already zeroed
pxRead += op;
} else if (op == 0x80) {
// Skip until the end of the line, array should be already zeroed
std::uint16_t linePxLeft = (std::uint16_t)(frame.SizeX - pxRead % frame.SizeX);
if (pxRead % frame.SizeX == 0 && !lastOpEmpty) {
linePxLeft = 0;
}
pxRead += linePxLeft;
} else {
// Copy specified amount of pixels (ignoring the high bit)
std::uint16_t bytesToRead = (std::uint16_t)(op & 0x7F);
imageDataBlock.ReadRawBytes(frame.ImageData.get() + pxRead, bytesToRead);
pxRead += bytesToRead;
}
lastOpEmpty = (op == 0x80);
}
// TODO: Sprite mask
/*frame.MaskData = std::make_unique<std::uint8_t[]>(pxTotal);
if (frame.MaskAddr != 0xFFFFFFFF) {
imageDataBlock.SeekTo(frame.MaskAddr);
pxRead = 0;
while (pxRead < pxTotal) {
std::uint8_t b = imageDataBlock.ReadByte();
for (std::uint8_t bit = 0; bit < 8 && (pxRead + bit) < pxTotal; ++bit) {
frame.MaskData[pxRead + bit] = ((b & (1 << (7 - bit))) != 0);
}
pxRead += 8;
}
}*/
}
}
}
if (i == 65 && animCount > 5) {
seemsLikeCC = true;
}
for (std::uint16_t j = 0; j < sndCount; j++) {
SampleSection& sample = samples.emplace_back();
sample.IdInSet = j;
sample.Set = i;
std::int32_t totalSize = sampleDataBlock.ReadInt32();
std::uint32_t magicRIFF = sampleDataBlock.ReadUInt32();
std::int32_t chunkSize = sampleDataBlock.ReadInt32();
// "ASFF" for 1.20, "AS " for 1.24
std::uint32_t format = sampleDataBlock.ReadUInt32();
DEATH_ASSERT(format == 0x46465341 || format == 0x20205341, "Invalid sound format", JJ2Version::Unknown);
bool isASFF = (format == 0x46465341);
std::uint32_t magicSAMP = sampleDataBlock.ReadUInt32();
/*std::uint32_t sampSize =*/ sampleDataBlock.ReadUInt32();
DEATH_ASSERT(magicRIFF == 0x46464952 && magicSAMP == 0x504D4153, "Invalid sound format", JJ2Version::Unknown);
// Padding/unknown data #1
// For set 0 sample 0:
// 1.20 1.24
// +00 00 00 00 00 00 00 00 00 +00 40 00 00 00 00 00 00 00
// +08 00 00 00 00 00 00 00 00 +08 00 00 00 00 00 00 00 00
// +10 00 00 00 00 00 00 00 00 +10 00 00 00 00 00 00 00 00
// +18 00 00 00 00 +18 00 00 00 00 00 00 00 00
// +20 00 00 00 00 00 40 FF 7F
sampleDataBlock.DiscardBytes(40 - (isASFF ? 12 : 0));
if (isASFF) {
// All 1.20 samples seem to be 8-bit. Some of them are among those
// for which 1.24 reads as 24-bit but that might just be a mistake.
sampleDataBlock.DiscardBytes(2);
sample.Multiplier = 0;
} else {
// for 1.24. 1.20 has "20 40" instead in s0s0 which makes no sense
sample.Multiplier = sampleDataBlock.ReadUInt16();
}
// Unknown. s0s0 1.20: 00 80, 1.24: 80 00
sampleDataBlock.DiscardBytes(2);
/*uint32_t payloadSize =*/ sampleDataBlock.ReadUInt32();
// Padding #2, all zeroes in both
sampleDataBlock.DiscardBytes(8);
sample.SampleRate = sampleDataBlock.ReadUInt32();
sample.DataSize = chunkSize - 76 + (isASFF ? 12 : 0);
sample.Data = std::make_unique<std::uint8_t[]>(sample.DataSize);
sampleDataBlock.ReadRawBytes(sample.Data.get(), sample.DataSize);
// Padding #3
sampleDataBlock.DiscardBytes(4);
/*if (sample.Data.Length < actualDataSize) {
Log.Write(LogType.Warning, "Sample " + j + " in set " + i + " was shorter than expected! Expected "
+ actualDataSize + " bytes, but read " + sample.Data.Length + " instead.");
}*/
if (totalSize > chunkSize + 12) {
// Sample data is probably aligned to X bytes since the next sample doesn't always appear right after the first ends.
LOGW("Adjusting read offset of sample {} in set {} by {} bytes.", j, i, (totalSize - chunkSize - 12));
sampleDataBlock.DiscardBytes(totalSize - chunkSize - 12);
}
}
}
// Detect version to import
if (headerLen == 464) {
if (isStreamComplete) {
version = JJ2Version::BaseGame;
LOGI("Detected Jazz Jackrabbit 2 (v1.20/1.23)");
} else {
version = JJ2Version::BaseGame | JJ2Version::SharewareDemo;
LOGI("Detected Jazz Jackrabbit 2 (v1.20/1.23): Shareware Demo");
}
} else if (headerLen == 500) {
if (!isStreamComplete) {
version = JJ2Version::TSF | JJ2Version::SharewareDemo;
// TODO: This version is not supported (yet)
LOGE("Detected Jazz Jackrabbit 2: The Secret Files Demo - This version is not supported!");
return JJ2Version::Unknown;
} else if (seemsLikeCC) {
version = JJ2Version::CC;
LOGI("Detected Jazz Jackrabbit 2: Christmas Chronicles");
} else {
version = JJ2Version::TSF;
LOGI("Detected Jazz Jackrabbit 2: The Secret Files");
}
} else if (headerLen == 476) {
version = JJ2Version::HH;
LOGI("Detected Jazz Jackrabbit 2: Holiday Hare '98");
} else if (headerLen == 64) {
version = JJ2Version::PlusExtension;
if (!isPlus) {
LOGE("Detected Jazz Jackrabbit 2 Plus extension - This version is not supported!");
return JJ2Version::Unknown;
}
} else {
version = JJ2Version::Unknown;
LOGE("Could not determine the version, header size: {} bytes", headerLen);
}
ImportAnimations(pakWriter, version, anims);
ImportAudioSamples(pakWriter, version, samples);
return version;
}
void JJ2Anims::ImportAnimations(PakWriter& pakWriter, JJ2Version version, SmallVectorImpl<AnimSection>& anims)
{
if (anims.empty()) {
return;
}
LOGI("Importing animations...");
AnimSetMapping animMapping = AnimSetMapping::GetAnimMapping(version);
for (auto& anim : anims) {
if (anim.FrameCount == 0) {
continue;
}
AnimSetMapping::Entry* entry = animMapping.Get(anim.Set, anim.Anim);
if (entry == nullptr || entry->Category == AnimSetMapping::Discard) {
continue;
}
std::int32_t sizeX = (anim.AdjustedSizeX + AddBorder * 2);
std::int32_t sizeY = (anim.AdjustedSizeY + AddBorder * 2);
// Determine the frame configuration to use.
// Each asset must fit into a 4096 by 4096 texture,
// as that is the smallest texture size we have decided to support.
if (anim.FrameCount > 1) {
std::int32_t rows = std::max(1, (std::int32_t)std::ceil(sqrt(anim.FrameCount * sizeX / sizeY)));
std::int32_t columns = std::max(1, (std::int32_t)std::ceil(anim.FrameCount * 1.0 / rows));
// Do a bit of optimization, as the above algorithm ends occasionally with some extra space
// (it is careful with not underestimating the required space)
while (columns * (rows - 1) >= anim.FrameCount) {
rows--;
}
anim.FrameConfigurationX = (std::uint8_t)columns;
anim.FrameConfigurationY = (std::uint8_t)rows;
} else {
anim.FrameConfigurationX = (std::uint8_t)anim.FrameCount;
anim.FrameConfigurationY = 1;
}
// TODO: Hardcoded name
bool applyToasterPowerUpFix = (entry->Category == "Object"_s && entry->Name == "powerup_upgrade_toaster"_s);
if (applyToasterPowerUpFix) {
LOGI("Applying \"Toaster PowerUp\" palette fix to {}:{}", anim.Set, anim.Anim);
}
bool applyVineFix = (entry->Category == "Object"_s && entry->Name == "vine"_s);
if (applyVineFix) {
LOGI("Applying \"Vine\" palette fix to {}:{}", anim.Set, anim.Anim);
}
bool applyFlyCarrotFix = (entry->Category == "Pickup"_s && entry->Name == "carrot_fly"_s);
if (applyFlyCarrotFix) {
// This image has 4 wrong pixels that should be transparent
LOGI("Applying \"Fly Carrot\" image fix to {}:{}", anim.Set, anim.Anim);
}
bool playerFlareFix = ((entry->Category == "Jazz"_s || entry->Category == "Spaz"_s) && (entry->Name == "shoot_ver"_s || entry->Name == "vine_shoot_up"_s));
if (playerFlareFix) {
// This image has already applied weapon flare, remove it
LOGI("Applying \"Player Flare\" image fix to {}:{}", anim.Set, anim.Anim);
}
String filename;
if (entry->Name.empty()) {
LOGE("Entry name is empty");
continue;
}
filename = fs::CombinePath({ "Animations"_s, entry->Category, String(entry->Name + ".aura"_s) });
std::int32_t stride = sizeX * anim.FrameConfigurationX;
std::unique_ptr<std::uint8_t[]> pixels = std::make_unique<std::uint8_t[]>(stride * sizeY * anim.FrameConfigurationY * 4);
for (std::int32_t j = 0; j < anim.Frames.size(); j++) {
auto& frame = anim.Frames[j];
std::int32_t offsetX = anim.NormalizedHotspotX + frame.HotspotX;
std::int32_t offsetY = anim.NormalizedHotspotY + frame.HotspotY;
for (std::int32_t y = 0; y < frame.SizeY; y++) {
for (std::int32_t x = 0; x < frame.SizeX; x++) {
std::int32_t targetX = (j % anim.FrameConfigurationX) * sizeX + offsetX + x + AddBorder;
std::int32_t targetY = (j / anim.FrameConfigurationX) * sizeY + offsetY + y + AddBorder;
std::uint8_t colorIdx = frame.ImageData[frame.SizeX * y + x];
// Apply palette fixes
if (applyToasterPowerUpFix) {
if ((x >= 3 && y >= 4 && x <= 15 && y <= 20) || (x >= 2 && y >= 7 && x <= 15 && y <= 19)) {
colorIdx = ToasterPowerUpFix[colorIdx];
}
} else if (applyVineFix) {
if (colorIdx == 128) {
colorIdx = 0;
}
} else if (applyFlyCarrotFix) {
if (colorIdx >= 68 && colorIdx <= 70) {
colorIdx = 0;
}
} else if (playerFlareFix) {
if (j == 0 && y < 14 && (colorIdx == 15 || (colorIdx >= 40 && colorIdx <= 42))) {
colorIdx = 0;
}
}
if (entry->Palette == JJ2DefaultPalette::Menu) {
const Color& src = MenuPalette[colorIdx];
std::uint8_t a;
if (colorIdx == 0) {
a = 0;
} else if (frame.DrawTransparent) {
a = 140 * src.A / 255;
} else {
a = src.A;
}
pixels[(stride * targetY + targetX) * 4] = src.R;
pixels[(stride * targetY + targetX) * 4 + 1] = src.G;
pixels[(stride * targetY + targetX) * 4 + 2] = src.B;
pixels[(stride * targetY + targetX) * 4 + 3] = a;
} else {
std::uint8_t a;
if (colorIdx == 0) {
a = 0;
} else if (frame.DrawTransparent) {
a = 140;
} else {
a = 255;
}
pixels[(stride * targetY + targetX) * 4] = colorIdx;
pixels[(stride * targetY + targetX) * 4 + 1] = colorIdx;
pixels[(stride * targetY + targetX) * 4 + 2] = colorIdx;
pixels[(stride * targetY + targetX) * 4 + 3] = a;
}
}
}
}
bool applyLoriLiftFix = (entry->Category == "Lori"_s && (entry->Name == "lift"_s || entry->Name == "lift_start"_s || entry->Name == "lift_end"_s));
if (applyLoriLiftFix) {
LOGI("Applying \"Lori\" hotspot fix to {}:{}", anim.Set, anim.Anim);
anim.NormalizedHotspotX = 20;
anim.NormalizedHotspotY = 4;
}
// TODO: Use single channel instead
MemoryStream so(16384);
WriteImageToStream(so, pixels.get(), sizeX, sizeY, 4, anim, entry);
so.Seek(0, SeekOrigin::Begin);
bool success = pakWriter.AddFile(so, filename, PakPreferredCompression::Deflate);
DEATH_ASSERT(success, "Failed to add file to .pak container", );
/*if (!string.IsNullOrEmpty(data.Name) && !data.SkipNormalMap) {
PngWriter normalMap = NormalMapGenerator.FromSprite(img,
new Point(currentAnim.FrameConfigurationX, currentAnim.FrameConfigurationY),
!data.AllowRealtimePalette && data.Palette == JJ2DefaultPalette.ByIndex ? JJ2DefaultPalette.Sprite : null);
normalMap.Save(filename.Replace(".png", ".n.png"));
}*/
}
}
void JJ2Anims::ImportAudioSamples(PakWriter& pakWriter, JJ2Version version, SmallVectorImpl<SampleSection>& samples)
{
if (samples.empty()) {
return;
}
LOGI("Importing audio samples...");
AnimSetMapping mapping = AnimSetMapping::GetSampleMapping(version);
for (auto& sample : samples) {
AnimSetMapping::Entry* entry = mapping.Get(sample.Set, sample.IdInSet);
if (entry == nullptr || entry->Category == AnimSetMapping::Discard) {
continue;
}
String filename;
if (entry->Name.empty()) {
LOGE("Entry name is empty");
continue;
}
filename = fs::CombinePath({ "Animations"_s, entry->Category, String(entry->Name + ".wav"_s) });
MemoryStream so(16384);
// TODO: The modulo here essentially clips the sample to 8- or 16-bit.
// There are some samples (at least the Rapier random noise) that at least get reported as 24-bit
// by the read header data. It is not clear if they actually are or if the header data is just
// read incorrectly, though - one would think the data would need to be reshaped between 24 and 8
// but it works just fine as is.
std::int32_t bytesPerSample = (sample.Multiplier / 4) % 2 + 1;
std::int32_t dataOffset = 0;
if (sample.Data[0] == 0x00 && sample.Data[1] == 0x00 && sample.Data[2] == 0x00 && sample.Data[3] == 0x00 &&
(sample.Data[4] != 0x00 || sample.Data[5] != 0x00 || sample.Data[6] != 0x00 || sample.Data[7] != 0x00) &&
(sample.Data[7] == 0x00 || sample.Data[8] == 0x00)) {
// Trim first 8 samples (bytes) to prevent popping
dataOffset = 8;
}
// Create PCM wave file
// Main header
so.Write("RIFF", 4);
so.WriteValueAsLE<std::uint32_t>(36 + sample.DataSize - dataOffset); // File size
so.Write("WAVE", 4);
// Format header
so.Write("fmt ", 4);
so.WriteValueAsLE<std::uint32_t>(16); // Header remainder length
so.WriteValueAsLE<std::uint16_t>(1); // Format = PCM
so.WriteValueAsLE<std::uint16_t>(1); // Channels
so.WriteValueAsLE<std::uint32_t>(sample.SampleRate); // Sample rate
so.WriteValueAsLE<std::uint32_t>(sample.SampleRate * bytesPerSample); // Bytes per second
so.WriteValueAsLE<std::uint32_t>(bytesPerSample * 0x00080001);
// Payload
so.Write("data", 4);
so.WriteValueAsLE<std::uint32_t>(sample.DataSize - dataOffset); // Payload size
for (std::uint32_t k = dataOffset; k < sample.DataSize; k++) {
so.WriteValue<std::uint8_t>((bytesPerSample << 7) ^ sample.Data[k]);
}
so.Seek(0, SeekOrigin::Begin);
bool success = pakWriter.AddFile(so, filename, PakPreferredCompression::Deflate);
DEATH_ASSERT(success, "Failed to add file to .pak container", );
}
}
void JJ2Anims::WriteImageToFile(StringView targetPath, const std::uint8_t* data, std::int32_t width, std::int32_t height, std::int32_t channelCount, const AnimSection& anim, AnimSetMapping::Entry* entry)
{
FileStream so(targetPath, FileAccess::Write);
DEATH_ASSERT(so.IsValid(), "Cannot open file for writing", );
WriteImageToStream(so, data, width, height, channelCount, anim, entry);
}
void JJ2Anims::WriteImageToStream(Stream& targetStream, const std::uint8_t* data, std::int32_t width, std::int32_t height, std::int32_t channelCount, const AnimSection& anim, AnimSetMapping::Entry* entry)
{
std::uint8_t flags = 0x00;
if (entry != nullptr) {
flags |= 0x80;
/*if (!entry->AllowRealtimePalette && entry->Palette == JJ2DefaultPalette::Sprite) {
flags |= 0x01;
}
if (!entry->AllowRealtimePalette) { // Use Linear Sampling, only if the palette is applied in pre-processing stage
flags |= 0x02;
}*/
if (entry->Palette != JJ2DefaultPalette::Sprite) {
flags |= 0x01;
}
if (entry->SkipNormalMap) {
flags |= 0x02;
}
}
targetStream.WriteValueAsLE<std::uint64_t>(0xB8EF8498E2BFBBEF);
targetStream.WriteValueAsLE<std::uint16_t>(0x208F);
targetStream.WriteValue<std::uint8_t>(0x02); // Version 2 is reserved for sprites (or bigger images)
targetStream.WriteValue<std::uint8_t>(flags);
targetStream.WriteValue<std::uint8_t>(channelCount);
targetStream.WriteValueAsLE<std::uint32_t>(width);
targetStream.WriteValueAsLE<std::uint32_t>(height);
// Include Sprite extension
if (entry != nullptr) {
targetStream.WriteValue<std::uint8_t>(anim.FrameConfigurationX);
targetStream.WriteValue<std::uint8_t>(anim.FrameConfigurationY);
targetStream.WriteValueAsLE<std::uint16_t>(anim.FrameCount);
targetStream.WriteValueAsLE<std::uint16_t>(anim.FrameRate == 0 ? 0 : 256 * 5 / anim.FrameRate);
if (anim.NormalizedHotspotX != 0 || anim.NormalizedHotspotY != 0) {
targetStream.WriteValueAsLE<std::uint16_t>(anim.NormalizedHotspotX + AddBorder);
targetStream.WriteValueAsLE<std::uint16_t>(anim.NormalizedHotspotY + AddBorder);
} else {
targetStream.WriteValueAsLE<std::uint16_t>(UINT16_MAX);
targetStream.WriteValueAsLE<std::uint16_t>(UINT16_MAX);
}
if (anim.Frames[0].ColdspotX != 0 || anim.Frames[0].ColdspotY != 0) {
targetStream.WriteValueAsLE<std::uint16_t>((anim.NormalizedHotspotX + anim.Frames[0].HotspotX) - anim.Frames[0].ColdspotX + AddBorder);
targetStream.WriteValueAsLE<std::uint16_t>((anim.NormalizedHotspotY + anim.Frames[0].HotspotY) - anim.Frames[0].ColdspotY + AddBorder);
} else {
targetStream.WriteValueAsLE<std::uint16_t>(UINT16_MAX);
targetStream.WriteValueAsLE<std::uint16_t>(UINT16_MAX);
}
if (anim.Frames[0].GunspotX != 0 || anim.Frames[0].GunspotY != 0) {
targetStream.WriteValueAsLE<std::uint16_t>((anim.NormalizedHotspotX + anim.Frames[0].HotspotX) - anim.Frames[0].GunspotX + AddBorder);
targetStream.WriteValueAsLE<std::uint16_t>((anim.NormalizedHotspotY + anim.Frames[0].HotspotY) - anim.Frames[0].GunspotY + AddBorder);
} else {
targetStream.WriteValueAsLE<std::uint16_t>(UINT16_MAX);
targetStream.WriteValueAsLE<std::uint16_t>(UINT16_MAX);
}
width *= anim.FrameConfigurationX;
height *= anim.FrameConfigurationY;
}
WriteImageContent(targetStream, data, width, height, channelCount);
}
void JJ2Anims::WriteImageContent(Stream& so, const std::uint8_t* data, std::int32_t width, std::int32_t height, std::int32_t channelCount)
{
typedef union {
struct {
std::uint8_t r, g, b, a;
} rgba;
std::uint32_t v;
} rgba_t;
#define QOI_OP_INDEX 0x00 /* 00xxxxxx */
#define QOI_OP_DIFF 0x40 /* 01xxxxxx */
#define QOI_OP_LUMA 0x80 /* 10xxxxxx */
#define QOI_OP_RUN 0xc0 /* 11xxxxxx */
#define QOI_OP_RGB 0xfe /* 11111110 */
#define QOI_OP_RGBA 0xff /* 11111111 */
#define QOI_MASK_2 0xc0 /* 11000000 */
#define QOI_COLOR_HASH(C) (C.rgba.r*3 + C.rgba.g*5 + C.rgba.b*7 + C.rgba.a*11)
auto pixels = (const std::uint8_t*)data;
rgba_t index[64] {};
rgba_t px, px_prev;
std::int32_t run = 0;
px_prev.rgba.r = 0;
px_prev.rgba.g = 0;
px_prev.rgba.b = 0;
px_prev.rgba.a = 255;
px = px_prev;
std::int32_t px_len = width * height * channelCount;
std::int32_t px_end = px_len - channelCount;
for (std::int32_t px_pos = 0; px_pos < px_len; px_pos += channelCount) {
if (channelCount == 4) {
px = *(rgba_t*)(pixels + px_pos);
} else {
px.rgba.r = pixels[px_pos + 0];
px.rgba.g = pixels[px_pos + 1];
px.rgba.b = pixels[px_pos + 2];
}
if (px.v == px_prev.v) {
run++;
if (run == 62 || px_pos == px_end) {
so.WriteValue<std::uint8_t>(QOI_OP_RUN | (run - 1));
run = 0;
}
} else {
std::int32_t index_pos;
if (run > 0) {
so.WriteValue<std::uint8_t>(QOI_OP_RUN | (run - 1));
run = 0;
}
index_pos = QOI_COLOR_HASH(px) & (64 - 1);
if (index[index_pos].v == px.v) {
so.WriteValue<std::uint8_t>(QOI_OP_INDEX | index_pos);
} else {
index[index_pos] = px;
if (px.rgba.a == px_prev.rgba.a) {
std::int8_t vr = px.rgba.r - px_prev.rgba.r;
std::int8_t vg = px.rgba.g - px_prev.rgba.g;
std::int8_t vb = px.rgba.b - px_prev.rgba.b;
std::int8_t vg_r = vr - vg;
std::int8_t vg_b = vb - vg;
if (
vr > -3 && vr < 2 &&
vg > -3 && vg < 2 &&
vb > -3 && vb < 2
) {
so.WriteValue<std::uint8_t>(QOI_OP_DIFF | (vr + 2) << 4 | (vg + 2) << 2 | (vb + 2));
} else if (
vg_r > -9 && vg_r < 8 &&
vg > -33 && vg < 32 &&
vg_b > -9 && vg_b < 8
) {
so.WriteValue<std::uint8_t>(QOI_OP_LUMA | (vg + 32));
so.WriteValue<std::uint8_t>((vg_r + 8) << 4 | (vg_b + 8));
} else {
so.WriteValue<std::uint8_t>(QOI_OP_RGB);
so.WriteValue<std::uint8_t>(px.rgba.r);
so.WriteValue<std::uint8_t>(px.rgba.g);
so.WriteValue<std::uint8_t>(px.rgba.b);
}
} else {
so.WriteValue<std::uint8_t>(QOI_OP_RGBA);
so.WriteValue<std::uint8_t>(px.rgba.r);
so.WriteValue<std::uint8_t>(px.rgba.g);
so.WriteValue<std::uint8_t>(px.rgba.b);
so.WriteValue<std::uint8_t>(px.rgba.a);
}
}
}
px_prev = px;
}
}
}
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