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#include "Cinematics.h"
#include "../PreferencesCache.h"
#include "../PlayerAction.h"
#include "../Input/ControlScheme.h"
#include "../../nCine/Application.h"
#include "../../nCine/Graphics/RenderQueue.h"
#include "../../nCine/Input/JoyMapping.h"
#include "../../nCine/Audio/AudioBufferPlayer.h"
#include "../../nCine/Base/FrameTimer.h"
#include <Base/Memory.h>
#include <Containers/StringConcatenable.h>
#include <IO/Compression/DeflateStream.h>
using namespace Death::Memory;
using namespace Jazz2::Input;
namespace Jazz2::UI
{
Cinematics::Cinematics(IRootController* root, StringView path, Function<bool(IRootController*, bool)>&& callback)
: _root(root), _callback(std::move(callback)), _frameDelay(0.0f), _frameProgress(0.0f), _framesLeft(0), _frameIndex(0),
_pressedKeys(ValueInit, (std::size_t)Keys::Count), _pressedActions(0)
{
Initialize(path);
}
Cinematics::~Cinematics()
{
_canvas->setParent(nullptr);
}
Vector2i Cinematics::GetViewSize() const
{
return _upscalePass.GetViewSize();
}
void Cinematics::OnBeginFrame()
{
float timeMult = theApplication().GetTimeMult();
if (_framesLeft <= 0) {
if (_callback && _callback(_root, _frameDelay != 0.0f)) {
_callback = nullptr;
}
return;
}
_frameProgress += timeMult;
while (_frameProgress >= _frameDelay) {
_frameProgress -= _frameDelay;
_framesLeft--;
PrepareNextFrame();
}
UpdatePressedActions();
if ((_pressedActions & ((1 << (std::int32_t)PlayerAction::Fire) | (1 << (16 + (std::int32_t)PlayerAction::Fire)))) == (1 << (std::int32_t)PlayerAction::Fire)) {
if (_callback && _callback(_root, false)) {
_callback = nullptr;
_framesLeft = 0;
}
}
}
void Cinematics::OnInitializeViewport(std::int32_t width, std::int32_t height)
{
constexpr float defaultRatio = (float)DefaultWidth / DefaultHeight;
float currentRatio = (float)width / height;
std::int32_t w, h;
if (currentRatio > defaultRatio) {
w = std::min(DefaultWidth, width);
h = (std::int32_t)roundf(w / currentRatio);
} else if (currentRatio < defaultRatio) {
h = std::min(DefaultHeight, height);
w = (std::int32_t)roundf(h * currentRatio);
} else {
w = std::min(DefaultWidth, width);
h = std::min(DefaultHeight, height);
}
_upscalePass.Initialize(w, h, width, height);
// Viewports must be registered in reverse order
_upscalePass.Register();
_canvas->setParent(_upscalePass.GetNode());
}
void Cinematics::OnKeyPressed(const KeyboardEvent& event)
{
_pressedKeys.set((std::size_t)event.sym);
}
void Cinematics::OnKeyReleased(const KeyboardEvent& event)
{
_pressedKeys.reset((std::size_t)event.sym);
}
void Cinematics::OnTouchEvent(const TouchEvent& event)
{
if (event.type == TouchEventType::Down) {
if (_callback && _callback(_root, false)) {
_callback = nullptr;
_framesLeft = 0;
}
}
}
void Cinematics::Initialize(StringView path)
{
theApplication().GetGfxDevice().setWindowTitle("Jazz² Resurrection"_s);
_canvas = std::make_unique<CinematicsCanvas>(this);
auto& resolver = ContentResolver::Get();
if (!LoadCinematicsFromFile(path)) {
_framesLeft = 0;
return;
}
#if defined(WITH_AUDIO) && defined(WITH_OPENMPT)
_music = resolver.GetMusic(String(path + ".j2b"_s));
if (_music != nullptr) {
_music->setGain(PreferencesCache::MasterVolume * PreferencesCache::MusicVolume);
_music->setSourceRelative(true);
_music->play();
}
#endif
// Mark Fire button as already pressed to avoid some issues
_pressedActions = (1 << (std::int32_t)PlayerAction::Fire) | (1 << ((std::int32_t)PlayerAction::Fire + 16));
}
bool Cinematics::LoadCinematicsFromFile(StringView path)
{
// Try "Content" directory first, then "Source" directory
auto& resolver = ContentResolver::Get();
auto s = resolver.OpenContentFile(fs::CombinePath("Cinematics"_s, String(path + ".j2v"_s)), 64 * 1024);
if (!s->IsValid()) {
if (auto alternativePath = fs::FindPathCaseInsensitive(fs::CombinePath(resolver.GetSourcePath(), String(path + ".j2v"_s)))) {
s = fs::Open(alternativePath, FileAccess::Read, 64 * 1024);
if (!s->IsValid()) {
return false;
}
}
}
DEATH_ASSERT(s->GetSize() > 32 && s->GetSize() < 64 * 1024 * 1024,
("Cannot load \"{}.j2v\" - unexpected file size", path), false);
// "CineFeed" + file size (uint32_t) + CRC of lowercase filename (uint32_t)
std::uint8_t internalBuffer[16];
s->Read(internalBuffer, 16);
DEATH_ASSERT(strncmp((const char*)internalBuffer, "CineFeed", sizeof("CineFeed") - 1) == 0,
("Cannot load \"{}.j2v\" - invalid signature", path), false);
_width = s->ReadValueAsLE<std::uint32_t>();
_height = s->ReadValueAsLE<std::uint32_t>();
s->Seek(2, SeekOrigin::Current); // Bits per pixel
_frameDelay = s->ReadValueAsLE<std::uint16_t>() / (FrameTimer::SecondsPerFrame * 1000); // Delay in milliseconds
_framesLeft = s->ReadValueAsLE<std::uint32_t>();
s->Seek(20, SeekOrigin::Current);
_texture = std::make_unique<Texture>("Cinematics", Texture::Format::RGBA8, _width, _height);
_buffer = std::make_unique<std::uint8_t[]>(_width * _height);
_lastBuffer = std::make_unique<std::uint8_t[]>(_width * _height);
_currentFrame = std::make_unique<std::uint32_t[]>(_width * _height);
// Read all 4 compressed streams
std::uint32_t totalOffset = s->GetPosition();
while (totalOffset < s->GetSize()) {
for (std::int32_t i = 0; i < std::int32_t(arraySize(_decompressedStreams)); i++) {
std::int32_t bytesLeft = s->ReadValueAsLE<std::int32_t>();
totalOffset += 4 + bytesLeft;
_compressedStreams[i].FetchFromStream(*s, bytesLeft);
}
}
for (std::int32_t i = 0; i < std::int32_t(arraySize(_decompressedStreams)); i++) {
// Skip first two bytes (0x78 0xDA)
_compressedStreams[i].Seek(2, SeekOrigin::Begin);
_decompressedStreams[i].Open(_compressedStreams[i]);
}
LoadSfxList(path);
return true;
}
bool Cinematics::LoadSfxList(StringView path)
{
#if defined(WITH_AUDIO)
auto& resolver = ContentResolver::Get();
auto s = resolver.OpenContentFile(fs::CombinePath("Cinematics"_s, String(path + ".j2sfx"_s)));
if (!s->IsValid()) {
return false;
}
if (s->GetSize() <= 16 || s->GetSize() >= 64 * 1024 * 1024) {
LOGE("Cannot load SFX playlist for \"{}.j2v\" - unexpected file size", path);
return false;
}
std::uint64_t signature = s->ReadValueAsLE<std::uint64_t>();
std::uint8_t fileType = s->ReadValue<std::uint8_t>();
std::uint16_t version = s->ReadValueAsLE<std::uint16_t>();
if (signature != 0x2095A59FF0BFBBEF || fileType != ContentResolver::SfxListFile || version > SfxListVersion) {
LOGE("Cannot load SFX playlist for \"{}.j2v\" - invalid signature", path);
return false;
}
std::uint32_t sampleCount = s->ReadValueAsLE<std::uint16_t>();
for (std::uint32_t i = 0; i < sampleCount; i++) {
std::uint8_t stringSize = s->ReadValue<std::uint8_t>();
String samplePath = String(NoInit, stringSize);
s->Read(samplePath.data(), stringSize);
String samplePathNormalized = fs::ToNativeSeparators(samplePath);
String fullPath = fs::CombinePath("Animations"_s, samplePathNormalized);
auto sample = resolver.OpenContentFile(fullPath);
if (sample->IsValid()) {
_sfxSamples.emplace_back(std::move(sample), fullPath);
} else {
_sfxSamples.emplace_back(); // Sample not found
}
}
std::uint32_t itemCount = s->ReadValueAsLE<std::uint16_t>();
for (std::uint32_t i = 0; i < itemCount; i++) {
auto& item = _sfxPlaylist.emplace_back();
item.Frame = s->ReadVariableUint32();
item.Sample = s->ReadValueAsLE<std::uint16_t>();
item.Gain = s->ReadValue<std::uint8_t>() / 255.0f;
item.Panning = s->ReadValue<std::int8_t>() / 127.0f;
}
return true;
#else
return false;
#endif
}
void Cinematics::PrepareNextFrame()
{
// Check if palette was changed
if (ReadValue<std::uint8_t>(0) == 0x01) {
Read(3, _palette, sizeof(_palette));
}
// Read pixels into the buffer
for (std::int32_t y = 0; y < _height; y++) {
std::uint8_t c;
std::int32_t x = 0;
while ((c = ReadValue<std::uint8_t>(0)) != 0x80) {
if (c < 0x80) {
std::int32_t u;
if (c == 0x00) {
u = AsLE(ReadValue<std::uint16_t>(0));
} else {
u = c;
}
// Read specified number of pixels in row
for (std::int32_t i = 0; i < u; i++) {
DEATH_DEBUG_ASSERT(x < _width, "Frame decoding overrun");
_buffer[y * _width + x] = ReadValue<std::uint8_t>(3);
x++;
}
} else {
std::int32_t u;
if (c == 0x81) {
u = AsLE(ReadValue<std::uint16_t>(0));
} else {
u = c - 0x6A;
}
// Copy specified number of pixels from previous frame
std::int32_t n = AsLE(ReadValue<std::uint16_t>(1)) + (ReadValue<std::uint8_t>(2) + y - 127) * _width;
for (std::int32_t i = 0; i < u; i++) {
DEATH_DEBUG_ASSERT(x < _width, "Frame decoding overrun");
_buffer[y * _width + x] = _lastBuffer[n];
x++;
n++;
}
}
}
}
// Apply current palette to indices
for (std::int32_t i = 0; i < _width * _height; i++) {
_currentFrame[i] = _palette[_buffer[i]];
}
// Upload new texture to GPU
_texture->LoadFromTexels((std::uint8_t*)_currentFrame.get(), 0, 0, _width, _height);
// Create copy of the buffer
std::memcpy(_lastBuffer.get(), _buffer.get(), _width * _height);
#if defined(WITH_AUDIO)
for (std::size_t i = 0; i < _sfxPlaylist.size(); i++) {
if (_sfxPlaylist[i].Frame == _frameIndex) {
auto& item = _sfxPlaylist[i];
auto& sample = _sfxSamples[item.Sample];
if (sample.Buffer == nullptr) {
continue;
}
item.CurrentPlayer = std::make_unique<nCine::AudioBufferPlayer>(sample.Buffer.get());
item.CurrentPlayer->setPosition(Vector3f(item.Panning, 0.0f, 0.0f));
item.CurrentPlayer->setAs2D(true);
item.CurrentPlayer->setGain(_sfxPlaylist[i].Gain * PreferencesCache::MasterVolume * PreferencesCache::SfxVolume);
item.CurrentPlayer->play();
}
}
#endif
_frameIndex++;
}
void Cinematics::Read(std::int32_t streamIndex, void* buffer, std::uint32_t bytes)
{
_decompressedStreams[streamIndex].Read(buffer, bytes);
}
void Cinematics::UpdatePressedActions()
{
auto& input = theApplication().GetInputManager();
_pressedActions = ((_pressedActions & 0xFFFF) << 16);
const JoyMappedState* joyStates[ControlScheme::MaxConnectedGamepads];
std::int32_t joyStatesCount = 0;
for (std::int32_t i = 0; i < JoyMapping::MaxNumJoysticks && joyStatesCount < std::int32_t(arraySize(joyStates)); i++) {
if (input.isJoyMapped(i)) {
joyStates[joyStatesCount++] = &input.joyMappedState(i);
}
}
_pressedActions |= ControlScheme::FetchNavigation(_pressedKeys, ArrayView(joyStates, joyStatesCount));
// Also allow Menu action as skip key
if (_pressedActions & (1 << (std::uint32_t)PlayerAction::Menu)) {
_pressedActions |= (1 << (std::uint32_t)PlayerAction::Fire);
}
}
void Cinematics::CinematicsCanvas::Initialize()
{
// Prepare output render command
_renderCommand.SetType(RenderCommand::Type::Sprite);
_renderCommand.GetMaterial().SetShaderProgramType(Material::ShaderProgramType::Sprite);
_renderCommand.GetMaterial().ReserveUniformsDataMemory();
_renderCommand.GetGeometry().SetDrawParameters(GL_TRIANGLE_STRIP, 0, 4);
auto* textureUniform = _renderCommand.GetMaterial().Uniform(Material::TextureUniformName);
if (textureUniform && textureUniform->GetIntValue(0) != 0) {
textureUniform->SetIntValue(0); // GL_TEXTURE0
}
}
bool Cinematics::CinematicsCanvas::OnDraw(RenderQueue& renderQueue)
{
if (_owner->_frameDelay == 0.0f) {
return false;
}
Vector2i viewSize = _owner->_upscalePass.GetViewSize();
float ratioTarget = (float)viewSize.Y / viewSize.X;
float ratioSource = (float)_owner->_height / _owner->_width;
Vector2f frameSize;
if (PreferencesCache::KeepAspectRatioInCinematics) {
if (ratioTarget < ratioSource) {
frameSize = Vector2f(viewSize.Y / ratioSource, viewSize.Y);
} else {
frameSize = Vector2f(viewSize.X, viewSize.X * ratioSource);
}
} else {
// Try to adjust ratio a bit, otherwise show black bars or zoom it in
float ratio = std::clamp(ratioTarget, ratioSource - 0.16f, ratioSource);
frameSize = Vector2f(viewSize.X, viewSize.X * ratio);
}
Vector2f frameOffset = (viewSize.As<float>() - frameSize) * 0.5f;
frameOffset.X = std::round(frameOffset.X);
frameOffset.Y = std::round(frameOffset.Y);
auto* instanceBlock = _renderCommand.GetMaterial().UniformBlock(Material::InstanceBlockName);
instanceBlock->GetUniform(Material::TexRectUniformName)->SetFloatValue(1.0f, 0.0f, 1.0f, 0.0f);
instanceBlock->GetUniform(Material::SpriteSizeUniformName)->SetFloatVector(frameSize.Data());
instanceBlock->GetUniform(Material::ColorUniformName)->SetFloatVector(Colorf::White.Data());
_renderCommand.SetTransformation(Matrix4x4f::Translation(frameOffset.X, frameOffset.Y, 0.0f));
_renderCommand.GetMaterial().SetTexture(*_owner->_texture);
renderQueue.AddCommand(&_renderCommand);
return true;
}
#if defined(WITH_AUDIO)
Cinematics::SfxItem::SfxItem()
{
}
Cinematics::SfxItem::SfxItem(std::unique_ptr<Stream> stream, StringView path)
: Buffer(std::make_unique<AudioBuffer>(std::move(stream), path))
{
}
#endif
}
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