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#pragma once
#include "ScrollableMenuSection.h"
namespace Jazz2::UI::Menu
{
#ifndef DOXYGEN_GENERATING_OUTPUT
enum class ControlsOptionsItemType {
RemapControls,
TouchControls,
ToggleRunAction,
GamepadButtonLabels,
#if defined(NCINE_HAS_GAMEPAD_RUMBLE)
EnableGamepadRumble,
#endif
#if defined(WITH_SDL)
EnablePlayStationExtendedSupport,
#endif
#if defined(NCINE_HAS_NATIVE_BACK_BUTTON)
UseNativeBackButton,
#endif
InputDiagnostics,
ResetToDefault
};
struct ControlsOptionsItem {
ControlsOptionsItemType Type;
String DisplayName;
bool HasBooleanValue;
std::int32_t PlayerIndex;
};
#endif
class ControlsOptionsSection : public ScrollableMenuSection<ControlsOptionsItem>
{
public:
ControlsOptionsSection();
~ControlsOptionsSection();
void OnDraw(Canvas* canvas) override;
protected:
void OnHandleInput() override;
void OnLayoutItem(Canvas* canvas, ListViewItem& item) override;
void OnDrawItem(Canvas* canvas, ListViewItem& item, std::int32_t& charOffset, bool isSelected) override;
void OnExecuteSelected() override;
private:
bool _isDirty;
};
}
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