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#include "EpisodeSelectSection.h"
#include "CustomLevelSelectSection.h"
#include "StartGameOptionsSection.h"
#include "MenuResources.h"
#include "../../PreferencesCache.h"
#include "../../../nCine/I18n.h"
#if defined(WITH_MULTIPLAYER)
# include "CreateServerOptionsSection.h"
#endif
#include <Containers/StringConcatenable.h>
#include <Utf8.h>
using namespace Jazz2::UI::Menu::Resources;
namespace Jazz2::UI::Menu
{
EpisodeSelectSection::EpisodeSelectSection(bool multiplayer, bool privateServer)
: _multiplayer(multiplayer), _privateServer(privateServer), _expandedAnimation(0.0f), _transitionFromEpisode(-1),
_transitionFromEpisodeTime(0.0f), _expanded(false), _shouldStart(false)
{
auto& resolver = ContentResolver::Get();
// Search both "Content/Episodes/" and "Cache/Episodes/"
for (auto item : fs::Directory(fs::CombinePath(resolver.GetContentPath(), "Episodes"_s), fs::EnumerationOptions::SkipDirectories)) {
AddEpisode(item);
}
for (auto item : fs::Directory(fs::CombinePath(resolver.GetCachePath(), "Episodes"_s), fs::EnumerationOptions::SkipDirectories)) {
AddEpisode(item);
}
std::int32_t maxPosition = 0;
for (const ListViewItem& item : _items) {
if (maxPosition < item.Item.Description.Position && item.Item.Description.Position < UINT16_MAX - 2) {
maxPosition = item.Item.Description.Position;
}
}
// Move all episodes with Position = 0 to the end of the list
for (ListViewItem& item : _items) {
if (item.Item.Description.Position == 0) {
item.Item.Description.Position = ++maxPosition;
}
}
nCine::sort(_items.begin(), _items.end(), [](const ListViewItem& a, const ListViewItem& b) -> bool {
return (a.Item.Description.Position < b.Item.Description.Position);
});
}
void EpisodeSelectSection::OnUpdate(float timeMult)
{
ScrollableMenuSection::OnUpdate(timeMult);
if (_expanded && _expandedAnimation < 1.0f) {
_expandedAnimation = std::min(_expandedAnimation + timeMult * 0.016f, 1.0f);
}
if (_transitionFromEpisode != -1) {
_transitionFromEpisodeTime = lerpByTime(_transitionFromEpisodeTime, 0.0f, 0.07f, timeMult);
if (std::abs(_transitionFromEpisodeTime) < 0.01f) {
_transitionFromEpisode = -1;
}
}
if (!_shouldStart) {
if (_root->ActionHit(PlayerAction::Menu)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_root->LeaveSection();
return;
} else if (!_items.empty()) {
if (_root->ActionHit(PlayerAction::Fire)) {
OnExecuteSelected();
} else if (_root->ActionHit(PlayerAction::Left)) {
if (!_multiplayer && _expanded) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_expanded = false;
_expandedAnimation = 0.0f;
EnsureVisibleSelected();
}
} else if (_root->ActionHit(PlayerAction::Right)) {
if (!_multiplayer && !_expanded && (_items[_selectedIndex].Item.Flags & EpisodeDataFlags::CanContinue) == EpisodeDataFlags::CanContinue) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_expanded = true;
EnsureVisibleSelected();
}
} else if (_items.size() > 1) {
if (_root->ActionHit(PlayerAction::Up)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
_transitionFromEpisode = _selectedIndex;
_transitionFromEpisodeTime = -1.0f;
_expanded = false;
_expandedAnimation = 0.0f;
std::int32_t offset;
if (_selectedIndex > 0) {
_selectedIndex--;
offset = -ItemHeight / 2;
} else {
_selectedIndex = (std::int32_t)(_items.size() - 1);
offset = 0;
}
EnsureVisibleSelected(offset);
} else if (_root->ActionHit(PlayerAction::Down)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
_transitionFromEpisode = _selectedIndex;
_transitionFromEpisodeTime = 1.0f;
_expanded = false;
_expandedAnimation = 0.0f;
std::int32_t offset;
if (_selectedIndex < _items.size() - 1) {
_selectedIndex++;
offset = ItemHeight / 2;
} else {
_selectedIndex = 0;
offset = 0;
}
EnsureVisibleSelected(offset);
}
}
}
} else {
_transitionTime -= 0.025f * timeMult;
if (_transitionTime <= 0.0f) {
OnAfterTransition();
}
}
}
void EpisodeSelectSection::OnDraw(Canvas* canvas)
{
Recti contentBounds = _root->GetContentBounds();
float centerX = contentBounds.X + contentBounds.W * 0.5f;
float topLine = contentBounds.Y + TopLine;
float bottomLine = contentBounds.Y + contentBounds.H - BottomLine;
_root->DrawElement(MenuDim, centerX, (topLine + bottomLine) * 0.5f, IMenuContainer::BackgroundLayer,
Alignment::Center, Colorf::Black, Vector2f(680.0f, bottomLine - topLine + 2.0f), Vector4f(1.0f, 0.0f, 0.4f, 0.3f));
_root->DrawElement(MenuLine, 0, centerX, topLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
_root->DrawElement(MenuLine, 1, centerX, bottomLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
std::int32_t charOffset = 0;
_root->DrawStringShadow(
#if defined(WITH_MULTIPLAYER)
_multiplayer ? (_privateServer ? _("Create Private Server") : _("Create Public Server")) : _("Play Story"),
#else
_("Play Story"),
#endif
charOffset, centerX, topLine - 21.0f, IMenuContainer::FontLayer, Alignment::Center, Colorf(0.46f, 0.46f, 0.46f, 0.5f),
0.9f, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
}
void EpisodeSelectSection::OnDrawEmptyText(Canvas* canvas, std::int32_t& charOffset)
{
Vector2i viewSize = canvas->ViewSize;
_root->DrawStringShadow(_("No episode found!"), charOffset, viewSize.X * 0.5f, viewSize.Y * 0.55f, IMenuContainer::FontLayer,
Alignment::Center, Colorf(0.62f, 0.44f, 0.34f, 0.5f), 0.9f, 0.4f, 0.6f, 0.6f, 0.8f, 0.88f);
}
void EpisodeSelectSection::OnDrawItem(Canvas* canvas, ListViewItem& item, std::int32_t& charOffset, bool isSelected)
{
float centerX = canvas->ViewSize.X * 0.5f;
if ((item.Item.Flags & EpisodeDataFlags::IsMissing) == EpisodeDataFlags::IsMissing) {
if (isSelected) {
_root->DrawStringGlow(item.Item.Description.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer,
Alignment::Center, Colorf(0.51f, 0.51f, 0.51f, 0.35f), 0.9f);
} else {
_root->DrawStringShadow(item.Item.Description.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer,
Alignment::Center, Colorf(0.51f, 0.51f, 0.51f, 0.35f), 0.9f);
}
} else if (isSelected) {
float size = 0.5f + IMenuContainer::EaseOutElastic(_animation) * 0.6f;
if ((item.Item.Flags & EpisodeDataFlags::IsAvailable) == EpisodeDataFlags::IsAvailable || PreferencesCache::AllowCheatsUnlock) {
float expandedAnimation2 = std::min(_expandedAnimation * 6.0f, 1.0f);
float expandedAnimation3 = (expandedAnimation2 * expandedAnimation2 * (3.0f - 2.0f * expandedAnimation2));
if (item.Item.Description.TitleImage != nullptr) {
Vector2i titleSize = item.Item.Description.TitleImage->GetSize() / 2;
_root->DrawTexture(*item.Item.Description.TitleImage, centerX, item.Y + 2.2f, IMenuContainer::FontLayer + 8, Alignment::Center, Vector2f(titleSize.X, titleSize.Y) * size * (1.0f - expandedAnimation3 * 0.2f) * 1.02f, Colorf(0.0f, 0.0f, 0.0f, 0.26f - expandedAnimation3 * 0.1f), true);
float alpha = 1.0f - expandedAnimation3 * 0.4f;
_root->DrawTexture(*item.Item.Description.TitleImage, centerX, item.Y, IMenuContainer::FontLayer + 10, Alignment::Center, Vector2f(titleSize.X, titleSize.Y) * size * (1.0f - expandedAnimation3 * 0.2f), Colorf(alpha, alpha, alpha, 1.0f), true);
} else {
Colorf nameColor = Font::RandomColor;
nameColor.SetAlpha(0.5f - expandedAnimation3 * 0.15f);
_root->DrawStringGlow(item.Item.Description.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer + 10,
Alignment::Center, nameColor, size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
}
if (!_multiplayer && (item.Item.Flags & EpisodeDataFlags::CanContinue) == EpisodeDataFlags::CanContinue) {
float expandX = centerX + (item.Item.Description.DisplayName.size() + 3) * 2.8f * size + (canvas->ViewSize.X >= 400 ? 40.0f : 0.0f);
float moveX = expandedAnimation3 * -12.0f;
_root->DrawStringShadow(">"_s, charOffset, expandX + moveX, item.Y, IMenuContainer::FontLayer + 20,
Alignment::Right, Colorf(0.5f, 0.5f, 0.5f, 0.5f * std::min(1.0f, 0.6f + _animation)), 0.8f, 1.1f, 1.1f, 0.4f, 0.4f);
if (_expanded) {
float expandedAnimation4 = IMenuContainer::EaseOutElastic(_expandedAnimation) * 0.8f;
// TRANSLATORS: Menu subitem in Play Story section
Vector2f textSize = _root->MeasureString(_("Restart episode"), 0.8f, 0.8f);
_root->DrawStringShadow(_("Restart episode"), charOffset, expandX + textSize.X * 0.5f - 2.0f, item.Y, IMenuContainer::FontLayer + 22,
Alignment::Center, Colorf(0.62f, 0.44f, 0.34f, 0.5f * std::min(1.0f, 0.4f + expandedAnimation3)), expandedAnimation4, 0.4f, 0.6f, 0.6f, 0.6f, 0.8f);
}
}
} else {
std::int32_t prevEpisodeIndex = -1;
if (!item.Item.Description.PreviousEpisode.empty()) {
for (std::int32_t j = 0; j < _items.size(); j++) {
if (item.Item.Description.PreviousEpisode == _items[j].Item.Description.Name) {
prevEpisodeIndex = j;
break;
}
}
}
_root->DrawStringGlow(item.Item.Description.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer + 10,
Alignment::Center, Font::TransparentRandomColor, size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
if (prevEpisodeIndex != -1) {
// TRANSLATORS: Information in Play Story section that episode is locked because the previous episode is not complete
_root->DrawStringShadow(_f("You must complete \"{}\" first!", _items[prevEpisodeIndex].Item.Description.DisplayName), charOffset, centerX, item.Y, IMenuContainer::FontLayer + 20,
Alignment::Center, Colorf(0.66f, 0.42f, 0.32f, std::min(0.5f, 0.2f + 2.0f * _animation)), 0.7f * size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
} else {
// TRANSLATORS: Information in Play Story section that episode is locked
_root->DrawStringShadow(_("Episode is locked!"), charOffset, centerX, item.Y, IMenuContainer::FontLayer + 20,
Alignment::Center, Colorf(0.66f, 0.42f, 0.32f, std::min(0.5f, 0.2f + 2.0f * _animation)), 0.7f * size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
}
}
} else {
_root->DrawStringShadow(item.Item.Description.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer,
Alignment::Center, Font::DefaultColor, 0.9f);
}
if ((item.Item.Flags & (EpisodeDataFlags::IsCompleted | EpisodeDataFlags::IsAvailable)) == (EpisodeDataFlags::IsCompleted | EpisodeDataFlags::IsAvailable)) {
float size = (isSelected ? 0.5f + IMenuContainer::EaseOutElastic(_animation) * 0.6f : 0.7f);
float textWidth = item.Item.Description.DisplayName.size() + 3;
if (isSelected) {
if (item.Item.Description.Name == "prince"_s || item.Item.Description.Name == "share"_s) {
// "Formerly a Prince" & "Shareware Demo" title image is too narrow, so try to adjust it a bit
textWidth *= 0.8f;
} else if (item.Item.Description.Name == "flash"_s) {
// "Flashback" title image is too wide, so try to adjust it a bit
textWidth *= 1.5f;
}
}
float expandedAnimation2 = std::min(_expandedAnimation * 6.0f, 1.0f);
float expandX = centerX - textWidth * 4.0f * (isSelected ? (size - (expandedAnimation2 * 0.12f)) : 1.1f) + 10.0f;
_root->DrawElement(EpisodeComplete, 0, expandX, item.Y - 2.0f, IMenuContainer::MainLayer + (isSelected ? 20 : 10), Alignment::Right,
((item.Item.Flags & EpisodeDataFlags::CheatsUsed) == EpisodeDataFlags::CheatsUsed ? Colorf::Black : Colorf::White), size, size);
}
}
void EpisodeSelectSection::OnHandleInput()
{
// Already handled in OnUpdate()
}
void EpisodeSelectSection::OnDrawClipped(Canvas* canvas)
{
if (!_items.empty()) {
bool inTransition = false;
if (_transitionFromEpisode != -1 && _transitionFromEpisode != _selectedIndex) {
auto& item = _items[_transitionFromEpisode];
if (item.Item.Description.BackgroundImage != nullptr) {
Vector2f center = Vector2f(canvas->ViewSize.X * 0.5f, canvas->ViewSize.Y * 0.7f);
Vector2i backgroundSize = item.Item.Description.BackgroundImage->GetSize();
float expandedAnimation2 = std::min(_expandedAnimation * 6.0f, 1.0f);
float expandedAnimation3 = (expandedAnimation2 * expandedAnimation2 * (3.0f - 2.0f * expandedAnimation2));
if (expandedAnimation3 > 0.0f) {
backgroundSize += expandedAnimation3 * 100;
}
inTransition = true;
_root->DrawSolid(center.X, center.Y, IMenuContainer::BackgroundLayer - 10, Alignment::Center, Vector2f(backgroundSize.X + 2.0f, backgroundSize.Y + 2.0f), Colorf(1.0f, 1.0f, 1.0f, 0.26f));
float alpha = 0.4f - expandedAnimation3 * 0.1f;
_root->DrawTexture(*item.Item.Description.BackgroundImage, center.X, center.Y, IMenuContainer::BackgroundLayer - 1, Alignment::Center, Vector2f(backgroundSize.X, backgroundSize.Y), Colorf(alpha, alpha, alpha, 1.0f));
}
}
auto& item = _items[_selectedIndex];
if (item.Item.Description.BackgroundImage != nullptr) {
Vector2f center = Vector2f(canvas->ViewSize.X * 0.5f, canvas->ViewSize.Y * 0.7f);
Vector2i backgroundSize = item.Item.Description.BackgroundImage->GetSize();
float expandedAnimation2 = std::min(_expandedAnimation * 6.0f, 1.0f);
float expandedAnimation3 = (expandedAnimation2 * expandedAnimation2 * (3.0f - 2.0f * expandedAnimation2));
if (expandedAnimation3 > 0.0f) {
backgroundSize += expandedAnimation3 * 100;
}
float transitionOffset = 0.0f, transitionAlpha = 1.0f;
if (!inTransition) {
_root->DrawSolid(center.X, center.Y, IMenuContainer::BackgroundLayer - 10, Alignment::Center, Vector2f(backgroundSize.X + 2.0f, backgroundSize.Y + 2.0f), Colorf(1.0f, 1.0f, 1.0f, 0.26f));
} else {
transitionOffset = 50.0f * _transitionFromEpisodeTime;
transitionAlpha = 1.0f - 0.5 * std::abs(_transitionFromEpisodeTime);
}
float alpha = 0.4f - expandedAnimation3 * 0.1f;
_root->DrawTexture(*item.Item.Description.BackgroundImage, center.X, center.Y + transitionOffset, IMenuContainer::BackgroundLayer, Alignment::Center, Vector2f(backgroundSize.X, backgroundSize.Y), Colorf(alpha, alpha, alpha, transitionAlpha));
}
}
ScrollableMenuSection::OnDrawClipped(canvas);
}
void EpisodeSelectSection::OnDrawOverlay(Canvas* canvas)
{
if (_shouldStart) {
Vector2i viewSize = canvas->ViewSize;
auto* command = canvas->RentRenderCommand();
if (command->GetMaterial().SetShader(ContentResolver::Get().GetShader(PrecompiledShader::Transition))) {
command->GetMaterial().ReserveUniformsDataMemory();
command->GetGeometry().SetDrawParameters(GL_TRIANGLE_STRIP, 0, 4);
}
command->GetMaterial().SetBlendingFactors(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
auto* instanceBlock = command->GetMaterial().UniformBlock(Material::InstanceBlockName);
instanceBlock->GetUniform(Material::TexRectUniformName)->SetFloatVector(Vector4f(1.0f, 0.0f, 1.0f, 0.0f).Data());
instanceBlock->GetUniform(Material::SpriteSizeUniformName)->SetFloatVector(Vector2f(static_cast<float>(viewSize.X), static_cast<float>(viewSize.Y)).Data());
instanceBlock->GetUniform(Material::ColorUniformName)->SetFloatVector(Colorf(0.0f, 0.0f, 0.0f, _transitionTime).Data());
command->SetTransformation(Matrix4x4f::Identity);
command->SetLayer(999);
canvas->DrawRenderCommand(command);
}
}
void EpisodeSelectSection::OnTouchEvent(const TouchEvent& event, Vector2i viewSize)
{
if (_shouldStart) {
return;
}
ScrollableMenuSection::OnTouchEvent(event, viewSize);
}
void EpisodeSelectSection::OnTouchUp(int32_t newIndex, Vector2i viewSize, Vector2i touchPos)
{
std::int32_t halfW = viewSize.X / 2;
if (std::abs(touchPos.X - halfW) < 150) {
if (_selectedIndex == newIndex) {
bool onExpand = (_touchLast.X > halfW + 100.0f && (_items[newIndex].Item.Flags & EpisodeDataFlags::CanContinue) == EpisodeDataFlags::CanContinue);
if (onExpand) {
if (_expanded) {
OnExecuteSelected();
} else {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_expanded = true;
}
} else {
if (_expanded) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_expanded = false;
_expandedAnimation = 0.0f;
} else {
OnExecuteSelected();
}
}
} else {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
_selectedIndex = newIndex;
_expanded = false;
_expandedAnimation = 0.0f;
EnsureVisibleSelected();
}
}
}
void EpisodeSelectSection::OnExecuteSelected()
{
auto& selectedItem = _items[_selectedIndex];
if ((selectedItem.Item.Flags & EpisodeDataFlags::IsMissing) == EpisodeDataFlags::IsMissing) {
return;
}
if ((selectedItem.Item.Flags & EpisodeDataFlags::IsAvailable) == EpisodeDataFlags::IsAvailable || PreferencesCache::AllowCheatsUnlock) {
_root->PlaySfx("MenuSelect"_s, 0.6f);
#if defined(WITH_MULTIPLAYER)
if (_multiplayer) {
if ((selectedItem.Item.Flags & EpisodeDataFlags::RedirectToCustomLevels) == EpisodeDataFlags::RedirectToCustomLevels) {
_root->SwitchToSection<CustomLevelSelectSection>(true, _privateServer);
return;
}
_root->SwitchToSection<CreateServerOptionsSection>(String(selectedItem.Item.Description.Name + '/' + selectedItem.Item.Description.FirstLevel),
selectedItem.Item.Description.PreviousEpisode, _privateServer);
return;
}
#endif
if ((selectedItem.Item.Flags & EpisodeDataFlags::RedirectToCustomLevels) == EpisodeDataFlags::RedirectToCustomLevels) {
_root->SwitchToSection<CustomLevelSelectSection>();
return;
}
if ((selectedItem.Item.Flags & EpisodeDataFlags::CanContinue) == EpisodeDataFlags::CanContinue) {
if (_expanded) {
// Remove saved progress and restart the episode
PreferencesCache::RemoveEpisodeContinue(selectedItem.Item.Description.Name);
selectedItem.Item.Flags &= ~EpisodeDataFlags::CanContinue;
_expandedAnimation = 0.0f;
_expanded = false;
} else {
// Continue from the last level
_shouldStart = true;
_transitionTime = 1.0f;
return;
}
}
_root->SwitchToSection<StartGameOptionsSection>(String(selectedItem.Item.Description.Name + '/' + selectedItem.Item.Description.FirstLevel),
selectedItem.Item.Description.PreviousEpisode);
}
}
void EpisodeSelectSection::OnAfterTransition()
{
auto& selectedItem = _items[_selectedIndex];
auto* episodeContinue = PreferencesCache::GetEpisodeContinue(selectedItem.Item.Description.Name);
PlayerType players[] = { (PlayerType)((episodeContinue->State.DifficultyAndPlayerType >> 4) & 0x0f) };
LevelInitialization levelInit(String(selectedItem.Item.Description.Name + '/' + episodeContinue->LevelName), (GameDifficulty)(episodeContinue->State.DifficultyAndPlayerType & 0x0f),
PreferencesCache::EnableReforgedGameplay, false, players);
if ((episodeContinue->State.Flags & EpisodeContinuationFlags::CheatsUsed) == EpisodeContinuationFlags::CheatsUsed) {
levelInit.CheatsUsed = true;
}
levelInit.ElapsedMilliseconds = episodeContinue->State.ElapsedMilliseconds;
auto& firstPlayer = levelInit.PlayerCarryOvers[0];
firstPlayer.Lives = episodeContinue->State.Lives;
firstPlayer.Score = episodeContinue->State.Score;
std::memcpy(firstPlayer.Gems, episodeContinue->State.Gems, sizeof(firstPlayer.Gems));
std::memcpy(firstPlayer.Ammo, episodeContinue->State.Ammo, sizeof(firstPlayer.Ammo));
std::memcpy(firstPlayer.WeaponUpgrades, episodeContinue->State.WeaponUpgrades, sizeof(firstPlayer.WeaponUpgrades));
_root->ChangeLevel(std::move(levelInit));
}
void EpisodeSelectSection::AddEpisode(StringView episodeFile)
{
if (fs::GetExtension(episodeFile) != "j2e"_s) {
return;
}
auto& resolver = ContentResolver::Get();
std::optional<Episode> description = resolver.GetEpisodeByPath(episodeFile, true);
if (description) {
#if defined(SHAREWARE_DEMO_ONLY)
// Check if specified episode is unlocked, used only if compiled with SHAREWARE_DEMO_ONLY
if (description->Name == "prince"_s && (PreferencesCache::UnlockedEpisodes & UnlockableEpisodes::FormerlyAPrince) == UnlockableEpisodes::None) return;
if (description->Name == "rescue"_s && (PreferencesCache::UnlockedEpisodes & UnlockableEpisodes::JazzInTime) == UnlockableEpisodes::None) return;
if (description->Name == "flash"_s && (PreferencesCache::UnlockedEpisodes & UnlockableEpisodes::Flashback) == UnlockableEpisodes::None) return;
if (description->Name == "monk"_s && (PreferencesCache::UnlockedEpisodes & UnlockableEpisodes::FunkyMonkeys) == UnlockableEpisodes::None) return;
if ((description->Name == "xmas98"_s || description->Name == "xmas99"_s) && (PreferencesCache::UnlockedEpisodes & UnlockableEpisodes::ChristmasChronicles) == UnlockableEpisodes::None) return;
if (description->Name == "secretf"_s && (PreferencesCache::UnlockedEpisodes & UnlockableEpisodes::TheSecretFiles) == UnlockableEpisodes::None) return;
#endif
auto& episode = _items.emplace_back();
episode.Item.Description = std::move(*description);
episode.Item.Flags = EpisodeDataFlags::None;
if (episode.Item.Description.FirstLevel == ":custom-levels"_s) {
episode.Item.Flags |= EpisodeDataFlags::RedirectToCustomLevels | EpisodeDataFlags::IsAvailable;
episode.Item.Description.DisplayName = _("Play Custom Levels");
} else {
if (!resolver.LevelExists(String(episode.Item.Description.Name + '/' + episode.Item.Description.FirstLevel))) {
// Cannot find the first level of episode in dedicated directory, try to search also "unknown" directory
if (resolver.LevelExists(String("unknown/"_s + episode.Item.Description.FirstLevel))) {
episode.Item.Flags |= EpisodeDataFlags::LevelsInUnknownDirectory;
} else {
episode.Item.Flags |= EpisodeDataFlags::IsMissing;
}
}
if ((episode.Item.Flags & EpisodeDataFlags::IsMissing) != EpisodeDataFlags::IsMissing) {
if (!episode.Item.Description.PreviousEpisode.empty()) {
auto previousEpisodeEnd = PreferencesCache::GetEpisodeEnd(episode.Item.Description.PreviousEpisode);
if (previousEpisodeEnd != nullptr && (previousEpisodeEnd->Flags & EpisodeContinuationFlags::IsCompleted) == EpisodeContinuationFlags::IsCompleted) {
episode.Item.Flags |= EpisodeDataFlags::IsAvailable;
}
} else {
episode.Item.Flags |= EpisodeDataFlags::IsAvailable;
}
if ((episode.Item.Flags & EpisodeDataFlags::IsAvailable) == EpisodeDataFlags::IsAvailable) {
auto currentEpisodeEnd = PreferencesCache::GetEpisodeEnd(episode.Item.Description.Name);
if (currentEpisodeEnd != nullptr && (currentEpisodeEnd->Flags & EpisodeContinuationFlags::IsCompleted) == EpisodeContinuationFlags::IsCompleted) {
episode.Item.Flags |= EpisodeDataFlags::IsCompleted;
if ((currentEpisodeEnd->Flags & EpisodeContinuationFlags::CheatsUsed) == EpisodeContinuationFlags::CheatsUsed) {
episode.Item.Flags |= EpisodeDataFlags::CheatsUsed;
}
}
auto* episodeContinue = PreferencesCache::GetEpisodeContinue(episode.Item.Description.Name);
if (episodeContinue != nullptr) {
episode.Item.Flags |= EpisodeDataFlags::CanContinue;
}
}
}
}
}
}
}
|