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#include "OptionsSection.h"
#include "MenuResources.h"
#include "GameplayOptionsSection.h"
#include "GraphicsOptionsSection.h"
#include "SoundsOptionsSection.h"
#include "ControlsOptionsSection.h"
#include "UserProfileOptionsSection.h"
#include "../../../nCine/I18n.h"
#include <Utf8.h>
using namespace Jazz2::UI::Menu::Resources;
namespace Jazz2::UI::Menu
{
OptionsSection::OptionsSection()
{
// TRANSLATORS: Menu item in Options section
_items.emplace_back(OptionsItem { OptionsItemType::Gameplay, _("Gameplay") });
// TRANSLATORS: Menu item in Options section
_items.emplace_back(OptionsItem { OptionsItemType::Graphics, _("Graphics") });
#if defined(WITH_AUDIO)
// TRANSLATORS: Menu item in Options section
_items.emplace_back(OptionsItem { OptionsItemType::Sounds, _("Sounds") });
#endif
// TRANSLATORS: Menu item in Options section
_items.emplace_back(OptionsItem { OptionsItemType::Controls, _("Controls") });
// TRANSLATORS: Menu item in Options section
_items.emplace_back(OptionsItem { OptionsItemType::UserProfile, _("User Profile") });
}
void OptionsSection::OnDraw(Canvas* canvas)
{
Recti contentBounds = _root->GetContentBounds();
float centerX = contentBounds.X + contentBounds.W * 0.5f;
float topLine = contentBounds.Y + TopLine;
float bottomLine = contentBounds.Y + contentBounds.H - BottomLine;
_root->DrawElement(MenuDim, centerX, (topLine + bottomLine) * 0.5f, IMenuContainer::BackgroundLayer,
Alignment::Center, Colorf::Black, Vector2f(680.0f, bottomLine - topLine + 2.0f), Vector4f(1.0f, 0.0f, 0.4f, 0.3f));
_root->DrawElement(MenuLine, 0, centerX, topLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
_root->DrawElement(MenuLine, 1, centerX, bottomLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
std::int32_t charOffset = 0;
_root->DrawStringShadow(_("Options"), charOffset, centerX, topLine - 21.0f, IMenuContainer::FontLayer,
Alignment::Center, Colorf(0.46f, 0.46f, 0.46f, 0.5f), 0.9f, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
}
void OptionsSection::OnLayoutItem(Canvas* canvas, ListViewItem& item)
{
item.Height = ItemHeight;
}
void OptionsSection::OnDrawItem(Canvas* canvas, ListViewItem& item, int32_t& charOffset, bool isSelected)
{
float centerX = canvas->ViewSize.X * 0.5f;
if (isSelected) {
float size = 0.5f + IMenuContainer::EaseOutElastic(_animation) * 0.6f;
_root->DrawStringGlow(item.Item.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer + 10,
Alignment::Center, Font::RandomColor, size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
} else {
_root->DrawStringShadow(item.Item.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer,
Alignment::Center, Font::DefaultColor, 0.9f);
}
}
void OptionsSection::OnExecuteSelected()
{
_root->PlaySfx("MenuSelect"_s, 0.6f);
switch (_items[_selectedIndex].Item.Type) {
case OptionsItemType::Gameplay: _root->SwitchToSection<GameplayOptionsSection>(); break;
case OptionsItemType::Graphics: _root->SwitchToSection<GraphicsOptionsSection>(); break;
case OptionsItemType::Sounds: _root->SwitchToSection<SoundsOptionsSection>(); break;
case OptionsItemType::Controls: _root->SwitchToSection<ControlsOptionsSection>(); break;
case OptionsItemType::UserProfile: _root->SwitchToSection<UserProfileOptionsSection>(); break;
}
}
}
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