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#pragma once
#include "MenuSection.h"
namespace Jazz2::UI::Menu
{
/** @brief In-game menu root section */
class PauseSection : public MenuSection
{
public:
PauseSection();
void OnShow(IMenuContainer* root) override;
void OnUpdate(float timeMult) override;
void OnDraw(Canvas* canvas) override;
void OnTouchEvent(const nCine::TouchEvent& event, Vector2i viewSize) override;
private:
enum class Item {
Resume,
#if defined(WITH_MULTIPLAYER) || defined(DOXYGEN_GENERATING_OUTPUT)
Spectate,
#endif
Options,
Exit,
Count
};
#ifndef DOXYGEN_GENERATING_OUTPUT
// Doxygen 1.12.0 outputs also private structs/unions even if it shouldn't
struct ItemData {
Item Type;
String Name;
float TouchY;
ItemData(Item type, StringView name)
: Type(type), Name(name), TouchY(0.0f) {}
};
#endif
SmallVector<ItemData, (std::int32_t)Item::Count> _items;
std::int32_t _selectedIndex;
float _animation;
void ExecuteSelected();
};
}
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