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#include "PlayMultiplayerSection.h"
#if defined(WITH_MULTIPLAYER)
#include "MenuResources.h"
#include "EpisodeSelectSection.h"
#include "ServerSelectSection.h"
#include "../../../nCine/I18n.h"
#include <Utf8.h>
using namespace Jazz2::UI::Menu::Resources;
namespace Jazz2::UI::Menu
{
PlayMultiplayerSection::PlayMultiplayerSection()
{
// TRANSLATORS: Menu item in Play Multiplayer section
_items.emplace_back(PlayMultiplayerItem { PlayMultiplayerItemType::ConnectToServer, _("Connect To Server") });
// TRANSLATORS: Menu item in Play Multiplayer section
_items.emplace_back(PlayMultiplayerItem { PlayMultiplayerItemType::CreatePublicServer, _("Create Public Server") });
// TRANSLATORS: Menu item in Play Multiplayer section
_items.emplace_back(PlayMultiplayerItem { PlayMultiplayerItemType::CreatePrivateServer, _("Create Private Server") });
}
void PlayMultiplayerSection::OnDraw(Canvas* canvas)
{
Recti contentBounds = _root->GetContentBounds();
float centerX = contentBounds.X + contentBounds.W * 0.5f;
float topLine = contentBounds.Y + TopLine;
float bottomLine = contentBounds.Y + contentBounds.H - BottomLine;
_root->DrawElement(MenuDim, centerX, (topLine + bottomLine) * 0.5f, IMenuContainer::BackgroundLayer,
Alignment::Center, Colorf::Black, Vector2f(680.0f, bottomLine - topLine + 2.0f), Vector4f(1.0f, 0.0f, 0.4f, 0.3f));
_root->DrawElement(MenuLine, 0, centerX, topLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
_root->DrawElement(MenuLine, 1, centerX, bottomLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
int32_t charOffset = 0;
_root->DrawStringShadow(_("Play Online"), charOffset, centerX, topLine - 21.0f, IMenuContainer::FontLayer,
Alignment::Center, Colorf(0.46f, 0.46f, 0.46f, 0.5f), 0.9f, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
}
void PlayMultiplayerSection::OnLayoutItem(Canvas* canvas, ListViewItem& item)
{
item.Height = ItemHeight * 8 / 7;
}
void PlayMultiplayerSection::OnDrawItem(Canvas* canvas, ListViewItem& item, std::int32_t& charOffset, bool isSelected)
{
float centerX = canvas->ViewSize.X * 0.5f;
if (isSelected) {
float size = 0.5f + IMenuContainer::EaseOutElastic(_animation) * 0.6f;
_root->DrawStringGlow(item.Item.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer + 10,
Alignment::Center, Font::RandomColor, size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
} else {
_root->DrawStringShadow(item.Item.DisplayName, charOffset, centerX, item.Y, IMenuContainer::FontLayer,
Alignment::Center, Font::DefaultColor, 0.9f);
}
}
void PlayMultiplayerSection::OnExecuteSelected()
{
_root->PlaySfx("MenuSelect"_s, 0.6f);
switch (_items[_selectedIndex].Item.Type) {
case PlayMultiplayerItemType::ConnectToServer: _root->SwitchToSection<ServerSelectSection>(); break;
case PlayMultiplayerItemType::CreatePublicServer: _root->SwitchToSection<EpisodeSelectSection>(true, false); break;
case PlayMultiplayerItemType::CreatePrivateServer: _root->SwitchToSection<EpisodeSelectSection>(true, true); break;
}
}
}
#endif
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