1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201
|
#include "SoundsOptionsSection.h"
#include "MenuResources.h"
#include "../../PreferencesCache.h"
#include "../../../nCine/I18n.h"
#include <Utf8.h>
using namespace Jazz2::UI::Menu::Resources;
namespace Jazz2::UI::Menu
{
SoundsOptionsSection::SoundsOptionsSection()
: _selectedIndex(0), _animation(0.0f), _isDirty(false), _pressedCooldown(0.0f), _pressedCount(0)
{
// TRANSLATORS: Menu item in Options > Sounds section
_items[(std::int32_t)Item::MasterVolume].Name = _("Master Volume");
// TRANSLATORS: Menu item in Options > Sounds section
_items[(std::int32_t)Item::SfxVolume].Name = _("SFX Volume");
// TRANSLATORS: Menu item in Options > Sounds section
_items[(std::int32_t)Item::MusicVolume].Name = _("Music Volume");
}
SoundsOptionsSection::~SoundsOptionsSection()
{
if (_isDirty) {
_isDirty = false;
PreferencesCache::Save();
}
}
void SoundsOptionsSection::OnShow(IMenuContainer* root)
{
MenuSection::OnShow(root);
_animation = 0.0f;
}
void SoundsOptionsSection::OnUpdate(float timeMult)
{
if (_animation < 1.0f) {
_animation = std::min(_animation + timeMult * 0.016f, 1.0f);
}
if (_pressedCooldown < 1.0f) {
_pressedCooldown = std::min(_pressedCooldown + timeMult * 0.008f, 1.0f);
}
if (_root->ActionHit(PlayerAction::Menu)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_root->LeaveSection();
return;
} else if (_root->ActionHit(PlayerAction::Up)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
if (_selectedIndex > 0) {
_selectedIndex--;
} else {
_selectedIndex = (int32_t)Item::Count - 1;
}
} else if (_root->ActionHit(PlayerAction::Down)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
if (_selectedIndex < (int32_t)Item::Count - 1) {
_selectedIndex++;
} else {
_selectedIndex = 0;
}
} else if (_root->ActionPressed(PlayerAction::Left) || _root->ActionPressed(PlayerAction::Right)) {
if (_pressedCooldown >= 1.0f - (_pressedCount * 0.096f) || _root->ActionHit(PlayerAction::Left) || _root->ActionHit(PlayerAction::Right)) {
float* value;
switch (_selectedIndex) {
default:
case (int32_t)Item::MasterVolume: value = &PreferencesCache::MasterVolume; break;
case (int32_t)Item::SfxVolume: value = &PreferencesCache::SfxVolume; break;
case (int32_t)Item::MusicVolume: value = &PreferencesCache::MusicVolume; break;
}
*value = std::clamp(*value + (_root->ActionPressed(PlayerAction::Left) ? -0.03f : 0.03f), 0.0f, 1.0f);
_root->ApplyPreferencesChanges(ChangedPreferencesType::Audio);
_root->PlaySfx("MenuSelect"_s, 0.6f);
_isDirty = true;
_pressedCooldown = 0.0f;
_pressedCount = std::min(_pressedCount + 6, 10);
}
} else {
_pressedCount = 0;
}
}
void SoundsOptionsSection::OnDraw(Canvas* canvas)
{
constexpr std::int32_t BlockCount = 33;
Recti contentBounds = _root->GetContentBounds();
Vector2f center = Vector2f(contentBounds.X + contentBounds.W * 0.5f, contentBounds.Y + contentBounds.H * 0.5f);
float topLine = contentBounds.Y + 31.0f;
float bottomLine = contentBounds.Y + contentBounds.H - 42.0f;
_root->DrawElement(MenuDim, center.X, (topLine + bottomLine) * 0.5f, IMenuContainer::BackgroundLayer,
Alignment::Center, Colorf::Black, Vector2f(680.0f, bottomLine - topLine + 2), Vector4f(1.0f, 0.0f, 0.4f, 0.3f));
_root->DrawElement(MenuLine, 0, center.X, topLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
_root->DrawElement(MenuLine, 1, center.X, bottomLine, IMenuContainer::MainLayer, Alignment::Center, Colorf::White, 1.6f);
center.Y = topLine + (bottomLine - topLine) * 0.35f / (std::int32_t)Item::Count;
std::int32_t charOffset = 0;
_root->DrawStringShadow(_("Sounds"), charOffset, center.X, topLine - 21.0f, IMenuContainer::FontLayer,
Alignment::Center, Colorf(0.46f, 0.46f, 0.46f, 0.5f), 0.9f, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
char stringBuffer[34];
for (std::int32_t i = 0; i < (std::int32_t)Item::Count; i++) {
_items[i].TouchY = center.Y;
if (_selectedIndex == i) {
float size = 0.5f + IMenuContainer::EaseOutElastic(_animation) * 0.6f;
_root->DrawStringGlow(_items[i].Name, charOffset, center.X, center.Y, IMenuContainer::FontLayer + 10,
Alignment::Center, Font::RandomColor, size, 0.7f, 1.1f, 1.1f, 0.4f, 0.9f);
_root->DrawStringShadow("<"_s, charOffset, center.X - 70.0f - 30.0f * size, center.Y + 22.0f, IMenuContainer::FontLayer + 20,
Alignment::Right, Colorf(0.5f, 0.5f, 0.5f, 0.5f * std::min(1.0f, 0.6f + _animation)), 0.8f, 1.1f, -1.1f, 0.4f, 0.4f);
_root->DrawStringShadow(">"_s, charOffset, center.X + 80.0f + 30.0f * size, center.Y + 22.0f, IMenuContainer::FontLayer + 20,
Alignment::Right, Colorf(0.5f, 0.5f, 0.5f, 0.5f * std::min(1.0f, 0.6f + _animation)), 0.8f, 1.1f, 1.1f, 0.4f, 0.4f);
} else {
_root->DrawStringShadow(_items[i].Name, charOffset, center.X, center.Y, IMenuContainer::FontLayer,
Alignment::Center, Font::DefaultColor, 0.9f);
}
std::int32_t currentBlockCount;
switch (i) {
default:
case (std::int32_t)Item::MasterVolume: currentBlockCount = (std::int32_t)std::round(PreferencesCache::MasterVolume * BlockCount); break;
case (std::int32_t)Item::SfxVolume: currentBlockCount = (std::int32_t)std::round(PreferencesCache::SfxVolume * BlockCount); break;
case (std::int32_t)Item::MusicVolume: currentBlockCount = (std::int32_t)std::round(PreferencesCache::MusicVolume * BlockCount); break;
}
for (std::int32_t i = 0; i < BlockCount; i++) {
stringBuffer[i] = '|';
}
stringBuffer[BlockCount] = '\0';
_root->DrawStringShadow(stringBuffer, charOffset, center.X - 66.0f, center.Y + 24.0f, IMenuContainer::FontShadowLayer + 2,
Alignment::Left, Colorf(0.38f, 0.37f, 0.34f, 0.34f), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
for (std::int32_t i = 0; i < currentBlockCount; i++) {
stringBuffer[i] = '|';
}
stringBuffer[currentBlockCount] = '\0';
_root->DrawStringShadow(stringBuffer, charOffset, center.X - 66.0f, center.Y + 24.0f, IMenuContainer::FontLayer - 10,
Alignment::Left, (_selectedIndex == i ? Font::RandomColor : Font::DefaultColor), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f);
center.Y += (bottomLine - topLine) * 0.9f / (std::int32_t)Item::Count;
}
}
void SoundsOptionsSection::OnTouchEvent(const nCine::TouchEvent& event, Vector2i viewSize)
{
if (event.type == TouchEventType::Down) {
std::int32_t pointerIndex = event.findPointerIndex(event.actionIndex);
if (pointerIndex != -1) {
float x = event.pointers[pointerIndex].x;
float y = event.pointers[pointerIndex].y * (float)viewSize.Y;
if (y < 80.0f) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_root->LeaveSection();
return;
}
for (std::int32_t i = 0; i < (std::int32_t)Item::Count; i++) {
if (std::abs(x - 0.5f) < 0.22f && std::abs(y - _items[i].TouchY) < 30.0f) {
if (_selectedIndex == i) {
float* value;
switch (_selectedIndex) {
default:
case (std::int32_t)Item::MasterVolume: value = &PreferencesCache::MasterVolume; break;
case (std::int32_t)Item::SfxVolume: value = &PreferencesCache::SfxVolume; break;
case (std::int32_t)Item::MusicVolume: value = &PreferencesCache::MusicVolume; break;
}
*value = std::clamp(*value + (x < 0.5f ? -0.03f : 0.03f), 0.0f, 1.0f);
_root->ApplyPreferencesChanges(ChangedPreferencesType::Audio);
_root->PlaySfx("MenuSelect"_s, 0.6f);
_isDirty = true;
} else {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
_selectedIndex = i;
}
break;
}
}
}
}
}
}
|