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#include "GLDebug.h"
#include "../IGfxCapabilities.h"
#include "../../Application.h"
#if !defined(DEATH_TARGET_ANDROID) && defined(WITH_OPENGLES) && defined(__linux__)
# include <GLES3/gl32.h>
#endif
#if defined(DEATH_DEBUG) && \
((defined(DEATH_TARGET_ANDROID) && __ANDROID_API__ >= 21) || !defined(DEATH_TARGET_ANDROID)) && \
!defined(DEATH_TARGET_APPLE) && !defined(DEATH_TARGET_EMSCRIPTEN) && \
!defined(DEATH_TARGET_SWITCH) && !defined(DEATH_TARGET_WINDOWS_RT)
# define GL_DEBUG_SUPPORTED
#endif
#if defined(GL_DEBUG_SUPPORTED) && defined(WITH_OPENGLES) && GL_ES_VERSION_3_0 && !GL_ES_VERSION_3_2
# define glPushDebugGroup glPushDebugGroupKHR
# define glPopDebugGroup glPopDebugGroupKHR
# define glDebugMessageInsert glDebugMessageInsertKHR
# define glObjectLabel glObjectLabelKHR
# define glGetObjectLabel glGetObjectLabelKHR
# define GL_MAX_LABEL_LENGTH GL_MAX_LABEL_LENGTH_KHR
# define glDebugMessageCallback glDebugMessageCallbackKHR
# define GLDEBUGPROC GLDEBUGPROCKHR
# define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
# define GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_KHR
# define GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
# define GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
# define GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_KHR
# define GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_KHR
# define GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_KHR
# define GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_KHR
# define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
# define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
# define GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_KHR
# define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
# define GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_MARKER_KHR
# define GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_PUSH_GROUP_KHR
# define GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_POP_GROUP_KHR
# define GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_KHR
# define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR
# define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
# define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
# define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
#endif
namespace nCine
{
#if defined(GL_DEBUG_SUPPORTED)
namespace
{
static const char emptyString[1] = { '\0' };
}
#endif
bool GLDebug::debugAvailable_ = false;
GLuint GLDebug::debugGroupId_ = 0;
std::int32_t GLDebug::maxLabelLength_ = 0;
void GLDebug::Init(const IGfxCapabilities& gfxCaps)
{
#if defined(GL_DEBUG_SUPPORTED)
debugAvailable_ = gfxCaps.HasExtension(IGfxCapabilities::GLExtensions::KHR_DEBUG) &&
theApplication().GetGfxDevice().glContextInfo().debugContext;
glGetIntegerv(GL_MAX_LABEL_LENGTH, &maxLabelLength_);
if (debugAvailable_) {
EnableDebugOutput();
}
#endif
}
void GLDebug::PushGroup(StringView message)
{
#if defined(GL_DEBUG_SUPPORTED)
if (debugAvailable_) {
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, debugGroupId_++, GLsizei(message.size()), message.data());
}
#endif
}
void GLDebug::PopGroup()
{
#if defined(GL_DEBUG_SUPPORTED)
if (debugAvailable_) {
glPopDebugGroup();
}
#endif
}
void GLDebug::MessageInsert(StringView message)
{
#if defined(GL_DEBUG_SUPPORTED)
if (debugAvailable_) {
glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, debugGroupId_++, GL_DEBUG_SEVERITY_NOTIFICATION, GLsizei(message.size()), message.data());
}
#endif
}
void GLDebug::SetObjectLabel(LabelTypes identifier, GLuint name, StringView label)
{
#if defined(GL_DEBUG_SUPPORTED)
if (debugAvailable_) {
glObjectLabel(static_cast<GLenum>(identifier), name, GLsizei(label.size()), label.data());
}
#endif
}
void GLDebug::GetObjectLabel(LabelTypes identifier, GLuint name, GLsizei bufSize, GLsizei* length, char* label)
{
#if defined(GL_DEBUG_SUPPORTED)
if (debugAvailable_) {
glGetObjectLabel(static_cast<GLenum>(identifier), name, bufSize, length, label);
}
#endif
}
#if defined(GL_DEBUG_SUPPORTED)
/// Callback for `glDebugMessageCallback()`
void
# if defined(DEATH_TARGET_WINDOWS)
__stdcall
# endif
DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* message, const void* userParam)
{
const char* sourceString;
switch (source) {
case GL_DEBUG_SOURCE_API: sourceString = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM: sourceString = "Window System"; break;
case GL_DEBUG_SOURCE_SHADER_COMPILER: sourceString = "Shader Compiler"; break;
case GL_DEBUG_SOURCE_THIRD_PARTY: sourceString = "3rd Party"; break;
case GL_DEBUG_SOURCE_APPLICATION: sourceString = "Application"; break;
case GL_DEBUG_SOURCE_OTHER: sourceString = "Other"; break;
default: sourceString = "Unknown"; break;
}
const char* typeString;
switch (type) {
case GL_DEBUG_TYPE_ERROR: typeString = "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeString = "Deprecated Behavior"; break;
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeString = "Undefined Behavior"; break;
case GL_DEBUG_TYPE_PORTABILITY: typeString = "Portability"; break;
case GL_DEBUG_TYPE_PERFORMANCE: typeString = "Performance"; break;
case GL_DEBUG_TYPE_MARKER: typeString = "Marker"; break;
case GL_DEBUG_TYPE_PUSH_GROUP: typeString = "Push Group"; break;
case GL_DEBUG_TYPE_POP_GROUP: typeString = "Pop Group"; break;
case GL_DEBUG_TYPE_OTHER: typeString = "Other"; break;
default: typeString = "Unknown"; break;
}
const char* severityString;
switch (severity) {
case GL_DEBUG_SEVERITY_NOTIFICATION: severityString = "notification"; break;
case GL_DEBUG_SEVERITY_LOW: severityString = "low"; break;
case GL_DEBUG_SEVERITY_MEDIUM: severityString = "medium"; break;
case GL_DEBUG_SEVERITY_HIGH: severityString = "high"; break;
default: severityString = "Unknown"; break;
}
LOGD("OpenGL message {} of type \"{}\" from source \"{}\" with {} severity: \"{}\"",
id, typeString, sourceString, severityString, message);
}
#endif
void GLDebug::EnableDebugOutput()
{
#if defined(GL_DEBUG_SUPPORTED)
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDebugMessageCallback(static_cast<GLDEBUGPROC>(DebugCallback), nullptr);
LOGI("OpenGL debug callback initialized");
#endif
}
}
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