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#pragma once
#ifndef DOXYGEN_GENERATING_OUTPUT
#define NCINE_INCLUDE_OPENGL
#include "../../CommonHeaders.h"
#endif
namespace nCine
{
/// Handles OpenGL depth test
class GLDepthTest
{
public:
GLDepthTest() = delete;
~GLDepthTest() = delete;
/// Holds the depth test state
struct State
{
bool enabled = false;
bool depthMaskEnabled = true;
};
static bool IsEnabled() {
return state_.enabled;
}
static void Enable();
static void Disable();
static bool IsDepthMaskEnabled() {
return state_.depthMaskEnabled;
}
static void EnableDepthMask();
static void DisableDepthMask();
static State GetState() {
return state_;
}
static void SetState(State newState);
private:
static State state_;
};
}
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