File: Geometry.cpp

package info (click to toggle)
jazz2-native 3.5.0-3
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid
  • size: 16,912 kB
  • sloc: cpp: 172,557; xml: 113; python: 36; makefile: 5; sh: 2
file content (268 lines) | stat: -rw-r--r-- 8,999 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
#include "Geometry.h"
#include "RenderResources.h"
#include "RenderStatistics.h"

#include <cstring> // for memcpy()

namespace nCine
{
	Geometry::Geometry()
		: primitiveType_(GL_TRIANGLES), firstVertex_(0), numVertices_(0), numElementsPerVertex_(2), firstIndex_(0), numIndices_(0),
			hostVertexPointer_(nullptr), hostIndexPointer_(nullptr), vboUsageFlags_(0), sharedVboParams_(nullptr), iboUsageFlags_(0),
			sharedIboParams_(nullptr), hasDirtyVertices_(true), hasDirtyIndices_(true)
	{
	}

	Geometry::~Geometry()
	{
#if defined(NCINE_PROFILING)
		if (vbo_ != nullptr) {
			RenderStatistics::RemoveCustomVbo(vbo_->GetSize());
		}
		if (ibo_ != nullptr) {
			RenderStatistics::RemoveCustomIbo(ibo_->GetSize());
		}
#endif
	}

	void Geometry::SetDrawParameters(GLenum primitiveType, GLint firstVertex, GLsizei numVertices)
	{
		primitiveType_ = primitiveType;
		firstVertex_ = firstVertex;
		numVertices_ = numVertices;
	}

	void Geometry::CreateCustomVbo(std::uint32_t numFloats, GLenum usage)
	{
		vbo_ = std::make_unique<GLBufferObject>(GL_ARRAY_BUFFER);
		vbo_->BufferData(numFloats * sizeof(GLfloat), nullptr, usage);

		vboUsageFlags_ = usage;
		vboParams_.object = vbo_.get();
		vboParams_.size = vbo_->GetSize();
		vboParams_.offset = 0;
		vboParams_.mapBase = nullptr;

#if defined(NCINE_PROFILING)
		RenderStatistics::AddCustomVbo(vbo_->GetSize());
#endif
	}

	GLfloat* Geometry::AcquireVertexPointer(std::uint32_t numFloats, std::uint32_t numFloatsAlignment)
	{
		DEATH_ASSERT(vbo_ == nullptr);
		hasDirtyVertices_ = true;

		if (sharedVboParams_ != nullptr) {
			vboParams_ = *sharedVboParams_;
		} else {
			const RenderBuffersManager::BufferTypes bufferType = RenderBuffersManager::BufferTypes::Array;
			if (vboParams_.mapBase == nullptr) {
				vboParams_ = RenderResources::GetBuffersManager().AcquireMemory(bufferType, numFloats * sizeof(GLfloat), numFloatsAlignment * sizeof(GLfloat));
			}
		}

		return reinterpret_cast<GLfloat*>(vboParams_.mapBase + vboParams_.offset);
	}

	/*! This method can only be used when mapping of OpenGL buffers is available */
	GLfloat* Geometry::AcquireVertexPointer()
	{
		DEATH_ASSERT(vbo_ != nullptr);
		hasDirtyVertices_ = true;

		if (vboParams_.mapBase == nullptr) {
			const GLenum mapFlags = RenderResources::GetBuffersManager().Specs(RenderBuffersManager::BufferTypes::Array).mapFlags;
			FATAL_ASSERT_MSG(mapFlags, "Mapping of OpenGL buffers is not available");
			vboParams_.mapBase = static_cast<GLubyte*>(vbo_->MapBufferRange(0, vbo_->GetSize(), mapFlags));
		}

		return reinterpret_cast<GLfloat*>(vboParams_.mapBase);
	}

	void Geometry::ReleaseVertexPointer()
	{
		// Don't flush and unmap if the VBO is not custom
		if (vbo_ != nullptr && vboParams_.mapBase != nullptr) {
			vboParams_.object->FlushMappedBufferRange(vboParams_.offset, vboParams_.size);
			vboParams_.object->Unmap();
		}
		vboParams_.mapBase = nullptr;
	}

	void Geometry::SetHostVertexPointer(const float* vertexPointer)
	{
		hasDirtyVertices_ = true;
		hostVertexPointer_ = vertexPointer;
	}

	void Geometry::ShareVbo(const Geometry* geometry)
	{
		if (geometry == nullptr) {
			sharedVboParams_ = nullptr;
		} else if (geometry != this) {
			vbo_.reset(nullptr);
			sharedVboParams_ = &geometry->vboParams_;
		}
	}

	void Geometry::CreateCustomIbo(std::uint32_t numIndices, GLenum usage)
	{
		ibo_ = std::make_unique<GLBufferObject>(GL_ELEMENT_ARRAY_BUFFER);
		ibo_->BufferData(numIndices * sizeof(GLushort), nullptr, usage);

		iboUsageFlags_ = usage;
		iboParams_.object = ibo_.get();
		iboParams_.size = ibo_->GetSize();
		iboParams_.offset = 0;
		iboParams_.mapBase = nullptr;

#if defined(NCINE_PROFILING)
		RenderStatistics::AddCustomIbo(ibo_->GetSize());
#endif
	}

	GLushort* Geometry::AcquireIndexPointer(std::uint32_t numIndices)
	{
		DEATH_ASSERT(ibo_ == nullptr);
		hasDirtyIndices_ = true;

		if (sharedIboParams_ != nullptr) {
			iboParams_ = *sharedIboParams_;
		} else {
			const RenderBuffersManager::BufferTypes bufferType = RenderBuffersManager::BufferTypes::ElementArray;
			if (iboParams_.mapBase == nullptr) {
				iboParams_ = RenderResources::GetBuffersManager().AcquireMemory(bufferType, numIndices * sizeof(GLushort));
			}
		}

		return reinterpret_cast<GLushort*>(iboParams_.mapBase + iboParams_.offset);
	}

	/*! This method can only be used when mapping of OpenGL buffers is available */
	GLushort* Geometry::AcquireIndexPointer()
	{
		DEATH_ASSERT(ibo_ != nullptr);
		hasDirtyIndices_ = true;

		if (iboParams_.mapBase == nullptr) {
			const GLenum mapFlags = RenderResources::GetBuffersManager().Specs(RenderBuffersManager::BufferTypes::ElementArray).mapFlags;
			FATAL_ASSERT_MSG(mapFlags, "Mapping of OpenGL buffers is not available");
			iboParams_.mapBase = static_cast<GLubyte*>(ibo_->MapBufferRange(0, ibo_->GetSize(), mapFlags));
		}

		return reinterpret_cast<GLushort*>(iboParams_.mapBase);
	}

	void Geometry::ReleaseIndexPointer()
	{
		// Don't flush and unmap if the IBO is not custom
		if (ibo_ != nullptr && iboParams_.mapBase != nullptr) {
			iboParams_.object->FlushMappedBufferRange(iboParams_.offset, iboParams_.size);
			iboParams_.object->Unmap();
		}
		iboParams_.mapBase = nullptr;
	}

	void Geometry::SetHostIndexPointer(const GLushort* indexPointer)
	{
		hasDirtyIndices_ = true;
		hostIndexPointer_ = indexPointer;
	}

	void Geometry::ShareIbo(const Geometry* geometry)
	{
		if (geometry == nullptr) {
			sharedIboParams_ = nullptr;
		} else if (geometry != this) {
			ibo_.reset(nullptr);
			sharedIboParams_ = &geometry->iboParams_;
		}
	}

	void Geometry::Bind()
	{
		if (vboParams_.object != nullptr) {
			vboParams_.object->Bind();
		}
	}

	void Geometry::Draw(GLsizei numInstances)
	{
		const GLint vboOffset = static_cast<GLint>(GetVboParams().offset / numElementsPerVertex_ / sizeof(GLfloat)) + firstVertex_;

		void* iboOffsetPtr = nullptr;
		if (numIndices_ > 0) {
			iboOffsetPtr = reinterpret_cast<void*>(GetIboParams().offset + firstIndex_ * sizeof(GLushort));
		}

		if (numInstances == 0) {
			if (numIndices_ > 0) {
#if (defined(WITH_OPENGLES) && !GL_ES_VERSION_3_2) || defined(DEATH_TARGET_EMSCRIPTEN)
				glDrawElements(primitiveType_, numIndices_, GL_UNSIGNED_SHORT, iboOffsetPtr);
#else
				glDrawElementsBaseVertex(primitiveType_, numIndices_, GL_UNSIGNED_SHORT, iboOffsetPtr, vboOffset);
#endif
			} else {
				glDrawArrays(primitiveType_, vboOffset, numVertices_);
			}
		} else if (numInstances > 0) {
			if (numIndices_ > 0) {
#if (defined(WITH_OPENGLES) && !GL_ES_VERSION_3_2) || defined(DEATH_TARGET_EMSCRIPTEN)
				glDrawElementsInstanced(primitiveType_, numIndices_, GL_UNSIGNED_SHORT, iboOffsetPtr, numInstances);
#else
				glDrawElementsInstancedBaseVertex(primitiveType_, numIndices_, GL_UNSIGNED_SHORT, iboOffsetPtr, numInstances, vboOffset);
#endif
			} else {
				glDrawArraysInstanced(primitiveType_, vboOffset, numVertices_, numInstances);
			}
		}
	}

	void Geometry::CommitVertices()
	{
		if (hostVertexPointer_ != nullptr && hasDirtyVertices_) {
			// Checking if the common VBO is allowed to use mapping and do the same for the custom one
			const GLenum mapFlags = RenderResources::GetBuffersManager().Specs(RenderBuffersManager::BufferTypes::Array).mapFlags;
			const std::uint32_t numFloats = numVertices_ * numElementsPerVertex_;

			if (mapFlags == 0 && vbo_ != nullptr) {
				// Using buffer orphaning + `glBufferSubData()` when having a custom VBO with no mapping available
				vbo_->BufferData(vboParams_.size, nullptr, vboUsageFlags_);
				vbo_->BufferSubData(vboParams_.offset, vboParams_.size, hostVertexPointer_);
			} else {
				GLfloat* vertices = vbo_ ? AcquireVertexPointer() : AcquireVertexPointer(numFloats, numElementsPerVertex_);
				memcpy(vertices, hostVertexPointer_, numFloats * sizeof(GLfloat));
				ReleaseVertexPointer();
			}

			// The dirty flag is only useful with a custom VBO. If the render command uses the common one, it must always copy vertices.
			if (vbo_ != nullptr) {
				hasDirtyVertices_ = false;
			}
		}
	}

	void Geometry::CommitIndices()
	{
		if (hostIndexPointer_ != nullptr && hasDirtyIndices_) {
			// Checking if the common IBO is allowed to use mapping and do the same for the custom one
			const GLenum mapFlags = RenderResources::GetBuffersManager().Specs(RenderBuffersManager::BufferTypes::ElementArray).mapFlags;

			if (mapFlags == 0 && ibo_ != nullptr) {
				// Using buffer orphaning + `glBufferSubData()` when having a custom IBO with no mapping available
				ibo_->BufferData(iboParams_.size, nullptr, iboUsageFlags_);
				ibo_->BufferSubData(iboParams_.offset, iboParams_.size, hostIndexPointer_);
			} else {
				GLushort* indices = ibo_ ? AcquireIndexPointer() : AcquireIndexPointer(numIndices_);
				memcpy(indices, hostIndexPointer_, numIndices_ * sizeof(GLushort));
				ReleaseIndexPointer();
			}

			// The dirty flag is only useful with a custom IBO. If the render command uses the common one, it must always copy indices.
			if (ibo_ != nullptr) {
				hasDirtyIndices_ = false;
			}
		}
	}
}