File: ConnectManager.as

package info (click to toggle)
jquery-jplayer 2.7.1%2Bdfsg-1
  • links: PTS
  • area: main
  • in suites: jessie, jessie-kfreebsd, stretch
  • size: 420 kB
  • ctags: 297
  • sloc: makefile: 50; sh: 16
file content (295 lines) | stat: -rw-r--r-- 9,549 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
/*
 * jPlayer Plugin for jQuery JavaScript Library
 * http://www.jplayer.org
 *
 * Copyright (c) 2009 - 2014 Happyworm Ltd
 * Licensed under the MIT license.
 * http://opensource.org/licenses/MIT
 *
 * Author: Robert M. Hall
 * Date: 7th August 2012
 * Custom NetConnection Manager for more robust RTMP support
 * Based in part on work by Will Law for the old Akamai NCManager.as
 * and some of Will's new work in the OVP base classes (Open Video Player)
 * as well as similar approaches by many other NetConnection managers
 *
 */
 
 /* 
 TODO LIST 08/18/2011:
 1. Wired up errors to dispatch events to Jplayer events to allow them to bubble up to JS
 2. Rework event dispatch to handoff netconnection instead of a passed in reference
 3. Allow a customizeable list of protocols and ports to be used instead of entire list
 4. Allow a specific port/protocol (1 connect type) to be used first, and then optionally fallback on a custom list or the default list
 5. Remove some traces and check a few other items below where I've made notes
 */

package happyworm.jPlayer {
	
	import flash.events.*;
	import flash.net.*;
	
	import flash.utils.Timer;
	import flash.utils.getTimer;
	import flash.utils.clearInterval;
	import flash.utils.setInterval;

	public class ConnectManager extends Object {
		
		private var protocols_arr:Array = new Array("rtmp","rtmpt","rtmpe","rtmpte","rtmps");
		private var ports_arr:Array = new Array("",":1935",":80",":443");
		private const protCount:Number = 5;
		private const portCount:Number = 4;
		
		private var _ncRef:Object;
		
		private var _aNC:Array;

		private var k_TIMEOUT:Number = 30000;
		private var k_startConns:Number;
		private var m_connList:Array = [];
		private var m_serverName:String;
		private var m_appName:String;
		private var m_streamName:String;
		private var m_connListCounter:Number;
		private var m_flashComConnectTimeOut:Number;
		private var m_validNetConnection:NetConnection;
		
		private var connectSuccess:Boolean=false;
		
		private var negotiating:Boolean=false;
		private var idleTimeOut:Boolean=false;

		public function ConnectManager() {
			trace ("ConnectManager Initialized Version: 1.00 DT");
			createPortsProtocolsArray();
		}
		
		private function createPortsProtocolsArray():void {
		var outerLoop:Number=0;
		var innerLoop:Number=0;
			for (outerLoop=0; outerLoop<protocols_arr.length; outerLoop++) {
				
				for (innerLoop=0; innerLoop<ports_arr.length; innerLoop++) {
					m_connList.push( { protocol: protocols_arr[outerLoop], port: ports_arr[innerLoop] } );
				}
				
			}		
		}
		
		public function negotiateConnect(ncRef:Object,p_serverName:String,p_appName:String):void
		{
			negotiating=true;
			_ncRef=ncRef;
			trace("*** SERVER NAME: "+p_serverName);
			trace("*** APP NAME: "+p_serverName);
			k_startConns = getTimer();
			m_serverName = p_serverName;
			m_appName = p_appName;
		
			// Set a timeout function, just in case we never connect successfully
			clearInterval(m_flashComConnectTimeOut);
			m_flashComConnectTimeOut = setInterval(onFlashComConnectTimeOut,k_TIMEOUT,k_TIMEOUT);
			
			// Createe a NetConnection for each of the protocols/ports listed in the m_connList list.
			// Connection attempts occur at intervals of 1.5 seconds. 
			// The first connection to succeed will be used, all the others will be closed.
			_aNC = new Array();
			for (var i:uint = 0; i < m_connList.length; i++)
			{
				_aNC[i] = new NetConnection();
				_aNC[i].addEventListener(NetStatusEvent.NET_STATUS,netStatus);
				_aNC[i].addEventListener(SecurityErrorEvent.SECURITY_ERROR,netSecurityError);
				_aNC[i].addEventListener(AsyncErrorEvent.ASYNC_ERROR,asyncError);      
				_aNC[i].client = new Object;
				_aNC[i].client.owner = this;
				_aNC[i].client.connIndex = i;
				_aNC[i].client.id = i;
				_aNC[i].client.pending = true;
				
				/* Revisit this chunk - not needed at the moment as NC is handed off and this 
				// is handled elsewhere
				// Need to put in some event dispatching as a more elegant solution and leave it here
				
				_aNC[i].client.onBWDone = function (p_bw, deltaDown, deltaTime, latency) {
					//this.owner.dispatchEvent ({type:"ncBandWidth", kbps:p_bw, latency:latency});
				};

				_aNC[i].client.onBWCheck = function (counter) {
					return ++counter;
				};

				_aNC[i].client.onStatus = function (info) {
					//
				};
				*/
				
			}
			m_connListCounter = 0;
			nextConnect ();
		}
		
		private function nextConnect():void
		{
			trace("*** Connection: "+ m_connListCounter + ": "+m_connList[m_connListCounter].protocol + "://" + m_serverName + m_connList[m_connListCounter].port + "/" + m_appName);

			try {
				_aNC[m_connListCounter].connect(m_connList[m_connListCounter].protocol + "://" + m_serverName + m_connList[m_connListCounter].port + "/" + m_appName);

			} catch (error:Error) {
				// statements
				trace("*** Caught an error condition: "+error);
				m_connListCounter = m_connList.length+1;
			}
			// statements
				clearInterval(_aNC["ncInt" + m_connListCounter]);

			if ((m_connListCounter < m_connList.length - 1))
			{
				m_connListCounter++;
				_aNC["ncInt" + m_connListCounter] = setInterval(nextConnect,1500);
			}

		}
		
		// Cleans up all connections if none have succeeded by the timeout interval
		private function onFlashComConnectTimeOut(timeout:Number):void
		{
			stopAll();
		}
		
		private function handleGoodConnect(_nc:NetConnection):void {
			negotiating=false;
			trace("Handing OFF NetConnection");
			clearInterval(m_flashComConnectTimeOut);
			_ncRef.connectStream();
			_ncRef.onBWDone(null,_nc);
			//dispatchEvent(event);
			// Need to enable and pass to Jplayer event system- revisit
			// right now handing back a hardcoded reference that is passed in
			// Should come up with a more loosely coupled way via event dispatch

		}
		
		public function getNegotiating():Boolean {
			return negotiating;
		}
		
		public function setNegotiating(bool:Boolean):void {
			negotiating=bool;
		}
		
		
		public function stopAll(bool:Boolean=false):void {
			
			//this.dispatchEvent ({type:"ncFailedToConnect", timeout:timeout});
			// Need to enable and pass to Jplayer event system- revisit
			// trace(_aNC+":"+m_flashComConnectTimeOut+":"+m_connList.length)
			if(_aNC!=null && !isNaN(m_flashComConnectTimeOut) ) {
				clearInterval(m_flashComConnectTimeOut);
			for (var i:uint = 0; i < m_connList.length; i++)
			{
				if (_aNC[i]!=null)
				{
					clearInterval(_aNC["ncInt" + i]);
					_aNC[i].close();
					if(bool==false) {
						_aNC[i].client = null;
					}
					_aNC[i] = null;
					delete _aNC[i];
				}
			}
			}
						
		}
		
		
		private function netStatus(event:NetStatusEvent):void {
			
			trace(event.info.code);
			if(event.info.description != undefined) {
				trace(event.info.description);
			}
			_aNC[event.target.client.id].client.pending = true;
			
				// this.owner.m_validNetConnection = this.client.owner[this.client.connIndex];
				// if (info.description == "[ License.Limit.Exceeded ]") {

				switch (event.info.code) {
					case "NetConnection.Connect.IdleTimeOut":
					trace("IDLE TIMEOUT OCCURRED!")
					negotiating=true;
					idleTimeOut=true;
					_ncRef.shutDownNcNs();
					break;
				case "NetConnection.Connect.Closed":
					if(!negotiating && !idleTimeOut) {
						idleTimeOut = false;
						_ncRef.doneYet();
					}
					break;
				case "NetConnection.Connect.InvalidApp":
				case "NetConnection.Connect.Rejected":
					//handleRejectedOrInvalid(event) 
    				break;
				case "NetConnection.Call.Failed":
					/*
					if (event.info.description.indexOf("_checkbw") != -1) {
						event.target.expectBWDone = true;
						event.target.call("checkBandwidth",null);
					}
					*/
					break;
					case "NetConnection.Connect.Success":
						var i:uint=0;
						for ( i = 0; i<_aNC.length; i++) {
						if (_aNC[i] && (i != event.target.client.id)) {
							_aNC[i].close();
							_aNC[i] = null;
						}
					}
					var _nc:NetConnection = NetConnection(event.target);
					var connID:Number = event.target.client.id;
					var _actualPort:String = m_connList[m_connListCounter].port;
					var _actualProtocol:String = m_connList[m_connListCounter].protocol;
															
					// See if we have version info
					var _serverVersion:String = "UNKNOWN";
					if (event.info.data && event.info.data.version) {
						_serverVersion = event.info.data.version;
					}
					trace("Connect ID: "+connID+" - PORT: "+_actualPort+" - PROTOCOL: "+_actualProtocol+" - FMS Version: "+_serverVersion);
					
					clearInterval(_aNC["ncInt" + connID]);
					clearInterval(_aNC["ncInt" + m_connListCounter]);

					handleGoodConnect(_nc);
					break;
				}
		}
						

		/** Catches any netconnection net security errors
		 * @private
		 */
		private function netSecurityError(event:SecurityErrorEvent):void {
			trace("SECURITY ERROR:"+event);
			//dispatchEvent(event);
			// Need to enable and pass to Jplayer event system- revisit
    	}
    	
    	/** Catches any async errors
    	 * @private
    	 */
		private function asyncError(event:AsyncErrorEvent):void {
			trace("ASYNC ERROR:"+event.error);
			//dispatchEvent(event);
			// Need to enable and pass to Jplayer event system- revisit
    	}
		
		

	}// class
	
} //package