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(* Js_of_ocaml example
* http://www.ocsigen.org/js_of_ocaml/
* Copyright (C) 2010 Jérôme Vouillon
* Laboratoire PPS - CNRS Université Paris Diderot
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*)
open Js_of_ocaml
open Js_of_ocaml_lwt
(*
- check compatibility + wait page
- files to load set in index.html
==> tree.txt, icon directory, image_info.json, image directories
- validation tools
- we should stop updating the canvas when it is not visible
(opaque overlay)
- do not cache images forever (just keep a list of recently used images)
==> keep images used last + twice as many / minimum 200 ?
- spinner: draw it on a canvas
(===> large canvas...)
- webgl?
- swap image once loaded instead of putting it over the canvas (?)
- récupérer le nom des animaux?
==> overlay mechanism:
save what is below, display overlay; restore when moved
- can we have fast shadows? ==> precompute the shadows in a canvas?
- should we have half size images for better rendering???
(might make it possible fast shadows?)
- support for touch events
- limit how far we can go
- use history to save current location and random seed
- get all image sizes so that we can size precisely images before
they are all loaded
==============
- find point closest to center; start drawing from it; stop below a
given threshold
- speed-up rendering by traversing the tree and stopping when the
edge length becomes below some threshold
===============
- preferred diameter of each node
spring-like forces around this diameter
repulsive forces:
exponential when below the preferred diameter
decrease exponentially
http://en.wikipedia.org/wiki/Hyperbolic_geometry#Circles.2C_spheres_and_balls
- importante répulsion quand trop près!
==> surtout pour feuilles!
- cap the acceleration
- metric tree/vp-tree?
r trees / kd trees
*)
(* List of icons to be prefetched *)
let icons =
[ "commons-38.png"
; "wikipedia-38.png"
; "info-38.png"
; "meeting-point-38.png"
; "globe-38.png"
; "ocsigen-powered.png"
]
let icon nm = Js.string ("icons/" ^ nm)
let tree_color = Js.string "#794c0d"
(*
let outside_color = Js.string (*"#3d2606"*) "#1e1303"
let outside_color = Js.string (*"#0c1a0d"*) "#070718"
*)
let option var = Js.Optdef.get var (fun () -> Js.Unsafe.coerce (new%js Js.array_empty))
class type style = object
method border : Js.number_t Js.optdef Js.readonly_prop
method padding : Js.number_t Js.optdef Js.readonly_prop
method backgroundColor : Js.js_string Js.t Js.optdef Js.readonly_prop
method boundaryColor : Js.js_string Js.t Js.optdef Js.readonly_prop
method treeColor : Js.js_string Js.t Js.optdef Js.readonly_prop
method nodeColor : Js.js_string Js.t Js.optdef Js.readonly_prop
method nodeBackgroundColor : Js.js_string Js.t Js.optdef Js.readonly_prop
method nodeFont : Js.js_string Js.t Js.optdef Js.readonly_prop
method buttonColor : Js.js_string Js.t Js.optdef Js.readonly_prop
end
let style : style Js.t = option Js.Unsafe.global##.hyp_style_
class type messages = object
method info : Js.js_string Js.t Js.optdef Js.readonly_prop
method recenter : Js.js_string Js.t Js.optdef Js.readonly_prop
method noRef : Js.js_string Js.t Js.optdef Js.readonly_prop
method close : Js.js_string Js.t Js.optdef Js.readonly_prop
method wikimediaCommons : Js.js_string Js.t Js.optdef Js.readonly_prop
method language : Js.js_string Js.t Js.optdef Js.readonly_prop
method noRef : Js.js_string Js.t Js.optdef Js.readonly_prop
method languages : Js.js_string Js.t Js.optdef Js.readonly_prop
method ok : Js.js_string Js.t Js.optdef Js.readonly_prop
end
let opt_style v default = Js.Optdef.get v (fun () -> default)
(**** Complex numbers ****)
type c =
{ x : float
; y : float
}
let one = { x = 1.; y = 0. }
let zero = { x = 0.; y = 0. }
(* Scalar operations *)
let sdiv z s = { x = z.x /. s; y = z.y /. s }
(* Norm *)
let sq_norm c = (c.x *. c.x) +. (c.y *. c.y)
let norm c = sqrt (sq_norm c)
let normalize c = sdiv c (norm c)
(* Conjugate and negation *)
let conj z = { x = z.x; y = -.z.y }
let neg z = { x = -.z.x; y = -.z.y }
(* Addition, multiplication and division *)
let add z t = { x = z.x +. t.x; y = z.y +. t.y }
let sub z t = { x = z.x -. t.x; y = z.y -. t.y }
let sq_norm_sub z t =
let x = z.x -. t.x in
let y = z.y -. t.y in
(x *. x) +. (y *. y)
let mul z t = { x = (z.x *. t.x) -. (z.y *. t.y); y = (z.x *. t.y) +. (z.y *. t.x) }
let add_mul a z b =
{ x = (a.x *. z.x) -. (a.y *. z.y) +. b.x; y = (a.x *. z.y) +. (a.y *. z.x) +. b.y }
let div z t =
let n = sq_norm t in
{ x = ((z.x *. t.x) +. (z.y *. t.y)) /. n; y = ((z.y *. t.x) -. (z.x *. t.y)) /. n }
(* Möbius transformation, hyperbolic transformation *)
(* (a.z + b) / (c.z + d) *)
let transf a b c d z = div (add_mul a z b) (add_mul c z d)
(* (t.z + p) / (conj p.z + 1) *)
let hyp_transf (p, t) =
let a = t in
let b = p in
let c = mul (conj p) t in
let d = one in
fun z -> transf a b c d z
let hyp_transf_vect (p, t) v v' =
let a = t in
let b = p in
let c = mul (conj p) t in
let d = one in
for i = 0 to Array.length v - 1 do
v'.(i) <- transf a b c d v.(i)
done
(* (z + p) / (conj p.z + 1) *)
let transl p = hyp_transf (p, one)
let compose (p1, t1) (p2, t2) =
let t2p1 = mul t2 p1 in
let den = add (mul t2p1 (conj p2)) one in
div (add t2p1 p2) den, normalize (mul (mul t1 t2) (div (conj den) den))
(* Transformation from z0 to z1:
z1 = (z0 + p) / (conj p.z0 + 1)
==> p = (z1.z0.conj (z1 - z0) + z1 - z0) / (1 - |z1.z0|^2) *)
let compute_translation z0 z1 =
let dz = sub z1 z0 in
let z0z1 = mul z0 z1 in
sdiv (add (mul z0z1 (conj dz)) dz) (1. -. sq_norm z0z1)
(******)
let ( >>= ) = Lwt.bind
let lwt_wrap f =
let t, w = Lwt.task () in
let cont x = Lwt.wakeup w x in
f cont;
t
(******)
module Html = Dom_html
let json : < parse : Js.js_string Js.t -> 'a > Js.t = Js.Unsafe.pure_js_expr "JSON"
let http_get url =
XmlHttpRequest.get url
>>= fun r ->
let cod = r.XmlHttpRequest.code in
let msg = r.XmlHttpRequest.content in
if cod = 0 || cod = 200 then Lwt.return msg else fst (Lwt.wait ())
let getfile f = try Lwt.return (Sys_js.read_file ~name:f) with Not_found -> http_get f
let load_image src =
let img = Html.createImg Html.document in
lwt_wrap (fun c ->
img##.onload :=
Html.handler (fun _ ->
c ();
Js._false);
img##.src := src)
>>= fun () -> Lwt.return img
let create_canvas w h =
let d = Html.window##.document in
let c = Html.createCanvas d in
c##.width := w;
c##.height := h;
c
let _debug_widget =
let d = Html.document in
let w = Html.createDiv d in
w##.style##.position := Js.string "absolute";
w##.style##.bottom := Js.string "0";
w##.style##.left := Js.string "0";
w##.style##.lineHeight := Js.string "0.9em";
w
let _debug_msg _s = ()
(*
let d = Html.document in
Dom.appendChild d##body debug_widget;
let p = Html.createP d in
p##innerHTML <- Js.string s;
Dom.appendChild debug_widget p
*)
let handle_drag element move stop click =
let fuzz = 4 in
element##.onmousedown :=
Html.handler (fun ev ->
let x0 = ev##.clientX and y0 = ev##.clientY in
(*
debug_msg (Format.sprintf "Mouse down %d %d" x0 y0);
*)
let started = ref false in
let c1 =
Html.addEventListener
Html.document
Html.Event.mousemove
(Html.handler (fun ev ->
let x = ev##.clientX and y = ev##.clientY in
(*
debug_msg (Format.sprintf "Mouse move %d %d %d %d" x0 y0 x y);
*)
if (not !started) && (abs (x - x0) > fuzz || abs (y - y0) > fuzz)
then (
started := true;
element##.style##.cursor := Js.string "move");
if !started then move x0 y0 x y;
Html.stopPropagation ev;
Js._true))
Js._true
in
let c2 = ref Js.null in
c2 :=
Js.some
(Html.addEventListener
Html.document
Html.Event.mouseup
(Html.handler (fun ev ->
(*
debug_msg (Format.sprintf "Mouse up %d %d %d %d" x0 y0 ev##clientX ev##clientY);
*)
Html.removeEventListener c1;
Js.Opt.iter !c2 Html.removeEventListener;
if !started
then (
element##.style##.cursor := Js.string "";
stop ev##.clientX ev##.clientY)
else click ev##.clientX ev##.clientY;
Js._true))
Js._true);
Js._true)
let handle_touch_events element move stop cancel click =
let fuzz = 4 in
ignore
(Html.addEventListener
element
Html.Event.touchstart
(Html.handler (fun ev ->
Js.Optdef.iter
(ev##.changedTouches##item 0)
(fun touch ->
let id = touch##.identifier in
let x0 = touch##.clientX and y0 = touch##.clientY in
(*
debug_msg (Format.sprintf "Touch start %d %d" x0 y0);
*)
let started = ref false in
let c1 =
Html.addEventListener
Html.document
Html.Event.touchmove
(Html.handler (fun ev ->
for i = 0 to ev##.changedTouches##.length - 1 do
Js.Optdef.iter
(ev##.changedTouches##item i)
(fun touch ->
if touch##.identifier = id
then (
let x = touch##.clientX and y = touch##.clientY in
(*
debug_msg (Format.sprintf "Touch move %d %d %d %d" x0 y0 x y);
*)
if (not !started)
&& (abs (x - x0) > fuzz || abs (y - y0) > fuzz)
then (
started := true;
element##.style##.cursor := Js.string "move");
if !started then move x0 y0 x y))
done;
Html.stopPropagation ev;
Js._false))
Js._true
in
let c2 = ref Js.null in
let c3 = ref Js.null in
c2 :=
Js.some
(Html.addEventListener
Html.document
Html.Event.touchend
(Html.handler (fun ev ->
for i = 0 to ev##.changedTouches##.length - 1 do
Js.Optdef.iter
(ev##.changedTouches##item i)
(fun touch ->
if touch##.identifier = id
then (
let x = touch##.clientX and y = touch##.clientY in
(*
debug_msg (Format.sprintf "Touch end %d %d %d %d" x0 y0 x y);
*)
Html.removeEventListener c1;
Js.Opt.iter !c2 Html.removeEventListener;
Js.Opt.iter !c3 Html.removeEventListener;
if !started
then (
element##.style##.cursor := Js.string "";
stop x y)
else click x y))
done;
Js._true))
Js._true);
c3 :=
Js.some
(Html.addEventListener
Html.document
Html.Event.touchend
(Html.handler (fun ev ->
for i = 0 to ev##.changedTouches##.length - 1 do
Js.Optdef.iter
(ev##.changedTouches##item i)
(fun touch ->
if touch##.identifier = id
then (
let x = touch##.clientX and y = touch##.clientY in
(*
debug_msg (Format.sprintf "Touch cancel %d %d %d %d" x0 y0 x y);
*)
Html.removeEventListener c1;
Js.Opt.iter !c2 Html.removeEventListener;
Js.Opt.iter !c3 Html.removeEventListener;
if !started
then element##.style##.cursor := Js.string "";
cancel x y))
done;
Js._false))
Js._true));
Js._false))
Js._true)
(*
let handle_touch_events element move stop cancel =
let fuzz = 4 in
let id = ref 0 in
let x0 = ref 0 in
let y0 = ref 0 in
ignore (Html.addEventListener element Html.Event.touchstart
(Html.handler (fun ev ->
OptDef.iter (ev##changedTouches##item(0)) (fun touch ->
id := touch##identifier; in
x0 := touch##clientX;
y0 := touch##clientY));
(* x0 := ev##pageX; y0 := ev##pageY;*)
debug_msg (Format.sprintf "Touch down %d %d" !x0 !y0);
Js._false))
Js._false);
ignore (Html.addEventListener element Html.Event.touchmove
(Html.handler
(fun ev ->
(*
let x = ev##pageX and y = ev##pageY in
*)
debug_msg (Format.sprintf "Touch move %d %d %d %d" !x0 !y0 x y);
move !x0 !y0 x y;
Js._false))
Js._false);
ignore (Html.addEventListener element Html.Event.touchend
(Html.handler (fun _ ->
debug_msg (Format.sprintf "Touch end");
stop (); Js._false))
Js._false);
ignore (Html.addEventListener element Html.Event.touchcancel
(Html.handler (fun _ -> cancel (); Js._true))
Js._false)
*)
let roundRectPath c x y w h r =
let r = min r (min w h /. 2.) in
c##beginPath;
c##moveTo (Js.float (x +. r)) (Js.float y);
c##arcTo
(Js.float (x +. w))
(Js.float y)
(Js.float (x +. w))
(Js.float (y +. r))
(Js.float r);
c##arcTo
(Js.float (x +. w))
(Js.float (y +. h))
(Js.float (x +. w -. r))
(Js.float (y +. h))
(Js.float r);
c##arcTo
(Js.float x)
(Js.float (y +. h))
(Js.float x)
(Js.float (y +. h -. r))
(Js.float r);
c##arcTo (Js.float x) (Js.float y) (Js.float (x +. r)) (Js.float y) (Js.float r)
let text_size_div =
let doc = Html.document in
lazy
(let d = Html.createDiv doc in
d##.style##.visibility := Js.string "hidden";
d##.style##.position := Js.string "absolute";
d##.style##.whiteSpace := Js.string "nowrap";
Dom.appendChild doc##.body d;
d)
let text_size font txt =
let doc = Html.document in
let d = Lazy.force text_size_div in
d##.style##.font := font;
let txt = doc##createTextNode (Js.string txt) in
Dom.appendChild d txt;
let res = d##.clientWidth, d##.clientHeight in
Dom.removeChild d txt;
res
(******)
let default_language () =
(Js.Optdef.get
Dom_html.window##.navigator##.language
(fun () ->
Js.Optdef.get Dom_html.window##.navigator##.userLanguage (fun () -> Js.string "en")))
##substring
0
2
let language =
ref
(Js.Optdef.case Html.window##.localStorage default_language (fun st ->
Js.Opt.get (st##getItem (Js.string "hyp_lang")) default_language))
let _ = Firebug.console##log !language
let set_language lang =
Js.Optdef.iter Html.window##.localStorage (fun st ->
st##setItem (Js.string "hyp_lang") lang);
language := lang
let load_messages () =
getfile "messages.json" >>= fun s -> Lwt.return (json##parse (Js.string s))
let local_messages msgs : messages Js.t = option (Js.Unsafe.get msgs !language)
(******)
let screen_transform canvas =
let offset =
Js.to_float (opt_style style##.border (Js.float 0.5))
+. Js.to_float (opt_style style##.padding (Js.float 0.))
in
let w = canvas##.width in
let h = canvas##.height in
(*
let r = float (min w h) /. 2. in
*)
let rx = float w /. 2. in
let ry = float h /. 2. in
let dx = float w /. 2. in
let dy = float h /. 2. in
let rx = max 5. (rx -. offset) in
let ry = max 5. (ry -. offset) in
rx, ry, dx, dy
let eps = 0.05
(*
let to_screen z = ((z.x +. 1.) *. r, (z.y +. 1.) *. r)
*)
let from_screen canvas x y =
let rx, ry, dx, dy = screen_transform canvas in
let z = { x = (float x -. dx) /. rx; y = (float y -. dy) /. ry } in
let n = norm z in
if n <= 1. -. eps then z else sdiv z (n /. (1. -. eps))
let pi = 4. *. atan 1.
let arc c (rx, ry, dx, dy) z0 z1 z2 =
let rd = norm (sub z1 z0) in
let start = atan2 (z1.y -. z0.y) (z1.x -. z0.x) in
let fin = atan2 (z2.y -. z0.y) (z2.x -. z0.x) in
c##beginPath;
let alpha = mod_float (fin -. start +. (2. *. pi)) (2. *. pi) in
c##ellipse
(Js.float ((z0.x *. rx) +. dx))
(Js.float ((z0.y *. ry) +. dy))
(Js.float (rd *. rx))
(Js.float (rd *. ry))
(Js.float 0.)
(Js.float start)
(Js.float fin)
(Js.bool (alpha > pi));
c##stroke
let line c (rx, ry, dx, dy) z1 z2 =
c##beginPath;
c##moveTo (Js.float ((z1.x *. rx) +. dx)) (Js.float ((z1.y *. ry) +. dy));
c##lineTo (Js.float ((z2.x *. rx) +. dx)) (Js.float ((z2.y *. ry) +. dy));
c##stroke
(*
We have
|z0|^2 = 1 + r^2 (the "line" is orthogonal to the unit circle)
|z1-z0|^2 = r^2 (z1 is on the circle)
|z2-z0|^2 = r^2 (z2 is on the circle)
By solving this set of equations, we get z0.
*)
let segment c transf z1 z2 =
let d = 2. *. ((z1.x *. z2.y) -. (z1.y *. z2.x)) in
if abs_float d < 0.05
then line c transf z1 z2
else
let n1 = sq_norm z1 +. 1. in
let n2 = sq_norm z2 +. 1. in
let z0 =
{ x = ((z2.y *. n1) -. (z1.y *. n2)) /. d; y = ((z1.x *. n2) -. (z2.x *. n1)) /. d }
in
arc c transf z0 z1 z2
type boxes =
{ bx : float array
; by : float array
; bw : float array
; bh : float array
}
let shadow = false
let draw canvas vertices edges nodes boxes =
Firebug.console##time (Js.string "draw");
let c = canvas##getContext Html._2d_ in
let ((rx, ry, dx, dy) as transf) = screen_transform canvas in
c##clearRect
(Js.float 0.)
(Js.float 0.)
(Js.float (float canvas##.width))
(Js.float (float canvas##.height));
let padding = Js.to_float (opt_style style##.padding (Js.float 0.)) in
c##beginPath;
c##ellipse
(Js.float dx)
(Js.float dy)
(Js.float (rx +. padding))
(Js.float (ry +. padding))
(Js.float 0.)
(Js.float 0.)
(Js.float 7.)
Js._false;
Js.Optdef.iter style##.backgroundColor (fun color ->
c##.fillStyle := color;
c##fill);
Js.Optdef.iter style##.boundaryColor (fun color ->
c##.lineWidth := Js.float 1.;
c##.strokeStyle := color;
c##stroke);
c##.lineWidth := Js.float 2.;
c##.lineCap := Js.string "round";
c##.strokeStyle := opt_style style##.treeColor tree_color;
let rx, ry, _, _ = transf in
for i = 0 to Array.length edges - 1 do
let j, j', w = edges.(i) in
let z = vertices.(j) in
let z' = vertices.(j') in
if rx *. ry *. sq_norm_sub z z' > 4.
then (
c##.lineWidth := Js.float w;
segment c transf z z')
done;
let image_count = ref 0 in
let large_image_count = ref 0 in
for i = 0 to Array.length nodes - 1 do
let l, img = nodes.(i) in
match img with
| `Img (img, _) -> (
boxes.bw.(i) <- 0.;
(* Invalidate image location. *)
let z = vertices.(i) in
let min_scale l w h s =
let s = ref s in
for i = 0 to Array.length l - 1 do
let j, large = l.(i) in
let sx = abs_float (vertices.(j).x -. z.x) /. w in
let sy = abs_float (vertices.(j).y -. z.y) /. h in
let s' = if sx > sy then sx else sy in
let s' = if large then s' else 1.9 *. s' in
if s' < !s then s := s'
done;
!s
in
if not (Lazy.is_val img)
then (
let s = min_scale l 1. 1. 1. in
if s *. max rx ry > 1. then ignore (Lazy.force img))
else
match Lwt.poll (Lazy.force img) with
| Some img ->
(*
if min_w *. r > 1. && min_h *. r > 1. then begin
*)
let w = float img##.width in
let h = float img##.height in
(*
let s = min_scale l w h (1. /. min w h) in
let scale = s *. r in
*)
let s = min_scale l 1. 1. 1. in
let scale = s /. max (w /. rx) (h /. ry) in
let w = w *. scale /. 2. in
let h = h *. scale /. 2. in
if w > 1. && h > 1.
then (
(*
let ratio = r *. min (min_w /. w) (min_h /. h) in
let w = w *. ratio in
let h = h *. ratio in
*)
if shadow
then (
c##save;
(*
let blur = 7. /. img_r *. rd in
let offset = 5. /. img_r *. rd in
*)
let blur = 7. *. scale in
let offset = 5. *. scale in
c##.shadowBlur := Js.float (if blur < 1. then 0. else blur);
c##.shadowOffsetX := Js.float (if blur < 1. then 0. else offset);
c##.shadowOffsetY := Js.float (if blur < 1. then 0. else offset);
c##.shadowColor := Js.string "black");
let x = (z.x *. rx) +. dx in
let y = (z.y *. ry) +. dy in
c##drawImage_withSize
img
(Js.float (x -. w))
(Js.float (y -. h))
(Js.float (2. *. w))
(Js.float (2. *. h));
(*
c##drawImage_fromCanvasWithSize
(img, x -. w, y -. h, 2. *. w, 2. *. h);
*)
if shadow then c##restore;
boxes.bx.(i) <- x;
boxes.by.(i) <- y;
boxes.bw.(i) <- w;
boxes.bh.(i) <- h;
incr image_count;
if w >= 2. && h >= 2. then incr large_image_count)
| None -> ())
| `Txt (circle, Some txt, _) ->
let z = vertices.(i) in
let r2 =
Array.fold_left (fun r2 (j, _) -> min r2 (sq_norm (sub vertices.(j) z))) 1. l
in
let w = float txt##.width in
let h = float txt##.height in
let img_d = sqrt ((w *. w) +. (h *. h)) in
let rd = sqrt (r2 *. rx *. ry) *. 0.5 in
let rd = if rd > img_d /. 2. then img_d /. 2. else rd in
let w = w /. img_d *. rd in
let h = h /. img_d *. rd in
if circle
then (
c##beginPath;
c##.fillStyle := opt_style style##.nodeBackgroundColor tree_color;
c##arc
(Js.float ((z.x *. rx) +. dx))
(Js.float ((z.y *. ry) +. dy))
(Js.float (sqrt ((w *. w) +. (h *. h))))
(Js.float 0.)
(Js.float 7.)
Js._false;
c##fill);
c##drawImage_fromCanvasWithSize
txt
(Js.float ((z.x *. rx) +. dx -. w))
(Js.float ((z.y *. ry) +. dy -. h))
(Js.float (2. *. w))
(Js.float (2. *. h))
| `Txt (_, None, _) | `None -> ()
done;
Firebug.console##timeEnd (Js.string "draw");
Firebug.console##log_2 !image_count !large_image_count
let tree_url = "tree.json"
let ( >> ) x f = f x
type 'a tree = Node of 'a * 'a tree array
let rec tree_vertice_count n =
let (Node (_, l)) = n in
Array.fold_left (fun s n -> s + tree_vertice_count n) 1 l
let rec tree_edge_count n =
let (Node (_, l)) = n in
Array.fold_left (fun s n -> s + 1 + tree_edge_count n) 0 l
let rec randomize_tree n =
let (Node (_info, ch)) = n in
for i = Array.length ch - 1 downto 0 do
let v = ch.(i) in
let j = truncate (Js.to_float Js.math##random *. float (i + 1)) in
ch.(i) <- ch.(j);
ch.(j) <- v
done;
Array.iter randomize_tree ch
let need_redraw = ref false
let redraw_funct = ref (fun () -> ())
let perform_redraw () =
need_redraw := false;
!redraw_funct ()
let schedule_redraw () =
if not !need_redraw
then (
need_redraw := true;
let (_ : Html.animation_frame_request_id) =
Html.window##requestAnimationFrame
(Js.wrap_callback (fun _ -> if !need_redraw then perform_redraw ()))
in
())
(*
let load_image src =
load_image src >>= fun img ->
let w = img##width in
let h = img##height in
let canvas = create_canvas (w + 14) (h + 14) in
let c = canvas##getContext (Html._2d_) in
c##shadowBlur <- 7.;
c##shadowOffsetX <- 5.;
c##shadowOffsetY <- 5.;
c##shadowColor <- Js.string "black";
c##drawImage_withSize (img, 2., 2., float w, float h);
Lwt.return canvas
*)
let image_node img =
`Img
( lazy
(Lwt_js.yield ()
>>= fun () ->
load_image (Js.string ("thumbnails/" ^ img ^ ".jpg"))
>>= fun img ->
schedule_redraw ();
Lwt.return img)
, img )
let compute_text_node info =
let font = opt_style style##.nodeFont (Js.string "20px sans-serif") in
let w, h = text_size font info in
let w = w + 8 in
let h = h + 8 in
let canvas = create_canvas w h in
let c = canvas##getContext Html._2d_ in
c##.fillStyle := opt_style style##.nodeBackgroundColor tree_color;
roundRectPath c 0. 0. (float w) (float h) 4.;
c##fill;
c##.font := font;
c##.fillStyle := opt_style style##.nodeColor (Js.string "black");
c##.textAlign := Js.string "center";
c##.textBaseline := Js.string "middle";
c##fillText (Js.string info) (Js.float (float w /. 2.)) (Js.float (float h /. 2.));
canvas
let compute_text_nodes node_names nodes =
let names =
try fst (List.assq !language node_names)
with Not_found -> (
try fst (List.assq (Js.string "en") node_names)
with Not_found -> Hashtbl.create 11)
in
Html.document##.title :=
Js.string (try Hashtbl.find names "<TITLE>" with Not_found -> "");
for i = 0 to Array.length nodes - 1 do
match nodes.(i) with
| neigh, `Txt (is_root, _, info) ->
let canvas =
try Some (compute_text_node (Hashtbl.find names info)) with Not_found -> None
in
nodes.(i) <- neigh, `Txt (is_root, canvas, info)
| _ -> ()
done
let make_node info is_root _children =
if String.length info = 0
then `None
else if info.[0] = '|'
then image_node (String.sub info 1 (String.length info - 1))
else `Txt (is_root, None, info)
let compute_nodes node =
let rec compute is_root n =
let (Node (info, ch)) = n in
let info = make_node (Js.to_string info) is_root ch in
let ch = Array.map (fun n -> compute false n) ch in
Node (info, ch)
in
compute true node
let compute_neighbors nodes tree =
let frontiers = Array.make (Array.length nodes) ([||], [||]) in
let node_info (Node (i, _)) = i in
let status i =
let _, info = nodes.(i) in
i, info <> `None
in
let rec compute_frontiers node =
let (Node (i, l)) = node in
Array.iter compute_frontiers l;
frontiers.(i) <-
(if Array.length l = 0
then [| status i |], [| status i |]
else
fst frontiers.(node_info l.(0)), snd frontiers.(node_info l.(Array.length l - 1)))
(*
(i :: fst frontiers.(node_info (List.hd l)),
i :: snd frontiers.(node_info (list_tl l)))
*)
in
compute_frontiers tree;
let neighboors = Array.make (Array.length nodes) [||] in
let rec compute_neigh node parent lft rght =
let (Node (i, ch)) = node in
let children = Array.map (fun n -> status (node_info n)) ch in
neighboors.(i) <- Array.concat [ parent; lft; rght; children ];
let is_root = Array.length parent = 0 in
let n = Array.length ch in
for j = 0 to n - 1 do
let lft =
if j > 0
then snd frontiers.(node_info ch.(j - 1))
else if is_root
then snd frontiers.(node_info ch.(n - 1))
else lft
in
let rght =
if j < n - 1
then fst frontiers.(node_info ch.(j + 1))
else if is_root
then fst frontiers.(node_info ch.(0))
else rght
in
compute_neigh ch.(j) [| status i |] lft rght
done
in
compute_neigh tree [||] [||] [||];
for i = 0 to Array.length nodes - 1 do
let _l, info = nodes.(i) in
nodes.(i) <- neighboors.(i), info
done
let weight_sum l =
Array.fold_left
(fun s n ->
let (Node (w, _)) = n in
s +. w)
0.
l
let rec compute_weights node =
let (Node (_, l)) = node in
if Array.length l = 0
then Node (1., [||])
else
let l' = Array.map compute_weights l in
Node (0.6 *. weight_sum l', l')
let array_map2 f a1 a2 =
let l = Array.length a1 in
assert (Array.length a2 = l);
if l = 0
then [||]
else
let r = Array.make l (f a1.(0) a2.(0)) in
for i = 1 to l - 1 do
r.(i) <- f a1.(i) a2.(i)
done;
r
let tree_layout node_names root =
let root = compute_nodes root in
let node_count = tree_vertice_count root in
let vertices = Array.make node_count zero in
let edges = Array.make (tree_edge_count root) (0, 0, 0.) in
let nodes = Array.make node_count ([||], `None) in
let vi = ref 0 in
let ei = ref 0 in
let weights = compute_weights root in
let rec layout_rec current current_weights is_root transf lineWidth dir =
let (Node (info, ch)) = current in
let (Node (_, ch_weights)) = current_weights in
let i = !vi in
incr vi;
vertices.(i) <- fst transf;
let l = Array.length ch in
let ch' =
if l = 0
then [||]
else
let j = ref 0 in
let total_weight = weight_sum ch_weights in
let w0 =
ref
(if is_root
then
let (Node (w, _)) = ch_weights.(0) in
(total_weight -. w) /. 2.
else 0.)
in
array_map2
(fun node weights ->
let (Node (w, _)) = weights in
let angle = acos dir.x *. w /. total_weight in
let th = acos dir.x *. (((!w0 +. (w /. 2.)) /. total_weight *. 2.) -. 1.) in
incr j;
w0 := !w0 +. w;
let min_angle = pi /. 3. in
let a =
{ x = (cos angle -. cos min_angle) /. (1. -. cos (min_angle +. angle))
; y = 0.
}
in
let dir = { x = cos min_angle; y = sin min_angle } in
let a, dir =
if a.x > 0.25
then a, dir
else
let a = { x = 0.25; y = 0. } in
a, transl (neg a) { x = cos angle; y = sin angle }
in
let u = compose (a, one) (zero, { x = cos th; y = sin th }) in
let (Node (i', _) as ch) =
layout_rec node weights false (compose u transf) (lineWidth *. 0.94) dir
in
let k = !ei in
incr ei;
edges.(k) <- i, i', lineWidth;
ch)
ch
ch_weights
in
nodes.(i) <- [||], info;
Node (i, ch')
in
let tree = layout_rec root weights true (zero, one) 6. { x = -1.; y = 0. } in
compute_neighbors nodes tree;
let boxes =
{ bx = Array.make node_count 0.
; by = Array.make node_count 0.
; bw = Array.make node_count 0.
; bh = Array.make node_count 0.
}
in
compute_text_nodes node_names nodes;
vertices, edges, nodes, boxes
let load_tree () =
getfile tree_url
>>= fun s ->
let info :
Js.js_string Js.t tree
* (Js.js_string Js.t
* (Js.js_string Js.t * Js.js_string Js.t) array
* Js.js_string Js.t)
array =
json##parse (Js.string s)
in
let tree, node_names = info in
randomize_tree tree;
let node_names =
node_names
>> Array.map (fun (lang, tbl, about) ->
let h = Hashtbl.create 101 in
Array.iter (fun (k, v) -> Hashtbl.add h (Js.to_string k) (Js.to_string v)) tbl;
lang, (h, about))
>> Array.to_list
in
Lwt.return (tree_layout node_names tree, node_names)
type info =
{ name : Js.js_string Js.t
; url : Js.js_string Js.t
; attribution : Js.js_string Js.t
; width : int
; height : int
; links : (Js.js_string Js.t * Js.js_string Js.t * Js.js_string Js.t) array
; img_url : Js.js_string Js.t option
}
let load_image_info () : info array Lwt.t =
getfile "image_info.json" >>= fun s -> Lwt.return (json##parse (Js.string s))
let close_button over =
let color = opt_style style##.buttonColor (Js.string "#888888") in
let size = 32 in
let offset = 4. in
let lw = 4. in
let canvas = create_canvas size size in
let c = canvas##getContext Html._2d_ in
c##save;
c##.lineWidth := Js.float 2.;
c##.strokeStyle := color;
if over
then (
c##.shadowBlur := Js.float offset;
c##.shadowColor := color);
c##beginPath;
let a = offset +. (lw /. sqrt 2.) in
let b = float size -. offset -. (lw /. sqrt 2.) in
c##moveTo (Js.float a) (Js.float a);
c##lineTo (Js.float b) (Js.float b);
c##moveTo (Js.float a) (Js.float b);
c##lineTo (Js.float b) (Js.float a);
c##stroke;
c##restore;
canvas##.className := Js.string (if over then "on" else "off");
canvas##.style##.position := Js.string "absolute";
canvas##.style##.top := Js.string "0";
canvas##.style##.right := Js.string "0";
canvas
let img_button ?href h src =
let doc = Html.document in
let decoration over =
let img = Html.createImg doc in
img##.src := icon src;
let div = Html.createDiv doc in
div##.style##.position := Js.string "absolute";
div##.style##.width := Js.string "38px";
div##.style##.height := Js.string (string_of_int (max 38 h) ^ "px");
div##.style##.margin := Js.string "2px";
(Js.Unsafe.coerce div##.style)##.borderRadius := Js.string "2px";
let extra = max 6 (44 - h) in
div##.style##.padding
:= Js.string
(*
(Format.sprintf "%dpx 3px %dpx 3px" (extra / 2) (extra - extra / 2));
*)
(string_of_int (extra / 2)
^ "px 3px "
^ string_of_int (extra - (extra / 2))
^ "px 3px");
div##.className := Js.string ("filled_button " ^ if over then "on" else "off");
Dom.appendChild div img;
div
in
let button = Html.createDiv doc in
button##.className := Js.string "button";
button##.style##.width := Js.string "48px";
button##.style##.height := Js.string (string_of_int (8 + max 38 h) ^ "px");
let container =
match href with
| None -> (button :> Html.element Js.t)
| Some url ->
let a = Html.createA doc in
a##.target := Js.string "_blank";
a##.href := url;
Dom.appendChild button a;
(a :> Html.element Js.t)
in
Dom.appendChild container (decoration true);
Dom.appendChild container (decoration false);
button
let tooltip txt =
let tooltip = Html.createDiv Html.document in
tooltip##.style##.position := Js.string "absolute";
tooltip##.className := Js.string "tooltip on";
tooltip##.innerHTML := txt;
tooltip
let show_on_click button txt =
let activated = ref false in
button##.onclick :=
Html.handler (fun ev ->
if not !activated
then (
activated := true;
let c = ref Js.null in
c :=
Js.some
(Html.addEventListener
Html.document
Html.Event.click
(Html.handler (fun _ev ->
ignore
(Lwt_js.yield ()
>>= fun () ->
Js.Opt.iter !c Html.removeEventListener;
txt##.className := Js.string "text on";
activated := false;
Lwt.return ());
Js._true))
Js._true);
txt##.className := Js.string "text");
Html.stopPropagation ev;
Js._false)
let show_image all_messages image_info name small_image =
image_info
>>= fun image_info ->
let messages = local_messages all_messages in
(*
let suffix_re = Regexp.regexp "\\.[^.]*$" in
let name = Js.string (Regexp.global_replace suffix_re name "") in
*)
let i = ref (-1) in
let name_js = Js.string name in
for j = 0 to Array.length image_info - 1 do
if name_js == image_info.(j).name then i := j
done;
if !i >= 0
then (
let info = image_info.(!i) in
Firebug.console##log_2 name !i;
let d = Html.document in
let container = Html.createDiv d in
container##.style##.margin := Js.string "10px";
container##.style##.position := Js.string "absolute";
container##.style##.top := Js.string "0";
container##.style##.bottom := Js.string "0";
container##.style##.left := Js.string "0";
container##.style##.right := Js.string "0";
let img_container = Html.createDiv d in
img_container##.style##.position := Js.string "absolute";
img_container##.style##.top := Js.string "0";
img_container##.style##.bottom := Js.string "4em";
img_container##.style##.left := Js.string "38px";
img_container##.style##.right := Js.string "38px";
let wrap elt =
let w = Html.createDiv d in
w##.style##.position := Js.string "absolute";
w##.style##.top := Js.string "0";
w##.style##.bottom := Js.string "0";
w##.style##.left := Js.string "0";
w##.style##.right := Js.string "0";
w##.style##.margin := Js.string "auto";
(*
w##style##width <- Js.string "100%";
w##style##height <- Js.string "100%";
w##style##maxWidth <- Js.string (string_of_int info.width ^ "px");
*)
w##.style##.maxHeight := Js.string (string_of_int info.height ^ "px");
Dom.appendChild w elt;
w
in
let img = Html.createImg d in
(match Lwt.poll (Lazy.force small_image) with
| Some small_image ->
let canvas = create_canvas info.width info.height in
let c = canvas##getContext Html._2d_ in
c##drawImage_withSize
small_image
(Js.float 0.)
(Js.float 0.)
(Js.float (float info.width))
(Js.float (float info.height));
canvas##.style##.display := Js.string "block";
canvas##.style##.height := Js.string "auto";
canvas##.style##.width := Js.string "auto";
canvas##.style##.maxWidth := Js.string "100%";
canvas##.style##.maxHeight := Js.string "100%";
canvas##.style##.marginLeft := Js.string "auto";
canvas##.style##.marginRight := Js.string "auto";
let w = wrap canvas in
Dom.appendChild img_container w;
img##.onload :=
Html.handler (fun _ ->
Dom.removeChild img_container w;
Js._false)
| None -> ());
(img##.src :=
match info.img_url with
| None -> Js.string ("images/" ^ name ^ ".jpg")
| Some url -> url);
img##.width := info.width;
img##.height := info.height;
img##.style##.display := Js.string "block";
img##.style##.height := Js.string "auto";
img##.style##.width := Js.string "auto";
img##.style##.maxWidth := Js.string "100%";
img##.style##.maxHeight := Js.string "100%";
img##.style##.marginLeft := Js.string "auto";
img##.style##.marginRight := Js.string "auto";
let w = wrap img in
let handle_error _ =
Dom.removeChild img_container w;
Js._false
in
img##.onerror := Html.handler handle_error;
img##.onabort := Html.handler handle_error;
Dom.appendChild img_container w;
Dom.appendChild container img_container;
let legend = Html.createDiv d in
legend##.innerHTML := info.attribution;
(*
let p = Html.createP d in
p##innerHTML <-
Js.string ("See the <a target=\"_blank\" href=\"" ^
Js.to_string info.url ^ "\">image \
description page</a> on Wikimedia Commons for more \
information.");
Dom.appendChild legend p;
*)
legend##.onclick :=
Html.handler (fun ev ->
Html.stopPropagation ev;
Js._true);
legend##.className := Js.string "text";
legend##.style##.position := Js.string "absolute";
legend##.style##.bottom := Js.string "0";
legend##.style##.marginRight := Js.string "auto";
legend##.style##.marginLeft := Js.string "auto";
Dom.appendChild container legend;
let background = Html.createDiv d in
Dom.appendChild background container;
background##.className := Js.string "overlay";
background##.style##.width := Js.string "100%";
background##.style##.height := Js.string "100%";
background##.style##.position := Js.string "absolute";
background##.style##.top := Js.string "0";
background##.style##.left := Js.string "0";
background##.style##.zIndex := Js.string "1";
let button = Html.createDiv d in
button##.className := Js.string "button";
button##.style##.position := Js.string "absolute";
button##.style##.top := Js.string "0";
button##.style##.right := Js.string "0";
button##.style##.cursor := Js.string "pointer";
Dom.appendChild button (close_button true);
Dom.appendChild button (close_button false);
let tt =
tooltip
(opt_style messages##.close (Js.string "Click anywhere to return to the tree"))
in
tt##.style##.right := Js.string "32px";
tt##.style##.top := Js.string "20px";
Dom.appendChild button tt;
Dom.appendChild background button;
let buttons = Html.createDiv d in
buttons##.style##.position := Js.string "absolute";
buttons##.style##.top := Js.string "0";
buttons##.style##.left := Js.string "0";
let url =
let suffix =
if !language == Js.string "en" then "" else "?uselang=" ^ Js.to_string !language
in
"http://commons.wikimedia.org/wiki/File:" ^ Js.to_string info.url ^ suffix
in
let commons = img_button ~href:(Js.string url) 52 "commons-38.png" in
let tt =
tooltip
(opt_style
messages##.wikimediaCommons
(Js.string "See image description on Wikimedia Commons"))
in
tt##.style##.left := Js.string "48px";
tt##.style##.top := Js.string "12px";
Dom.appendChild commons tt;
Dom.appendChild buttons commons;
let wikipedia = img_button 34 "wikipedia-38.png" in
let txt = Html.createDiv d in
let count = ref 0 in
let dl = Html.createDl d in
let list title lang =
let ul = Html.createUl d in
let empty = ref true in
Array.iter
(fun (name, lang', refer) ->
if lang' == lang
then (
empty := false;
let a = Html.createA d in
Dom.appendChild a (d##createTextNode name);
a##.target := Js.string "_blank";
let refer = Js.to_string refer in
let url =
"http://"
^ Js.to_string lang
^ ".wikipedia.org/wiki/"
^ if String.length refer = 0 then Js.to_string name else refer
in
a##.href := Js.string url;
let li = Html.createLi d in
Dom.appendChild li a;
Dom.appendChild ul li))
info.links;
if not !empty
then (
incr count;
let dd = Html.createDd d in
Dom.appendChild dd (d##createTextNode title);
Dom.appendChild dl dd;
let dt = Html.createDt d in
Dom.appendChild dt ul;
Dom.appendChild dl dt)
in
list (opt_style messages##.language (Js.string "In English")) !language;
if !language != Js.string "en" then list (Js.string "In English") (Js.string "en");
if !count > 0
then Dom.appendChild txt dl
else
Dom.appendChild
txt
(d##createTextNode (opt_style messages##.noRef (Js.string "No reference found.")));
txt##.className := Js.string "text on";
txt##.style##.position := Js.string "absolute";
txt##.style##.left := Js.string "48px";
txt##.style##.top := Js.string "62px";
txt##.style##.whiteSpace := Js.string "nowrap";
Dom.appendChild wikipedia txt;
Dom.appendChild buttons wikipedia;
txt##.onclick :=
Html.handler (fun ev ->
Html.stopPropagation ev;
Js._true);
show_on_click wikipedia txt;
buttons##.onclick :=
Html.handler (fun ev ->
Html.stopPropagation ev;
Js._true);
Dom.appendChild background buttons;
Dom.appendChild d##.body background;
background##.onclick :=
Html.handler (fun _ ->
Dom.removeChild d##.body background;
Js._true));
Lwt.return 0
let information_en =
Js.string
"<h1>A tree of animals</h1> This <a target=\"_blank\" \
href=\"http://en.wikipedia.org/wiki/Phylogenetic_tree\"><em>phylogenetic</em> \
tree</a> displays the relationships among animals.<h2>Usage</h2>Browse the tree by \
dragging it with the mouse. Click on any image to display a larger \
version.<h2>Credits</h2>This software and the images it uses are under free \
licenses. Images are from <a target=\"_blank\" \
href=\"http://commons.wikimedia.org/wiki/Main_Page\">Wikimedia Commons</a>. You \
can click on each image for details. The software has been written by Jérôme \
Vouillon (CNRS)."
let show_information_page messages tree_i18n =
let info =
try snd (List.assq !language tree_i18n)
with Not_found -> (
try snd (List.assq (Js.string "en") tree_i18n) with Not_found -> information_en)
in
let doc = Html.document in
let txt = Html.createDiv doc in
txt##.className := Js.string "text";
txt##.style##.width := Js.string "80%";
txt##.style##.margin := Js.string "auto";
txt##.innerHTML := info;
let cell = Html.createDiv doc in
cell##.style##.display := Js.string "table-cell";
cell##.style##.verticalAlign := Js.string "middle";
Dom.appendChild cell txt;
let table = Html.createDiv doc in
table##.style##.width := Js.string "100%";
table##.style##.height := Js.string "100%";
table##.style##.display := Js.string "table";
Dom.appendChild table cell;
let overlay = Html.createDiv doc in
overlay##.className := Js.string "overlay translucent";
Dom.appendChild overlay table;
let c = ref Js.null in
let close_info () =
Dom.removeChild doc##.body overlay;
Js.Opt.iter !c Html.removeEventListener
in
c :=
Js.some
(Html.addEventListener
Html.document
Html.Event.keydown
(Html.handler (fun e ->
match e##.keyCode with
| 27 | 13 ->
close_info ();
Js._false
| _ -> Js._true))
Js._true);
let button = Html.createButton doc in
Dom.appendChild button (doc##createTextNode (opt_style messages##.ok (Js.string "OK")));
button##.onclick :=
Html.handler (fun _ ->
close_info ();
Js._false);
let button_div = Html.createDiv doc in
button_div##.style##.textAlign := Js.string "center";
button_div##.style##.margin := Js.string "2em auto";
Dom.appendChild button_div button;
Dom.appendChild txt button_div;
Dom.appendChild doc##.body overlay
let unsupported_messages () =
let doc = Html.document in
let txt = Html.createDiv doc in
txt##.className := Js.string "text";
txt##.style##.width := Js.string "80%";
txt##.style##.margin := Js.string "auto";
txt##.innerHTML :=
Js.string
"Unfortunately, this browser is not supported. Please try again with another \
browser, such as <a href=\"http://www.mozilla.org/firefox/\">Firefox</a>, <a \
href=\"http://www.google.com/chrome/\">Chrome</a> or <a \
href=\"http://www.opera.com/\">Opera</a>.";
let cell = Html.createDiv doc in
cell##.style##.display := Js.string "table-cell";
cell##.style##.verticalAlign := Js.string "middle";
Dom.appendChild cell txt;
let table = Html.createDiv doc in
table##.style##.width := Js.string "100%";
table##.style##.height := Js.string "100%";
table##.style##.display := Js.string "table";
Dom.appendChild table cell;
let overlay = Html.createDiv doc in
overlay##.className := Js.string "overlay";
Dom.appendChild overlay table;
Dom.appendChild doc##.body overlay
let _ =
(*
Random.self_init ();
*)
(* Prefetch icons. *)
List.iter (fun src -> ignore (load_image (icon src))) icons
let all_messages = load_messages ()
let tree_info = load_tree ()
let image_info = load_image_info ()
let start _ =
Lwt.ignore_result
(tree_info
>>= fun ((vertices, edges, nodes, boxes), tree_i18n) ->
all_messages
>>= fun all_messages ->
let doc = Html.document in
let page = doc##.documentElement in
page##.style##.overflow := Js.string "hidden";
page##.style##.height := Js.string "100%";
doc##.body##.style##.overflow := Js.string "hidden";
doc##.body##.style##.margin := Js.string "0px";
doc##.body##.style##.height := Js.string "100%";
let w = page##.clientWidth in
let h = page##.clientHeight in
let canvas = create_canvas w h in
Dom.appendChild doc##.body canvas;
let tr = ref (zero, one) in
let tr' = ref !tr in
let vertices' = Array.copy vertices in
(redraw_funct :=
fun () ->
need_redraw := false;
Firebug.console##time (Js.string "transform");
(*
let transf = hyp_transf !tr' in
for i = 0 to Array.length vertices - 1 do
vertices'.(i) <- transf vertices.(i)
done;
*)
let w = page##.clientWidth in
let h = page##.clientHeight in
if w <> canvas##.width || h <> canvas##.height
then (
canvas##.width := w;
canvas##.height := h);
hyp_transf_vect !tr' vertices vertices';
Firebug.console##timeEnd (Js.string "transform");
draw canvas vertices' edges nodes boxes);
perform_redraw ();
Html.window##.onresize :=
Html.handler (fun _ ->
let page = doc##.documentElement in
let w = page##.clientWidth in
let h = page##.clientHeight in
(*
debug_msg (Format.sprintf "Resize %d %d" w h);
*)
if w <> canvas##.width || h <> canvas##.height
then
(*
canvas##width <- w;
canvas##height <- h;
perform_redraw ()
*)
schedule_redraw ();
Js._true);
(*
let eventually t f =
let scheduled = ref false in
fun () ->
if not !scheduled then begin
scheduled := true;
ignore
(Lwt_js.sleep t >>= fun () ->
scheduled := false;
f ();
Lwt.return ())
end
in
*)
let find_box boxes x y =
let p = ref (-1) in
for i = 0 to Array.length boxes.bw - 1 do
if Array.unsafe_get boxes.bw i > 0.
&& abs_float (float x -. Array.unsafe_get boxes.bx i)
< Array.unsafe_get boxes.bw i
&& abs_float (float y -. Array.unsafe_get boxes.by i)
< Array.unsafe_get boxes.bh i
then p := i
done;
!p
in
let on_image = ref false in
let update_cursor x y =
let i = find_box boxes x y in
if i <> -1
then (
if not !on_image
then (
canvas##.style##.cursor := Js.string "pointer";
on_image := true))
else if !on_image
then (
canvas##.style##.cursor := Js.string "";
on_image := false)
in
canvas##.onmousemove :=
Html.handler (fun ev ->
update_cursor ev##.clientX ev##.clientY;
Js._false);
handle_drag
canvas
(fun x0 y0 x1 y1 ->
let z0 = from_screen canvas x0 y0 in
let z1 = from_screen canvas x1 y1 in
(*
(* Transformation from z0 to z1:
z1 = (z0 + p) / (conj p.z0 + 1)
==> p = (z1.z0.conj (z1 - z0) + z1 - z0) / (1 - |z1.z0|^2) *)
let dz = sub z1 z0 in
let z0z1 = mul z0 z1 in
let p = sdiv (add (mul z0z1 (conj dz)) dz) (1. -. sq_norm z0z1) in
tr' := compose !tr (p, one);
*)
let p, _ = !tr in
let z0' = transl (neg p) z0 in
let p' = compute_translation z0' z1 in
tr' := p', one;
schedule_redraw ()) (*perform_redraw ()*)
(fun x y ->
tr := !tr';
on_image := false;
update_cursor x y)
(fun x y ->
let i = find_box boxes x y in
if i > 0
then
match nodes.(i) with
| _, `Img (img, name) -> ignore (show_image all_messages image_info name img)
| _ -> ());
handle_touch_events
canvas
(fun x0 y0 x1 y1 ->
Firebug.console##time (Js.string "transform");
let z0 = from_screen canvas x0 y0 in
let z1 = from_screen canvas x1 y1 in
(*
(* Transformation from z0 to z1:
z1 = (z0 + p) / (conj p.z0 + 1)
==> p = (z1.z0.conj (z1 - z0) + z1 - z0) / (1 - |z1.z0|^2) *)
let dz = sub z1 z0 in
let z0z1 = mul z0 z1 in
let p = sdiv (add (mul z0z1 (conj dz)) dz) (1. -. sq_norm z0z1) in
tr' := compose !tr (p, one);
*)
let p, _ = !tr in
let z0' = transl (neg p) z0 in
let p' = compute_translation z0' z1 in
tr' := p', one;
schedule_redraw ())
(fun _ _ -> tr := !tr')
(fun _ _ -> tr := !tr')
(fun x y ->
let i = find_box boxes x y in
if i > 0
then
match nodes.(i) with
| _, `Img (img, name) -> ignore (show_image all_messages image_info name img)
| _ -> ());
let handle_key_event ev =
match ev##.keyCode with
| 37 ->
(* left *)
let z0 = { x = 0.; y = 0. } in
let z1 = { x = 0.1; y = 0. } in
let p, _ = !tr in
let z0' = transl (neg p) z0 in
let p' = compute_translation z0' z1 in
tr' := p', one;
tr := !tr';
schedule_redraw ();
Js._false
| 38 ->
(* up *)
let z0 = { x = 0.; y = 0. } in
let z1 = { x = 0.; y = 0.1 } in
let p, _ = !tr in
let z0' = transl (neg p) z0 in
let p' = compute_translation z0' z1 in
tr' := p', one;
tr := !tr';
schedule_redraw ();
Js._false
| 39 ->
(* right *)
let z0 = { x = 0.; y = 0. } in
let z1 = { x = -0.1; y = 0. } in
let p, _ = !tr in
let z0' = transl (neg p) z0 in
let p' = compute_translation z0' z1 in
tr' := p', one;
tr := !tr';
schedule_redraw ();
Js._false
| 40 ->
(* down *)
let z0 = { x = 0.; y = 0. } in
let z1 = { x = 0.; y = -0.1 } in
let p, _ = !tr in
let z0' = transl (neg p) z0 in
let p' = compute_translation z0' z1 in
tr' := p', one;
tr := !tr';
schedule_redraw ();
Js._false
| _ -> Js._true
in
ignore
(Html.addEventListener
Html.document
Html.Event.keydown
(Html.handler handle_key_event)
Js._true);
let prev_buttons = ref None in
let rec make_buttons () =
(match !prev_buttons with
| None -> ()
| Some buttons -> Dom.removeChild doc##.body buttons);
let buttons = Html.createDiv doc in
buttons##.style##.position := Js.string "absolute";
buttons##.style##.right := Js.string "0";
buttons##.style##.bottom := Js.string "0";
let messages = local_messages all_messages in
let info = img_button 38 "info-38.png" in
info##.style##.position := Js.string "absolute";
info##.style##.bottom := Js.string "2px";
info##.style##.right := Js.string "0";
info##.style##.cursor := Js.string "pointer";
info##.onclick :=
Html.handler (fun _ ->
show_information_page messages tree_i18n;
Js._false);
let tt = tooltip (opt_style messages##.info (Js.string "Information")) in
tt##.style##.right := Js.string "36px";
tt##.style##.bottom := Js.string "36px";
Dom.appendChild info tt;
Dom.appendChild buttons info;
let lang = img_button 38 "globe-38.png" in
lang##.style##.position := Js.string "absolute";
lang##.style##.bottom := Js.string "2px";
lang##.style##.right := Js.string "48px";
lang##.style##.cursor := Js.string "pointer";
let languages = [ "Français", "fr"; "English", "en" ] in
let txt = Html.createDiv doc in
let dl = Html.createDl doc in
let ul = Html.createUl doc in
List.iter
(fun (name, id) ->
let a = Html.createA doc in
Dom.appendChild a (doc##createTextNode (Js.string name));
a##.href := Js.string "#";
a##.onclick :=
Html.handler (fun _ ->
set_language (Js.string id);
make_buttons ();
compute_text_nodes tree_i18n nodes;
schedule_redraw ();
Js._false);
let li = Html.createLi doc in
Dom.appendChild li a;
Dom.appendChild ul li)
languages;
let dd = Html.createDd doc in
Dom.appendChild
dd
(doc##createTextNode (opt_style messages##.languages (Js.string "Languages")));
Dom.appendChild dl dd;
let dt = Html.createDt doc in
Dom.appendChild dt ul;
Dom.appendChild dl dt;
Dom.appendChild txt dl;
txt##.className := Js.string "text on";
txt##.style##.position := Js.string "absolute";
txt##.style##.right := Js.string "0px";
txt##.style##.bottom := Js.string "46px";
txt##.style##.whiteSpace := Js.string "nowrap";
Dom.appendChild lang txt;
show_on_click lang txt;
Dom.appendChild buttons lang;
let recenter = img_button 38 "meeting-point-38.png" in
recenter##.style##.position := Js.string "absolute";
recenter##.style##.bottom := Js.string "2px";
recenter##.style##.right := Js.string "96px";
recenter##.style##.cursor := Js.string "pointer";
recenter##.onclick :=
Html.handler (fun _ ->
tr' := zero, one;
tr := !tr';
schedule_redraw ();
Js._false);
let tt = tooltip (opt_style messages##.recenter (Js.string "Recenter")) in
tt##.style##.right := Js.string "36px";
tt##.style##.bottom := Js.string "36px";
Dom.appendChild recenter tt;
Dom.appendChild buttons recenter;
Dom.appendChild doc##.body buttons;
prev_buttons := Some buttons
in
make_buttons ();
let img = Html.createImg doc in
img##.src := icon "ocsigen-powered.png";
let a = Html.createA doc in
a##.target := Js.string "_blank";
a##.href := Js.string "http://ocsigen.org/";
Dom.appendChild a img;
let logo = Html.createDiv doc in
logo##.style##.position := Js.string "absolute";
logo##.style##.left := Js.string "0";
logo##.style##.bottom := Js.string "0";
Dom.appendChild logo a;
Dom.appendChild doc##.body logo;
Lwt.return ());
Js._false
let start _ =
try
ignore (Html.createCanvas Html.window##.document);
start ()
with Html.Canvas_not_available ->
unsupported_messages ();
Js._false
let _ = Html.window##.onload := Html.handler start
|