File: soundout.cpp

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#include "soundout.h"

#include <QAudioDeviceInfo>
#include <QAudioOutput>
#include <QSysInfo>
#include <qmath.h>
#include <QDebug>

#include "moc_soundout.cpp"

/* #if defined (WIN32)
# define MS_BUFFERED 1000u
#else
# define MS_BUFFERED 2000u
#endif */
# define MS_BUFFERED 200u

bool SoundOutput::audioError () const
{
  bool result (true);
  Q_ASSERT_X (m_stream, "SoundOutput", "programming error");
  if (m_stream) {
    switch (m_stream->error ()) {
      case QAudio::OpenError: Q_EMIT error (tr ("An error opening the audio output device has occurred.")); break;
      case QAudio::IOError: Q_EMIT error (tr ("An error occurred during write to the audio output device.")); break;
      case QAudio::UnderrunError: Q_EMIT error (tr ("Audio data not being fed to the audio output device fast enough.")); break;
      case QAudio::FatalError: Q_EMIT error (tr ("Non-recoverable error, audio output device not usable at this time.")); break;
      case QAudio::NoError: result = false; break;
    }
  }
  return result;
}

void SoundOutput::setFormat (QAudioDeviceInfo const& device, unsigned channels, int frames_buffered)
{
  Q_ASSERT (0 < channels && channels < 3);
  QAudioFormat format (device.preferredFormat ());
//  qDebug () << "Preferred audio output format:" << format;
  format.setChannelCount (channels);
  format.setCodec ("audio/pcm");
  format.setSampleRate (48000);
  format.setSampleType (QAudioFormat::SignedInt);
  format.setSampleSize (16);
  format.setByteOrder (QAudioFormat::Endian (QSysInfo::ByteOrder));
  if(!format.isValid ()) Q_EMIT error (tr ("Requested output audio format is not valid."));
  if(!device.isFormatSupported (format)) Q_EMIT error (tr ("Requested output audio format is not supported on device."));
  m_framesBuffered = frames_buffered;
//  qDebug () << "Selected audio output format:" << format;
  m_stream.reset (new QAudioOutput (device, format));
  audioError ();
  m_stream->setVolume (m_volume);
  m_stream->setNotifyInterval(100);
  connect (m_stream.data(), &QAudioOutput::stateChanged, this, &SoundOutput::handleStateChanged);
  //      qDebug() << "A" << m_volume << m_stream->notifyInterval();
}

void SoundOutput::restart (QIODevice * source)
{
  Q_ASSERT (m_stream);
  // This buffer size is critical since for proper sound streaming. If
  // it is too short; high activity levels on the machine can starve
  // the audio buffer. On the other hand the Windows implementation
  // seems to take the length of the buffer in time to stop the audio
  // stream even if reset() is used.
  //
  // 2 seconds seems a reasonable compromise except for Windows
  // where things are probably broken.
  //
  // we have to set this before every start on the stream because the
  // Windows implementation seems to forget the buffer size after a
  // stop.
    if (m_framesBuffered > 0) { m_stream->setBufferSize (m_stream->format().bytesForFrames (m_framesBuffered)); }
  //  qDebug() << "B" << m_stream->bufferSize() <<
  //  m_stream->periodSize() << m_stream->notifyInterval();
  m_stream->setCategory ("production");
  m_stream->start (source);
}

void SoundOutput::suspend ()
{ if (m_stream && QAudio::ActiveState == m_stream->state ()) { m_stream->suspend (); audioError (); } }

void SoundOutput::resume ()
{ if(m_stream && QAudio::SuspendedState == m_stream->state ()) { m_stream->resume (); audioError (); } }

void SoundOutput::reset ()
{ if (m_stream) { m_stream->reset (); audioError (); } }

void SoundOutput::stop ()
{ if(m_stream) { m_stream->stop (); audioError (); } }

qreal SoundOutput::attenuation () const
{ return -(20. * qLn (m_volume) / qLn (10.)); }

void SoundOutput::setAttenuation (qreal a)
{
  Q_ASSERT (0.0 <= a && a <= 450.1);
  m_volume = qPow(10.0, -a/20.0)*0.9; // 0.9 is the workaround to prevent audio stream distortion in VAC software
  //  qDebug () << "SoundOut: attn = " << a << ", vol = " << m_volume;
  if(m_stream) m_stream->setVolume (m_volume);
}

void SoundOutput::resetAttenuation ()
{ m_volume = 1.; if(m_stream) m_stream->setVolume (m_volume); }

void SoundOutput::handleStateChanged (QAudio::State newState)
{
  // qDebug () << "SoundOutput::handleStateChanged: newState:" << newState;
  switch (newState) {
    case QAudio::IdleState: Q_EMIT status (tr ("Idle")); break;
    case QAudio::ActiveState: Q_EMIT status (tr ("Sending")); break;
    case QAudio::SuspendedState: Q_EMIT status (tr ("Suspended")); break;
#if QT_VERSION >= QT_VERSION_CHECK (5, 10, 0)
    case QAudio::InterruptedState: Q_EMIT status (tr ("Interrupted")); break;
#endif
    case QAudio::StoppedState: if(audioError ()) Q_EMIT status (tr ("Error")); else Q_EMIT status (tr ("Stopped")); break;
  }
}