File: jucer_AnimatedComponentTemplate.cpp

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/*
  ==============================================================================

    This file was auto-generated!

  ==============================================================================
*/

#ifndef MAINCOMPONENT_H_INCLUDED
#define MAINCOMPONENT_H_INCLUDED

INCLUDE_JUCE

//==============================================================================
/*
    This component lives inside our window, and this is where you should put all
    your controls and content.
*/
class MainContentComponent   : public AnimatedAppComponent
{
public:
    //==============================================================================
    MainContentComponent()
    {
        setSize (800, 600);
        setFramesPerSecond (60);
    }

    ~MainContentComponent()
    {
    }

    void update() override
    {
        // This function is called at the frequency specified by the setFramesPerSecond() call
        // in the constructor. You can use it to update counters, animate values, etc.
    }

    void paint (Graphics& g) override
    {
        // (Our component is opaque, so we must completely fill the background with a solid colour)
        g.fillAll (Colours::black);


        // You can add your drawing code here!
    }

    void resized() override
    {
        // This is called when the MainContentComponent is resized.
        // If you add any child components, this is where you should
        // update their positions.
    }


private:
    //==============================================================================

    // Your private member variables go here...



    JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (MainContentComponent)
};


// (This function is called by the app startup code to create our main component)
Component* createMainContentComponent()    { return new MainContentComponent(); }


#endif  // MAINCOMPONENT_H_INCLUDED