1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65
|
/*
==============================================================================
FILENAME
Created: DATE
Author: AUTHOR
==============================================================================
*/
#ifndef HEADERGUARD
#define HEADERGUARD
INCLUDE_JUCE
//==============================================================================
/*
*/
class COMPONENTCLASS : public Component
{
public:
COMPONENTCLASS()
{
// In your constructor, you should add any child components, and
// initialise any special settings that your component needs.
}
~COMPONENTCLASS()
{
}
void paint (Graphics& g) override
{
/* This demo code just fills the component's background and
draws some placeholder text to get you started.
You should replace everything in this method with your own
drawing code..
*/
g.fillAll (Colours::white); // clear the background
g.setColour (Colours::grey);
g.drawRect (getLocalBounds(), 1); // draw an outline around the component
g.setColour (Colours::lightblue);
g.setFont (14.0f);
g.drawText ("COMPONENTCLASS", getLocalBounds(),
Justification::centred, true); // draw some placeholder text
}
void resized() override
{
// This method is where you should set the bounds of any child
// components that your component contains..
}
private:
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (COMPONENTCLASS)
};
#endif // HEADERGUARD
|