File: juce_DrumPadLEDProgram.cpp

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/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2016 - ROLI Ltd.

   Permission is granted to use this software under the terms of either:
   a) the GPL v2 (or any later version)
   b) the Affero GPL v3

   Details of these licenses can be found at: www.gnu.org/licenses

   JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
   WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
   A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

   ------------------------------------------------------------------------------

   To release a closed-source product which uses JUCE, commercial licenses are
   available: visit www.juce.com for more information.

  ==============================================================================
*/


DrumPadGridProgram::DrumPadGridProgram (LEDGrid& lg)  : Program (lg) {}

int DrumPadGridProgram::getPadIndex (float posX, float posY) const
{
    posX = juce::jmin (0.99f, posX / ledGrid.block.getWidth());
    posY = juce::jmin (0.99f, posY / ledGrid.block.getHeight());

    const uint32 offset  = ledGrid.getDataByte (visiblePads_byte) ? numColumns1_byte : numColumns0_byte;
    const int numColumns = ledGrid.getDataByte (offset + numColumns0_byte);
    const int numRows    = ledGrid.getDataByte (offset + numRows0_byte);

    return int (posX * numColumns) + int (posY * numRows) * numColumns;
}

void DrumPadGridProgram::startTouch (float startX, float startY)
{
    const auto padIdx = getPadIndex (startX, startY);

    for (size_t i = 0; i < 4; ++i)
    {
        if (ledGrid.getDataByte (touchedPads_byte + i) == 0)
        {
            ledGrid.setDataByte (touchedPads_byte + i, static_cast<uint8> (padIdx + 1));
            break;
        }
    }
}

void DrumPadGridProgram::endTouch (float startX, float startY)
{
    const auto padIdx = getPadIndex (startX, startY);

    for (size_t i = 0; i < 4; ++i)
        if (ledGrid.getDataByte (touchedPads_byte + i) == (padIdx + 1))
            ledGrid.setDataByte (touchedPads_byte + i, 0);
}

void DrumPadGridProgram::sendTouch (float x, float y, float z, LEDColour colour)
{
    LEDGrid::ProgramEventMessage e;

    e.values[0] = 0x20000000
                    + (juce::jlimit (0, 255, juce::roundToInt (x * (255.0f / ledGrid.block.getWidth())))  << 16)
                    + (juce::jlimit (0, 255, juce::roundToInt (y * (255.0f / ledGrid.block.getHeight()))) << 8)
                    +  juce::jlimit (0, 255, juce::roundToInt (z * 255.0f));

    e.values[1] = (int32) colour.getARGB();

    ledGrid.sendProgramEvent (e);
}

//==============================================================================
void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills)
{
    uint8 visiblePads = ledGrid.getDataByte (visiblePads_byte);

    setGridFills (numColumns, numRows, fills, visiblePads * numColumns1_byte);
}

void DrumPadGridProgram::setGridFills (int numColumns, int numRows, const juce::Array<GridFill>& fills, uint32 byteOffset)
{
    jassert (numColumns * numRows == fills.size());

    ledGrid.setDataByte (byteOffset + numColumns0_byte, (uint8) numColumns);
    ledGrid.setDataByte (byteOffset + numRows0_byte,    (uint8) numRows);

    uint32 i = 0;

    for (auto fill : fills)
    {
        if (i >= maxNumPads)
        {
            jassertfalse;
            break;
        }

        const uint32 colourOffsetBytes = byteOffset + colours0_byte + i * colourSizeBytes;
        const uint32 colourOffsetBits  = colourOffsetBytes * 8;

        ledGrid.setDataBits (colourOffsetBits,      5, fill.colour.getRed()   >> 3);
        ledGrid.setDataBits (colourOffsetBits + 5,  6, fill.colour.getGreen() >> 2);
        ledGrid.setDataBits (colourOffsetBits + 11, 5, fill.colour.getBlue()  >> 3);

        ledGrid.setDataByte (byteOffset + fillTypes0_byte + i, static_cast<uint8> (fill.fillType));

        ++i;
    }
}

void DrumPadGridProgram::triggerSlideTransition (int newNumColumns, int newNumRows,
                                                 const juce::Array<GridFill>& newFills, SlideDirection direction)
{
    uint8 newVisible = ledGrid.getDataByte (visiblePads_byte) ? 0 : 1;

    setGridFills (newNumColumns, newNumRows, newFills, newVisible * numColumns1_byte);

    ledGrid.setDataByte (visiblePads_byte, newVisible);
    ledGrid.setDataByte (slideDirection_byte, (uint8) direction);
}

//==============================================================================
void DrumPadGridProgram::setPadAnimationState (uint32 padIdx, double loopTimeSecs, double currentProgress)
{
    // Only 16 animated pads are supported.
    jassert (padIdx < 16);

    // Compensate for bluetooth latency & led resolution, tweaked by eye for POS app.
    currentProgress = std::fmod (currentProgress + 0.1, 1.0);

    uint16 aniValue     = uint16 (juce::roundToInt ((255 << 8) * currentProgress));
    uint16 aniIncrement = loopTimeSecs > 0.0 ? uint16 (juce::roundToInt (((255 << 8) / 25.0) / loopTimeSecs)) : 0;

    uint32 offset = 8 * animationTimers_byte + 32 * padIdx;

    ledGrid.setDataBits (offset,      16, aniValue);
    ledGrid.setDataBits (offset + 16, 16, aniIncrement);
}

void DrumPadGridProgram::suspendAnimations()
{
    for (uint32 i = 0; i < 16; ++i)
    {
        uint32 offset = 8 * animationTimers_byte + 32 * i;
        ledGrid.setDataBits (offset + 16, 16, 0);
    }

    // Hijack touch dimming
    ledGrid.setDataByte (touchedPads_byte, 255);
}

void DrumPadGridProgram::resumeAnimations()
{
    // Unhijack touch dimming
    ledGrid.setDataByte (touchedPads_byte, 0);
}

//==============================================================================
uint32 DrumPadGridProgram::getHeapSize()
{
    return totalDataSize;
}

juce::String DrumPadGridProgram::getLittleFootProgram()
{
    return R"littlefoot(

    int dimFactor;
    int dimDelay;
    int slideAnimationProgress;
    int lastVisiblePads;

    int getGridColour (int index, int colourMapOffset)
    {
        int bit = (2 + colourMapOffset) * 8 + index * 16;

        return makeARGB (255,
                         getHeapBits (bit,      5) << 3,
                         getHeapBits (bit + 5,  6) << 2,
                         getHeapBits (bit + 11, 5) << 3);
    }

    // Returns the current progress and also increments it for next frame
    int getAnimationProgress (int index)
    {
        // Only 16 animated pads supported
        if (index > 15)
            return 0;

        int offsetBits = 162 * 8 + index * 32;

        int currentProgress = getHeapBits (offsetBits, 16);
        int increment = getHeapBits (offsetBits + 16, 16);
        int nextFrame = currentProgress + increment;

        // Set incremented 16 bit number.
        setHeapByte (162 + index * 4, nextFrame & 0xff);
        setHeapByte (163 + index * 4, nextFrame >> 8);

        return currentProgress;
    }

    void outlineRect (int colour, int x, int y, int w)
    {
        fillRect (colour, x, y, w, 1);
        fillRect (colour, x, y + w - 1, w, 1);
        fillRect (colour, x, y + 1, 1, w - 1);
        fillRect (colour, x + w - 1, y + 1, 1, w - 1);
    }

    void drawPlus (int colour, int x, int y, int w)
    {
        fillRect (colour, x, y + (w / 2), w, 1);
        fillRect (colour, x + (w / 2), y, 1, w);
    }

    void fillGradientRect (int colour, int x, int y, int w)
    {
        if (colour != 0xff000000)
        {
            int divisor = w + w - 1;

            for (int yy = 0; yy < w; ++yy)
            {
                for (int xx = yy; xx < w; ++xx)
                {
                    int gradColour = blendARGB (colour, makeARGB (((xx + yy) * 250) / divisor, 0, 0, 0));

                    setLED (x + xx, y + yy, gradColour);
                    setLED (x + yy, y + xx, gradColour);
                }
            }
        }
    }

    // TODO: Tom M: This is massaged to work with 3x3 pads and for dots to sync
    // with Apple POS loop length. Rework to be more robust & flexible.
    void drawPizzaLED (int colour, int x, int y, int w, int progress)
    {
        --w;
        x += 1;

        int numToDo = ((8 * progress) / 255) + 1;
        int totalLen = w * 4;

        for (int i = 1; i <= numToDo; ++i)
        {
            setLED (x, y, colour);

            if (i < w)
                ++x;
            else if (i < (w * 2))
                ++y;
            else if (i < (w * 3))
                --x;
            else if (i < totalLen)
                --y;
        }
    }

    void drawPad (int padX, int padY, int padW,
                  int colour, int fill, int animateProgress)
    {
        animateProgress >>= 8; // 16 bit to 8 bit
        int halfW = padW / 2;

        if (fill == 0) // Gradient fill
        {
            fillGradientRect (colour, padX, padY, padW);
        }

        else if (fill == 1) // Filled
        {
            fillRect (colour, padX, padY, padW, padW);
        }

        else if (fill == 2) // Hollow
        {
            outlineRect (colour, padX, padY, padW);
        }

        else if (fill == 3) // Hollow with plus
        {
            outlineRect (colour, padX, padY, padW);
            drawPlus (0xffffffff, padX, padY, padW);
        }

        else if (fill == 4) // Pulsing dot
        {
            int pulseCol = blendARGB (colour, makeARGB (animateProgress, 0, 0, 0));

            setLED (padX + halfW, padY + halfW, pulseCol);
        }

        else if (fill == 5) // Blinking dot
        {
            int blinkCol = animateProgress > 64 ? makeARGB (255, 0, 0, 0) : colour;

            setLED (padX + halfW, padY + halfW, blinkCol);
        }

        else if (fill == 6) // Pizza filled
        {
            outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline
            setLED (padX + halfW, padY + halfW, colour); // Bright centre

            drawPizzaLED (colour, padX, padY, padW, animateProgress);
        }

        else if (fill == 7) // Pizza hollow
        {
            outlineRect (blendARGB (colour, makeARGB (220, 0, 0, 0)), padX, padY, padW); // Dim outline

            drawPizzaLED (colour, padX, padY, padW, animateProgress);
            return;
        }
    }

    void fadeHeatMap()
    {
        for (int i = 0; i < 225; ++i)
        {
            int colourOffset = 226 + i * 4;
            int colour = getHeapInt (colourOffset);
            int alpha = (colour >> 24) & 0xff;

            if (alpha > 0)
            {
                alpha -= getHeapByte (1126 + i);
                setHeapInt (colourOffset, alpha < 0 ? 0 : ((alpha << 24) | (colour & 0xffffff)));
            }
        }
    }

    void addToHeatMap (int x, int y, int colour)
    {
        if (x >= 0 && y >= 0 && x < 15 && y < 15)
        {
            int offset = 226 + 4 * (x + y * 15);
            colour = blendARGB (getHeapInt (offset), colour);
            setHeapInt (offset, colour);

            int decay = ((colour >> 24) & 0xff) / 14; // change divisor to change trail times
            offset = 1126 + (x + y * 15);
            setHeapByte (offset, decay > 0 ? decay : 1);
        }
    }

    int getHeatmapColour (int x, int y)
    {
        return getHeapInt (226 + 4 * (x + y * 15));
    }

    int isPadActive (int index)
    {
        if (getHeapInt (158) == 0) // None active
            return 0;

        ++index;

        return index == getHeapByte (158) ||
               index == getHeapByte (159) ||
               index == getHeapByte (160) ||
               index == getHeapByte (161);
    }

    void updateDimFactor()
    {
        if (getHeapInt (158) == 0)
        {
            if (--dimDelay <= 0)
            {
                dimFactor -= 12;

                if (dimFactor < 0)
                    dimFactor = 0;
            }
        }
        else
        {
            dimFactor = 180;
            dimDelay = 12;
        }
    }

    void drawPads (int offsetX, int offsetY, int colourMapOffset)
    {
        int padsPerSide = getHeapByte (0 + colourMapOffset);

        if (padsPerSide < 2)
            return;

        int blockW = 15 / padsPerSide;
        int blockPlusGapW = blockW + (15 - padsPerSide * blockW) / (padsPerSide - 1);

        for (int padY = 0; padY < padsPerSide; ++padY)
        {
            for (int padX = 0; padX < padsPerSide; ++padX)
            {
                int ledX = offsetX + padX * blockPlusGapW;
                int ledY = offsetY + padY * blockPlusGapW;

                if (ledX < 15 &&
                    ledY < 15 &&
                    (ledX + blockW) >= 0 &&
                    (ledY + blockW) >= 0)
                {
                    int padIdx = padX + padY * padsPerSide;
                    bool padActive = isPadActive (padIdx);

                    int blendCol = padActive ? 255 : 0;
                    int blendAmt = padActive ? dimFactor >> 1 : dimFactor;

                    int colour   = blendARGB (getGridColour (padIdx, colourMapOffset),
                                              makeARGB (blendAmt, blendCol, blendCol, blendCol));
                    int fillType = getHeapByte (colourMapOffset + 52 + padIdx);
                    int animate  = getAnimationProgress (padIdx);

                    drawPad (ledX, ledY, blockW, colour, fillType, animate);
                }
            }
        }
    }

    void slideAnimatePads()
    {
        int nowVisible = getHeapByte (155);

        if (lastVisiblePads != nowVisible)
        {
            lastVisiblePads = nowVisible;

            if (slideAnimationProgress <= 0)
                slideAnimationProgress = 15;
        }

        // If animation is complete, draw normally.
        if (slideAnimationProgress <= 0)
        {
            drawPads (0, 0, 78 * nowVisible);
            slideAnimationProgress = 0;
        }
        else
        {
            int direction = getHeapByte (156);
            slideAnimationProgress -= 1;

            int inPos  = nowVisible == 0 ? 0  : 78;
            int outPos = nowVisible == 0 ? 78 : 0;

            if (direction == 0) // Up
            {
                drawPads (0, slideAnimationProgress - 16, outPos);
                drawPads (0, slideAnimationProgress,      inPos);
            }
            else if (direction == 1) // Down
            {
                drawPads (0, 16 - slideAnimationProgress, outPos);
                drawPads (0, 0 - slideAnimationProgress,  inPos);
            }
            else if (direction == 2) // Left
            {
                drawPads (16 - slideAnimationProgress, 0, outPos);
                drawPads (slideAnimationProgress,      0, inPos);
            }
            else if (direction == 3) // Right
            {
                drawPads (16 - slideAnimationProgress, 0, outPos);
                drawPads (0 - slideAnimationProgress,  0, inPos);
            }
            else // None
            {
                drawPads (0, 0, 78 * nowVisible);
                slideAnimationProgress = 0;
            }
        }
    }

    void repaint()
    {
        // showErrorOnFail, showRepaintTime, showMovingDot
        //enableDebug (true, true, false);

        // Clear LEDs to black, update dim animation
        fillRect (0xff000000, 0, 0, 15, 15);
        updateDimFactor();

        // Does the main painting of pads
        slideAnimatePads();

        // Overlay heatmap
        for (int y = 0; y < 15; ++y)
            for (int x = 0; x < 15; ++x)
                blendLED (x, y, getHeatmapColour (x, y));

        fadeHeatMap();
    }

    // DrumPadGridProgram::sendTouch results in this callback, giving
    // us more touch updates per frame and therefore smoother trails.
    void handleMessage (int pos, int colour)
    {
        if ((pos >> 24) != 0x20)
            return;

        int tx = ((pos >> 16) & 0xff) - 13;
        int ty = ((pos >> 8) & 0xff) - 13;

        int tz = pos & 0xff;
        tz = tz > 30 ? tz : 30;

        int ledCentreX = tx >> 4;
        int ledCentreY = ty >> 4;
        int adjustX = (tx - (ledCentreX << 4)) >> 2;
        int adjustY = (ty - (ledCentreY << 4)) >> 2;

        for (int dy = -2; dy <= 2; ++dy)
        {
            for (int dx = -2; dx <= 2; ++dx)
            {
                int distance = dx * dx + dy * dy;
                int level = distance == 0 ? 255 : (distance == 1 ? 132 : (distance < 5 ? 9 : (distance == 5 ? 2 : 0)));

                level += (dx * adjustX);
                level += (dy * adjustY);

                level = (tz * level) >> 8;

                if (level > 0)
                    addToHeatMap (ledCentreX + dx, ledCentreY + dy,
                                  makeARGB (level, colour >> 16, colour >> 8, colour));
            }
        }
    }

    )littlefoot";
}