1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304
|
/*
==============================================================================
This file is part of the juce_core module of the JUCE library.
Copyright (c) 2015 - ROLI Ltd.
Permission to use, copy, modify, and/or distribute this software for any purpose with
or without fee is hereby granted, provided that the above copyright notice and this
permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD
TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN
NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL
DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER
IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
------------------------------------------------------------------------------
NOTE! This permissive ISC license applies ONLY to files within the juce_core module!
All other JUCE modules are covered by a dual GPL/commercial license, so if you are
using any other modules, be sure to check that you also comply with their license.
For more details, visit www.juce.com
==============================================================================
*/
#ifndef JUCE_THREAD_H_INCLUDED
#define JUCE_THREAD_H_INCLUDED
//==============================================================================
/**
Encapsulates a thread.
Subclasses derive from Thread and implement the run() method, in which they
do their business. The thread can then be started with the startThread() method
and controlled with various other methods.
This class also contains some thread-related static methods, such
as sleep(), yield(), getCurrentThreadId() etc.
@see CriticalSection, WaitableEvent, Process, ThreadWithProgressWindow,
MessageManagerLock
*/
class JUCE_API Thread
{
public:
//==============================================================================
/**
Creates a thread.
When first created, the thread is not running. Use the startThread()
method to start it.
@param threadName The name of the thread which typically appears in
debug logs and profiles.
@param threadStackSize The size of the stack of the thread. If this value
is zero then the default stack size of the OS will
be used.
*/
explicit Thread (const String& threadName, size_t threadStackSize = 0);
/** Destructor.
You must never attempt to delete a Thread object while it's still running -
always call stopThread() and make sure your thread has stopped before deleting
the object. Failing to do so will throw an assertion, and put you firmly into
undefined behaviour territory.
*/
virtual ~Thread();
//==============================================================================
/** Must be implemented to perform the thread's actual code.
Remember that the thread must regularly check the threadShouldExit()
method whilst running, and if this returns true it should return from
the run() method as soon as possible to avoid being forcibly killed.
@see threadShouldExit, startThread
*/
virtual void run() = 0;
//==============================================================================
// Thread control functions..
/** Starts the thread running.
This will cause the thread's run() method to be called by a new thread.
If this thread is already running, startThread() won't do anything.
@see stopThread
*/
void startThread();
/** Starts the thread with a given priority.
Launches the thread with a given priority, where 0 = lowest, 10 = highest.
If the thread is already running, its priority will be changed.
@see startThread, setPriority
*/
void startThread (int priority);
/** Attempts to stop the thread running.
This method will cause the threadShouldExit() method to return true
and call notify() in case the thread is currently waiting.
Hopefully the thread will then respond to this by exiting cleanly, and
the stopThread method will wait for a given time-period for this to
happen.
If the thread is stuck and fails to respond after the time-out, it gets
forcibly killed, which is a very bad thing to happen, as it could still
be holding locks, etc. which are needed by other parts of your program.
@param timeOutMilliseconds The number of milliseconds to wait for the
thread to finish before killing it by force. A negative
value in here will wait forever.
@returns true if the thread was cleanly stopped before the timeout, or false
if it had to be killed by force.
@see signalThreadShouldExit, threadShouldExit, waitForThreadToExit, isThreadRunning
*/
bool stopThread (int timeOutMilliseconds);
//==============================================================================
/** Returns true if the thread is currently active */
bool isThreadRunning() const;
/** Sets a flag to tell the thread it should stop.
Calling this means that the threadShouldExit() method will then return true.
The thread should be regularly checking this to see whether it should exit.
If your thread makes use of wait(), you might want to call notify() after calling
this method, to interrupt any waits that might be in progress, and allow it
to reach a point where it can exit.
@see threadShouldExit
@see waitForThreadToExit
*/
void signalThreadShouldExit();
/** Checks whether the thread has been told to stop running.
Threads need to check this regularly, and if it returns true, they should
return from their run() method at the first possible opportunity.
@see signalThreadShouldExit, currentThreadShouldExit
*/
bool threadShouldExit() const { return shouldExit; }
/** Checks whether the current thread has been told to stop running.
On the message thread, this will always return false, otherwise
it will return threadShouldExit() called on the current thread.
@see threadShouldExit
*/
static bool currentThreadShouldExit();
/** Waits for the thread to stop.
This will waits until isThreadRunning() is false or until a timeout expires.
@param timeOutMilliseconds the time to wait, in milliseconds. If this value
is less than zero, it will wait forever.
@returns true if the thread exits, or false if the timeout expires first.
*/
bool waitForThreadToExit (int timeOutMilliseconds) const;
//==============================================================================
/** Changes the thread's priority.
May return false if for some reason the priority can't be changed.
@param priority the new priority, in the range 0 (lowest) to 10 (highest). A priority
of 5 is normal.
*/
bool setPriority (int priority);
/** Changes the priority of the caller thread.
Similar to setPriority(), but this static method acts on the caller thread.
May return false if for some reason the priority can't be changed.
@see setPriority
*/
static bool setCurrentThreadPriority (int priority);
//==============================================================================
/** Sets the affinity mask for the thread.
This will only have an effect next time the thread is started - i.e. if the
thread is already running when called, it'll have no effect.
@see setCurrentThreadAffinityMask
*/
void setAffinityMask (uint32 affinityMask);
/** Changes the affinity mask for the caller thread.
This will change the affinity mask for the thread that calls this static method.
@see setAffinityMask
*/
static void JUCE_CALLTYPE setCurrentThreadAffinityMask (uint32 affinityMask);
//==============================================================================
// this can be called from any thread that needs to pause..
static void JUCE_CALLTYPE sleep (int milliseconds);
/** Yields the calling thread's current time-slot. */
static void JUCE_CALLTYPE yield();
//==============================================================================
/** Makes the thread wait for a notification.
This puts the thread to sleep until either the timeout period expires, or
another thread calls the notify() method to wake it up.
A negative time-out value means that the method will wait indefinitely.
@returns true if the event has been signalled, false if the timeout expires.
*/
bool wait (int timeOutMilliseconds) const;
/** Wakes up the thread.
If the thread has called the wait() method, this will wake it up.
@see wait
*/
void notify() const;
//==============================================================================
/** A value type used for thread IDs.
@see getCurrentThreadId(), getThreadId()
*/
typedef void* ThreadID;
/** Returns an id that identifies the caller thread.
To find the ID of a particular thread object, use getThreadId().
@returns a unique identifier that identifies the calling thread.
@see getThreadId
*/
static ThreadID JUCE_CALLTYPE getCurrentThreadId();
/** Finds the thread object that is currently running.
Note that the main UI thread (or other non-Juce threads) don't have a Thread
object associated with them, so this will return nullptr.
*/
static Thread* JUCE_CALLTYPE getCurrentThread();
/** Returns the ID of this thread.
That means the ID of this thread object - not of the thread that's calling the method.
This can change when the thread is started and stopped, and will be invalid if the
thread's not actually running.
@see getCurrentThreadId
*/
ThreadID getThreadId() const noexcept { return threadId; }
/** Returns the name of the thread.
This is the name that gets set in the constructor.
*/
const String& getThreadName() const { return threadName; }
/** Changes the name of the caller thread.
Different OSes may place different length or content limits on this name.
*/
static void JUCE_CALLTYPE setCurrentThreadName (const String& newThreadName);
private:
//==============================================================================
const String threadName;
void* volatile threadHandle;
ThreadID threadId;
CriticalSection startStopLock;
WaitableEvent startSuspensionEvent, defaultEvent;
int threadPriority;
size_t threadStackSize;
uint32 affinityMask;
bool volatile shouldExit;
#ifndef DOXYGEN
friend void JUCE_API juce_threadEntryPoint (void*);
#endif
void launchThread();
void closeThreadHandle();
void killThread();
void threadEntryPoint();
static bool setThreadPriority (void*, int);
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (Thread)
};
#endif // JUCE_THREAD_H_INCLUDED
|