File: OneSidedPlatform.h

package info (click to toggle)
juce 6.1.3~ds0-1~exp1
  • links: PTS, VCS
  • area: main
  • in suites: experimental
  • size: 61,612 kB
  • sloc: cpp: 431,694; java: 2,592; ansic: 797; xml: 259; sh: 164; python: 126; makefile: 64
file content (120 lines) | stat: -rw-r--r-- 3,371 bytes parent folder | download | duplicates (22)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
/*
* Copyright (c) 2008-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef ONE_SIDED_PLATFORM_H
#define ONE_SIDED_PLATFORM_H

class OneSidedPlatform : public Test
{
public:

    enum State
    {
        e_unknown,
        e_above,
        e_below
    };

    OneSidedPlatform()
    {
        // Ground
        {
            b2BodyDef bd;
            b2Body* ground = m_world->CreateBody(&bd);

            b2EdgeShape shape;
            shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
            ground->CreateFixture(&shape, 0.0f);
        }

        // Platform
        {
            b2BodyDef bd;
            bd.position.Set(0.0f, 10.0f);
            b2Body* body = m_world->CreateBody(&bd);

            b2PolygonShape shape;
            shape.SetAsBox(3.0f, 0.5f);
            m_platform = body->CreateFixture(&shape, 0.0f);

            m_bottom = 10.0f - 0.5f;
            m_top = 10.0f + 0.5f;
        }

        // Actor
        {
            b2BodyDef bd;
            bd.type = b2_dynamicBody;
            bd.position.Set(0.0f, 12.0f);
            b2Body* body = m_world->CreateBody(&bd);

            m_radius = 0.5f;
            b2CircleShape shape;
            shape.m_radius = m_radius;
            m_character = body->CreateFixture(&shape, 20.0f);

            body->SetLinearVelocity(b2Vec2(0.0f, -50.0f));

            m_state = e_unknown;
        }
    }

    void PreSolve(b2Contact* contact, const b2Manifold* oldManifold)
    {
        Test::PreSolve(contact, oldManifold);

        b2Fixture* fixtureA = contact->GetFixtureA();
        b2Fixture* fixtureB = contact->GetFixtureB();

        if (fixtureA != m_platform && fixtureA != m_character)
        {
            return;
        }

        if (fixtureB != m_platform && fixtureB != m_character)
        {
            return;
        }

        b2Vec2 position = m_character->GetBody()->GetPosition();

        if (position.y < m_top + m_radius - 3.0f * b2_linearSlop)
        {
            contact->SetEnabled(false);
        }
    }

    void Step(Settings* settings)
    {
        Test::Step(settings);
        m_debugDraw.DrawString(5, m_textLine, "Press: (c) create a shape, (d) destroy a shape.");
        m_textLine += 15;
    }

    static Test* Create()
    {
        return new OneSidedPlatform;
    }

    float32 m_radius, m_top, m_bottom;
    State m_state;
    b2Fixture* m_platform;
    b2Fixture* m_character;
};

#endif