File: TestEntries.cpp

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/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

#include "../Framework/Test.h"
#include "../Framework/Render.h"

#ifdef __APPLE__
    #include <GLUT/glut.h>
#else
    #include "freeglut/freeglut.h"
#endif

#include <cstring>
using namespace std;

#include "AddPair.h"
#include "ApplyForce.h"
#include "BodyTypes.h"
#include "Breakable.h"
#include "Bridge.h"
#include "BulletTest.h"
#include "Cantilever.h"
#include "Car.h"
#include "ContinuousTest.h"
#include "Chain.h"
#include "CharacterCollision.h"
#include "CollisionFiltering.h"
#include "CollisionProcessing.h"
#include "CompoundShapes.h"
#include "Confined.h"
#include "DistanceTest.h"
#include "Dominos.h"
#include "DumpShell.h"
#include "DynamicTreeTest.h"
#include "EdgeShapes.h"
#include "EdgeTest.h"
#include "Gears.h"
#include "OneSidedPlatform.h"
#include "Pinball.h"
#include "PolyCollision.h"
#include "PolyShapes.h"
#include "Prismatic.h"
#include "Pulleys.h"
#include "Pyramid.h"
#include "RayCast.h"
#include "Revolute.h"
//#include "Rope.h"
#include "RopeJoint.h"
#include "SensorTest.h"
#include "ShapeEditing.h"
#include "SliderCrank.h"
#include "SphereStack.h"
#include "TheoJansen.h"
#include "Tiles.h"
#include "TimeOfImpact.h"
#include "Tumbler.h"
#include "VaryingFriction.h"
#include "VaryingRestitution.h"
#include "VerticalStack.h"
#include "Web.h"

TestEntry g_testEntries[] =
{
    {"Tumbler", Tumbler::Create},
    {"Tiles", Tiles::Create},
    {"Dump Shell", DumpShell::Create},
    {"Gears", Gears::Create},
    {"Cantilever", Cantilever::Create},
    {"Varying Restitution", VaryingRestitution::Create},
    {"Character Collision", CharacterCollision::Create},
    {"Edge Test", EdgeTest::Create},
    {"Body Types", BodyTypes::Create},
    {"Shape Editing", ShapeEditing::Create},
    {"Car", Car::Create},
    {"Apply Force", ApplyForce::Create},
    {"Prismatic", Prismatic::Create},
    {"Vertical Stack", VerticalStack::Create},
    {"SphereStack", SphereStack::Create},
    {"Revolute", Revolute::Create},
    {"Pulleys", Pulleys::Create},
    {"Polygon Shapes", PolyShapes::Create},
    //{"Rope", Rope::Create},
    {"Web", Web::Create},
    {"RopeJoint", RopeJoint::Create},
    {"One-Sided Platform", OneSidedPlatform::Create},
    {"Pinball", Pinball::Create},
    {"Bullet Test", BulletTest::Create},
    {"Continuous Test", ContinuousTest::Create},
    {"Time of Impact", TimeOfImpact::Create},
    {"Ray-Cast", RayCast::Create},
    {"Confined", Confined::Create},
    {"Pyramid", Pyramid::Create},
    {"Theo Jansen's Walker", TheoJansen::Create},
    {"Edge Shapes", EdgeShapes::Create},
    {"PolyCollision", PolyCollision::Create},
    {"Bridge", Bridge::Create},
    {"Breakable", Breakable::Create},
    {"Chain", Chain::Create},
    {"Collision Filtering", CollisionFiltering::Create},
    {"Collision Processing", CollisionProcessing::Create},
    {"Compound Shapes", CompoundShapes::Create},
    {"Distance Test", DistanceTest::Create},
    {"Dominos", Dominos::Create},
    {"Dynamic Tree", DynamicTreeTest::Create},
    {"Sensor Test", SensorTest::Create},
    {"Slider Crank", SliderCrank::Create},
    {"Varying Friction", VaryingFriction::Create},
    {"Add Pair Stress Test", AddPair::Create},
    {NULL, NULL}
};