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/*
==============================================================================
This file was auto-generated!
It contains the basic framework code for an ARA playback renderer implementation.
==============================================================================
*/
#pragma once
#include <juce_audio_processors/juce_audio_processors.h>
//==============================================================================
/**
*/
class %%araplaybackrenderer_class_name%% : public juce::ARAPlaybackRenderer
{
public:
//==============================================================================
using juce::ARAPlaybackRenderer::ARAPlaybackRenderer;
//==============================================================================
void prepareToPlay (double sampleRate,
int maximumSamplesPerBlock,
int numChannels,
juce::AudioProcessor::ProcessingPrecision,
AlwaysNonRealtime alwaysNonRealtime) override;
void releaseResources() override;
//==============================================================================
bool processBlock (juce::AudioBuffer<float>& buffer,
juce::AudioProcessor::Realtime realtime,
const juce::AudioPlayHead::PositionInfo& positionInfo) noexcept override;
private:
//==============================================================================
double sampleRate = 44100.0;
int maximumSamplesPerBlock = 4096;
int numChannels = 1;
bool useBufferedAudioSourceReader = true;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (%%araplaybackrenderer_class_name%%)
};
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