File: jucer_NewFileWizard.h

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/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2022 - Raw Material Software Limited

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 7 End-User License
   Agreement and JUCE Privacy Policy.

   End User License Agreement: www.juce.com/juce-7-licence
   Privacy Policy: www.juce.com/juce-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

#pragma once

#include "../../Project/jucer_Project.h"

//==============================================================================
class NewFileWizard
{
public:
    //==============================================================================
    NewFileWizard();
    ~NewFileWizard();

    //==============================================================================
    class Type
    {
    public:
        Type() {}
        virtual ~Type()  {}

        //==============================================================================
        virtual String getName() = 0;
        virtual void createNewFile (Project&, Project::Item projectGroupToAddTo) = 0;

    protected:
        //==============================================================================
        void askUserToChooseNewFile (const String& suggestedFilename, const String& wildcard,
                                     const Project::Item& projectGroupToAddTo,
                                     std::function<void (File)> callback);

        static void showFailedToWriteMessage (const File& file);

    private:
        std::unique_ptr<FileChooser> chooser;
    };

    //==============================================================================
    void addWizardsToMenu (PopupMenu&) const;
    bool runWizardFromMenu (int chosenMenuItemID, Project&,
                            const Project::Item& projectGroupToAddTo) const;

    void registerWizard (Type*);

private:
    OwnedArray<Type> wizards;
};