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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
/** An easy way to ensure that a function is called at the end of the current
scope.
Usage:
@code
{
if (flag == true)
return;
// While this code executes, flag is true e.g. to prevent reentrancy
flag = true;
// When we exit this scope, flag must be false
const ScopeGuard scope { [&] { flag = false; } };
if (checkInitialCondition())
return; // Scope's lambda will fire here...
if (checkCriticalCondition())
throw std::runtime_error{}; // ...or here...
doWorkHavingEstablishedPreconditions();
} // ...or here!
@endcode
@tags{Core}
*/
template <typename Fn> struct ScopeGuard : Fn { ~ScopeGuard() { Fn::operator()(); } };
template <typename Fn> ScopeGuard (Fn) -> ScopeGuard<Fn>;
/**
A ScopeGuard that uses a std::function internally to allow type erasure.
This can be handy; it allows lots of ErasedScopeGuards, all with different
callbacks, to be stored in a homogeneous container.
An instance of this type will automatically call its callback when it is destroyed.
ErasedScopeGuard has a few similarities with std::unique_ptr:
- Calling reset() on a unique_ptr destroys the object if it hasn't been destroyed yet
and puts the unique_ptr back into a default/null state; calling reset() on an
ErasedScopeGuard calls the callback if it hasn't been called yet and puts the Guard
back into a default/null state.
- Calling release() on a unique_ptr returns the unique_ptr back to a default state
without destroying the managed object; calling release() on an ErasedScopeGuard
returns the Guard back to a default state without calling the callback.
- Moving a unique_ptr transfers the responsibility of destroying the managed object
to another unique_ptr instance; moving an ErasedScopeGuard transfers the
responsibility of calling the callback to another Guard instance.
@tags{Core}
*/
class [[nodiscard]] ErasedScopeGuard
{
public:
/** Constructs an ErasedScopeGuard with no callback. */
ErasedScopeGuard() = default;
/** Constructs an ErasedScopeGuard that will call the provided callback
when the Guard is destroyed.
*/
explicit ErasedScopeGuard (std::function<void()> d);
/** Constructs an instance that assumes responsibility for calling other's callback. */
ErasedScopeGuard (ErasedScopeGuard&& other) noexcept;
/** Calls the stored callback, if any, then assumes responsibility for calling
other's callback. After this call, other will be reset to its default state.
*/
ErasedScopeGuard& operator= (ErasedScopeGuard&& other) noexcept;
/** Destructor, calls the callback assigned to this ScopeGuard.
*/
~ErasedScopeGuard() noexcept;
/** Calls the stored callback, if any, then resets this instance to its
default state.
*/
void reset();
/** Resets this instance to its default state without calling the stored
callback.
*/
void release();
JUCE_DECLARE_NON_COPYABLE (ErasedScopeGuard)
private:
std::function<void()> detach;
};
} // namespace juce
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