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/*
==============================================================================
This file is part of the JUCE framework.
Copyright (c) Raw Material Software Limited
JUCE is an open source framework subject to commercial or open source
licensing.
By downloading, installing, or using the JUCE framework, or combining the
JUCE framework with any other source code, object code, content or any other
copyrightable work, you agree to the terms of the JUCE End User Licence
Agreement, and all incorporated terms including the JUCE Privacy Policy and
the JUCE Website Terms of Service, as applicable, which will bind you. If you
do not agree to the terms of these agreements, we will not license the JUCE
framework to you, and you must discontinue the installation or download
process and cease use of the JUCE framework.
JUCE End User Licence Agreement: https://juce.com/legal/juce-8-licence/
JUCE Privacy Policy: https://juce.com/juce-privacy-policy
JUCE Website Terms of Service: https://juce.com/juce-website-terms-of-service/
Or:
You may also use this code under the terms of the AGPLv3:
https://www.gnu.org/licenses/agpl-3.0.en.html
THE JUCE FRAMEWORK IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING WARRANTY OF
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED.
==============================================================================
*/
namespace juce
{
//==============================================================================
/**
Provides cross-platform support for thread-local objects.
This class holds an internal list of objects of the templated type, keeping
an instance for each thread that requests one. The first time a thread attempts
to access its value, an object is created and added to the list for that thread.
Typically, you'll probably want to create a static instance of a ThreadLocalValue
object, or hold one within a singleton.
The templated class for your value must be a primitive type, or a simple POD struct.
When a thread no longer needs to use its value, it can call releaseCurrentThreadStorage()
to allow the storage to be re-used by another thread. If a thread exits without calling
this method, the object storage will be left allocated until the ThreadLocalValue object
is deleted.
@tags{Core}
*/
template <typename Type>
class ThreadLocalValue
{
public:
/** */
ThreadLocalValue() = default;
/** Destructor.
When this object is deleted, all the value objects for all threads will be deleted.
*/
~ThreadLocalValue()
{
for (auto* o = first.get(); o != nullptr;)
{
auto* next = o->next;
delete o;
o = next;
}
}
/** Returns a reference to this thread's instance of the value.
Note that the first time a thread tries to access the value, an instance of the
value object will be created - so if your value's class has a non-trivial
constructor, be aware that this method could invoke it.
*/
Type& operator*() const noexcept { return get(); }
/** Returns a pointer to this thread's instance of the value.
Note that the first time a thread tries to access the value, an instance of the
value object will be created - so if your value's class has a non-trivial
constructor, be aware that this method could invoke it.
*/
operator Type*() const noexcept { return &get(); }
/** Accesses a method or field of the value object.
Note that the first time a thread tries to access the value, an instance of the
value object will be created - so if your value's class has a non-trivial
constructor, be aware that this method could invoke it.
*/
Type* operator->() const noexcept { return &get(); }
/** Assigns a new value to the thread-local object. */
ThreadLocalValue& operator= (const Type& newValue) { get() = newValue; return *this; }
/** Returns a reference to this thread's instance of the value.
Note that the first time a thread tries to access the value, an instance of the
value object will be created - so if your value's class has a non-trivial
constructor, be aware that this method could invoke it.
*/
Type& get() const noexcept
{
auto threadId = Thread::getCurrentThreadId();
ObjectHolder* o = nullptr;
for (o = first.get(); o != nullptr; o = o->next)
if (o->threadId.get() == threadId)
return o->object;
for (o = first.get(); o != nullptr; o = o->next)
if (o->threadId.compareAndSetBool (threadId, nullptr))
break;
if (o != nullptr)
o->object = Type();
else
for (o = new ObjectHolder (threadId, first.get());
! first.compareAndSetBool (o, o->next);
o->next = first.get());
return o->object;
}
/** Called by a thread before it terminates, to allow this class to release
any storage associated with the thread.
*/
void releaseCurrentThreadStorage()
{
auto threadId = Thread::getCurrentThreadId();
for (auto* o = first.get(); o != nullptr; o = o->next)
if (o->threadId.compareAndSetBool (nullptr, threadId))
return;
}
private:
//==============================================================================
struct ObjectHolder
{
ObjectHolder (Thread::ThreadID idToUse, ObjectHolder* n) : threadId (idToUse), next (n), object() {}
Atomic<Thread::ThreadID> threadId;
ObjectHolder* next;
Type object;
JUCE_DECLARE_NON_COPYABLE (ObjectHolder)
};
mutable Atomic<ObjectHolder*> first;
JUCE_DECLARE_NON_COPYABLE (ThreadLocalValue)
};
} // namespace juce
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